The goal of this deck is to use either archetype (
Chronomaly or
Artifact), depending on your hand. Artifacts let you set them as Spells and when they are destroyed during your opponent's turn, they are summoned, each with their own unique ATK and DEF points and ability. Chronomalys Special Summon each other out and change their levels for XYZ Summoning, and you can use "
Rank-Up-Magic Quick Chaos" when you have out "
Number 6: Chronomaly Atlandis" on the field to Summon "
Number C6: Chronomaly Chaos Atlandis." You can use a combination of the two Archetypes for support, and/or use one as a backup. "
Artifact Durendal" is a Rank 5 XYZ monster that changes your opponent's' card effects to "Destroy one Spell/Trap card your opponent controls," letting you Summon out Artifacts. You can also use cards such as "Mystical Space Typhoon" or "Twin Twisters" to destroy your Artifact monsters in order to Summon. (IMPORTANT NOTE ABOUT USING SPELL CARDS TO SUMMON ARTIFACTS: Make sure that they are Quick-Play Spell cards such as MST or Twin Twisters so that you can set them and activate them on your opponent's turn)