Power: Low Rogue (7.1/10) - TCG-legal and stronger than the previous version, but still honest to the Albert/Shiranui identity rather than becoming generic Zombie World good-stuff.
Consistency: Good. Uni-Zombie, Shiranui Solitaire, Gozuki, Necroworld Banshee, Terraforming, Foolish Burial, and One for One give the deck several routes into Zombie World, Doomking Balerdroch, or the Shiranui grave setup.
Ceiling: Solid rogue pressure. The best boards combine Zombie World with Balerdroch interaction, Rivalry pressure when drawn, Super Polymerization into Dragonecro, and Shiranui synchro follow-up into Shogunsaga or Sunsaga.
Recovery: Strong. Mezuki, Jack-o-Bolan, Balerdroch, Monster Reborn, Spectralsword, and the Shiranui banish effects let the deck rebuild after trades instead of folding after the first board is answered.
Going first/second: Going first, aim for Zombie World plus Balerdroch, Rivalry, Impermanence, or a Shiranui synchro line. Going second, Super Polymerization, Ash Blossom, Impermanence, and the side deck package of Dark Ruler No More, Evenly Matched, Nibiru, Droll, Gameciel, and Feather Duster help simplify boards.
Choke points: Stop Shiranui Solitaire, Uni-Zombie, or Gozuki before they load the graveyard. Banishing Necroworld Banshee, Mezuki, or Spectralsword hurts the follow-up, and removing Zombie World turns off the strongest Balerdroch, Rivalry, and Dragonecro pressure.
Key cards: Shiranui Solitaire, Uni-Zombie, Zombie World, Necroworld Banshee, Doomking Balerdroch, Mezuki, Jack-o-Bolan, Shiranui Spectralsword, Shiranui Sunsaga, Super Polymerization.
Key combos: Solitaire summons Uni-Zombie to send Banshee, Bloom, Mezuki, or Spectralsword depending on the hand. Banshee accesses Zombie World, Bloom reaches Balerdroch while the field spell is active, and Mezuki/Jack-o-Bolan keep bodies returning. Zombie World turns opposing monsters into Dragonecro material for Super Polymerization, while Spectralsword converts graveyard setup into Shiranui synchro pressure.