the point of this deck is to go out to Chaos Ancient Gear Giant. your going to be use Trade-In and Hand Destruction most of the time and
Ancient Gear Fortress to protect Ancient Gear Wyvern, Frame and Hunting Hound. you're going to use frame, link slayer, Trade-In and Hand Destruction to send monsters to the grave to mill the deck for Overload Fusion or get to Ancient Gear Fusion. i run Called by the Grave and Ash Blossom & Joyous Spring just for defense against gnomaterial and Ash Blossom or effect veiler. Ancient Gear Castle is more for the counters on this card so you can Tribute this card. i use Scapegoats During my opponent's turn then if i can go out to Borreload Dragon. in the extra deck category you have Ancient Gear Howitzer, Ultimate Ancient Gear Golem and Ancient Gear Megaton Golem let's say you got Overload Fusion and not enough materials in grave go out to Ancient Gear Howitzer it needs 2 "Ancient Gear" monsters and Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. Your opponent is going to need to get rid of it and when its destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. Next is Ultimate Ancient Gear Golem "Ancient Gear Golem" + 2 "Ancient Gear" monsters it's not great but If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions. Next is Ancient Gear Megaton Golem its generic it needs 3 "Ancient Gear" monsters f this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions. It good but Called by the Grave is spooky. Chaos Ancient Gear Giant is the ace of the deck it needs 4 "Ancient Gear" monstersMust be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. It's got 4500 attack if they have two or more there died you go into game to rinse and repeat
side deck we got Ancient Gear Engineer it Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap Card your opponent controls; destroy that target. Next we got Keeper of Dragon Magic If this card is Normal or Special Summoned: You can discard 1 card; add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand. Or it can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your Gy in face-down Defense Position. You can only use each effect of “Keeper of Dragon Magic” once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects. Double Summon it's self explanatory, Foolish Burial Send 1 monster from your Deck to the Graveyard. It's more for overload fusion. Geartown is the feld spell Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard. Ancient Gear Fortress During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters. Twin Twisters Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them. Ancient Gear Reborn Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".