this deck combo was simple, depending the situation of what on your hand and what on opponent field...
you need make sure all your opponent monster was on atk position, if one not and you have kaiju on your hand summon it kaiju by tribute that 1 def monster, if more than one on def position you can use "interrupted kaiju slumber" you have on your hand on opposite way (actually doesn't matter)...
this combo what I mention before can be done if you at least have this 3 card on your hand : "waking the dragon" trap card, "absorbing jar" flip monster card, and "creature swap" spell card ...
how to do it :
make sure all opponent card on atk position, set "waking the dragon" trap card then set def "absorbing jar" flip monster card, active "creature swap" spell card, choose "absorbing jar" flip monster card you set on field, after opponent swap it with their atk position monster enter battle phase, atk card you know as "absorbing jar" (the on that set facedown on def position), flip effect active then all spell/trap card destroyed, active "waking the dragon" trap effect card on GY, special summon ultimate falcon from extra deck 75% opponent quit when this card summoned the rest quit when they know they have no chance or still lose even fight to the end(respect)...
but this deck can do more than just that combo, there so many way to win not with discarding opponent card(s), banishing card(S) or burning life points like other anti-meta deck, with this deck you get the feel like how to be true duelist ;-) ...