STAGC (Subspace Shaddoll Train Ancient Gear Cyber)
Its too expensive to have both Statue and Advance, so we go with Statue because its very accessible in the deck and also doesn't conflict with the Books as board breakers.
The goal of the deck is to get access to Dark Golem (usually through Statue or Checkker) and push for game. We want our board to have some insulation before we get to this stage which is not hard since our starters can alternativley be used to get to protection and also board break at the same time.
Wyvern can get Statue to Special Summon it, or Fortress for protection (or if you choose to play Box and Convex you can get them for a Rank 4 play: e.g. Giant Hand for an on field monster negate).
Subspace Battle (for Carnot and Jizukiru x2) and Shaddoll Fusion (using Genius, Ruinforce and Blue Traveler) will partially break boards with either a Kaiju or Genius' negate and will also set up a Rank 10 play: either Flying Launcher to search for Statue, or Gustav Rocket for a monster negate.
Cyber Jormungardr will set up for a Rank 5 play: either River Stormer to search for Statue, or Cyber Dragon Infinity for an omni negate and the removal of an opponent's monster.
We play over 40 cards to avoid drawing the bricks. We have enough starters and board breakers that we are likely to draw enough to play through the opponent's board.
If you want you could remove Commander and Duel from the main deck (so that you have two less bricks) and always just go for Chaos Giant in the initial game; but if you do so you must retain them in the side deck as Duel-amped Ultimate Golem will be better than Chaos Giant in many scenarios and matchups.