The deck uses the synergy of Despia, Darklord and the Agent archetypes to go through the deck fast, fill the graveyard with useful cards and to quickly grow presents on the field with powerful fusion and synchro monsters that either summon or destroy monsters.
Monsters
Dramaturge of Despia - useful fusion material. Can be used to summon any extra deck fusion monster. Returns from the graveyard after fusion summon. Can negate monster's effect after the extra deck monster is summoned to either side of the field. Useful to stop extra deck combos. Folder for Trade-in.
Aluber the Jester of Despia - searcher of the Despia spells. It gives you quick access to either ability to fusion summon or to have a dark fairy to use as material for fusion summon. Can be summoned from the graveyard after your fusion monster leaves from the field because of the battle of effect. So can be used multiple time as a fusion material.
Despian Tragedy - searcher of Despia monster cards. Have to be send to the graveyard of removed from play by card effect. So can be used after fusion summon or discard effect of the Braided Opening. Also can be removed from the graveyard to return either Despia spells to your field for reuse.
Darklord Superbia - summoner from the graveyard. Can summon fairy type monsters from the graveyard if it itself is summoned from graveyard. The effect can be used limitless times per turn. Can summon almost all of the cards in the deck. You want to send it to the graveyard as soon as possible. Folder for trade-in.
Darklord Ukoback - sends Darklord cards to the graveyard. Useful to send Darklord Superbia or Darklord traps to the graveyard, so their effects can be used later.
Darklord Ixchel - drawer. Sends itself and one Darklord card to graveyard to draw 2 cards. So you can send Darklord Superbia or Darklord traps to the graveyard, so their effects can be used later. Gives you access to use Darklord spells-traps from graveyard as a quick effect by paying 1000 LP. Can be special summon once per turn.
The Agent of Mystery - Earth - searcher of Agent and Hyperion cards (with The Sanctuary in the Sky). You want to add The Agent of Life - Neptune to the hand to special summon Agent or Hyperion cards later. Earth is the key of summoning the Master Flare Hyperion.
The Agent of Life - Neptune - summoner and searcher. Can special summon any Agent or Hyperion card (if you have The Sanctuary in the Sky on the field of graveyard). If removed either by Hyperion or other cards, can add The Sanctuary in the Sky from the deck. Very flexible.
The Agent of Entropy - Uranus - sends Agent cards to graveyard. You can send The Agent of Life - Neptune to graveyard to remove it later for +1. Can be used to thin deck from useless cards in the game state (eg. Venus after her effect has been used). Tuner, that can change it level according to the card that was sent to the graveyard. It gives your synchro summons flexibility.
The Agent of Creation - Venus - summoner of Mystical Shine Balls. The effect can be used with no restrictions. So you can thin your deck by 3 with her effect. Gives Hyperions nice remove folder. Venus with Shine Balls is also an excellent folder for both Guard of the Agents - Moon and Condemned Darklord. So you can search Darklords and summon Master Hyperion super easily.
Mystical Shine Ball - ideally summoned by The Agent of Creation Venus. Can give you access to different synchro summon options. Remove folder for Hyperion cards.
Master Hyperion - destroyer. Removes light fairies from play for destruction effect. Can be used multiple times with The Sanctuary in the Sky. Good lv 8 monster for Earth. Can trigger Neptune's effect.
Majesty Hyperion - removes cards from graveyards from play. So you can stop cards, that gain effect by removing themselves from play in the graveyard or can trigger your Neptune. Can be summoned by removing the Agent card from graveyard, field or hand. So can stick around for multiple turns. Good lv 8 monster for Earth and fusion material. Your opponent takes also battle damage from fairy monster battles. So you can hit your opponent with weaker monsters to deal damage. Especially useful with The Sanctuary in the Sky on the field and opponent's monsters at ATK 0 with Despian Quaeritis's effect.
Chaos Dragon Levianeer - easy to summon. Can destroy up to 2 cards from the field, special summon one monster from the graveyard or shuffle one card from your opponent's hand to their deck. Good lv 8 monster for Earth.
Spells
Trade-in - draws cards for recycle. The deck is filled with lv 8 monsters. You want to draw and send as many cards to the graveyard as possible.
Banishment of the Darklords - searcher of Darklords. Usually I go for Darklord Ixchel to get another draw or Darklord Superbia to get discard folder for Trade-In. If you have no monsters on the field, then Darklord Contact can help you out.
Branded Opening - searcher of Despia cards. You can get Dramaturge of Despia for Trade-in or Aluber the Jester of Despia to get your fusion summons going on. Ideally you would discard Despian Tragedy, Darklord Superbia, The Agent of Life - Neptune or the Darklord traps.
Darklord Contact - summoner. You can summon Darklord monsters from the graveyard. Ideally Darklord Superbia to get extra summon or Darklord Ixchel to get the access for all of the Darklord spells-traps in your graveyard. Darklord Ukoback can help you fill the graveyard with correct cards.
Monster Reborn - summoner. Better version of Darklord Contact. You can summon any card from your or your opponent's graveyard that can be special summoned.
Despia, Theater of the Branded - gives you the access to fusion summon. Can be used once in turn. In the beginning, it would be useful going for The First Darklord to get all the extra monster presence. If your fairy leaves the field, you can summon a fusion monster form your graveyard. So all of your opponent's efforts to destroy your fusion monsters have to be done again.
The Sanctuary in the Sky - gives Earth, Hyperion monsters, Uranus and Neptune added bonus. Neptune and Majesty can use effect also when the card is in the graveyard. Can be a useful combo piece with Majesty Hyperion.
Darklord Enchantment - with the cost of one Darklord card from the field or in the hand or by paying 1000 LP (Ixchel) you can take control of one of your opponent's monsters. The effect does not target. Can be used multiple times: one time by sacrificing and second time with Ixhel.
Darklord Rebellion - card destroyer with the cost of one Darklord card form the field or in the hand or by paying 1000 LP (Ixchel). The effect does not target. Can be used multiple times: one time by sacrificing and second time with Ixhel.
Storming Mirror Force - card remover that does not destroy. Can send your opponent extra deck play back multiple turns.
Extra deck
The First Darklord - your fairy monsters can't be targeted. You can pay 1000 LP to summon one fairy monster from your graveyard. So it can give you huge field presence with cards like Superbia. Useful with Darklord Ixchel and Aluber the Jester of Despia to gain hand advantage or prepare the graveyard. Huge stats, so it is difficult to get rid of.
Despian Proskenion - you can either remove from play or summon to your side of the field your opponent's extra deck monsters that are in their graveyard. Useful getting field advantage. Quick effect. Also, you can do a lot of burn damage with the cards effect.
Despian Quaeritis - can reduce all of the monsters ATK to 0 with exception of fusion monsters lv 8 or higher. So you can run over almost anything. Be careful because it reduces also your monsters ATK. Quick effect. Can be used only in main phase, so you have to watch when to use it.
Master Flare Hyperion - can get the effect of any the Agent or card that has The Sanctuary in the Sky in their text. Useful of getting Venus's effect to summon Shine Balls or Master Hyperions destruction. Quick effect lets you remove any card from the field from play if an effect is activated. Useful for stopping your opponent plays. Can be used easily with Earth and Hyperion monsters or Dramaturge of Despia. Huge stats, so it is difficult to get rid of.
Trishula, Dragon of the Ice Barrier - Removes from play one card from your opponent's graveyard, field and hand. So it is devastating to your opponent.
Chaos Ruler, the Chaotic Magical Dragon - can give your card from your deck that you like. A card that can summon itself back after it was sent to the graveyard.
Beelze of the Diabolic Dragons - can be used only with Uranus. Can give you an almost indestructible monster that gains ATK after you lose LP. Gives you options of getting rid of difficult situations (e.g. Red-Eyes Dark Dragoon)
Condemned Darklord - perfect option to summon with Shine Balls. Can get you material for Trade-in or Ixchel or Hyperions. Gives you LP back so you can use Darklord effects.
Guard of the Agents - Moon - searcher. Gan give you Earth (with The Sanctuary in the Sky) or send the Agent card to the graveyard. So you can get Majestic Hyperion easily to the graveyard for synchro, xyz or fusion summon. Also can destroy cards from your opponent's side by sacrificing itself or other fairy monsters (Shine Balls).
Dingirsu, the Orcust of the Evening Star - sends one card from the field to the graveyard. It does not target or destroy. Can protect your cards from destruction.
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