Advantage Fur Hire 2
Deck Primer
Hello everyone, Tranquilis here.
Last year I submitted a decklist for pure Fur Hires that served me fairly well for the entirety of MR4. With MR5 just around the corner I figured it was time to give it a few updates, and the deck plays better than it ever has. A very low bar for Fur Hires, I know, but this version of the deck aims to swarm the field with a series of various members of the Furry Force to pull off a vast toolbox of effects.
The basic premise of the deck is that Fur Hires come in two shapes, the small monsters and the big monsters.
Once per turn all of the small Fur Hires have an effect to special summon any other Fur Hire monster from your hand, except for duplicates, and have an effect that activates when another Fur Hire, regardless of size, is special summoned to the field.
The big Fur Hires meanwhile are all high enough in level as to not be able to be normal summoned without a tribute, and cannot special summon additional Fur Hires from the hand, but have an effect that activates when they finally hit the board that scales in strength based on the number of Fur Hires you control with different names, and a secondary effect to either negate cards by discarding (Rafale and Wiz) or prevent your opponent from targeting your other monsters with battle or card effects (Dyna and Sagitta, respectively.)
At the absolute bare minimum the idea of the deck is to continuously summon the small Fur Hires with their effect to special summon another from the hand, and then end the proverbial chain of special summons with one of the big Fur Hires to get the best bang for your buck from their effect. Where the strategy gets more interesting than an exceedingly linear beatdown archetype is the things the deck is capable of busting out via the extra deck, namely their archetypal boss monster, Folgo, Justice Fur Hire, and the extreme variety of plays enabled by I:P Masquerena.
Folgo is a link 3 that can be made with any three monsters of different type, has three arrows pointing downward, and cannot be used as link material. His two effects are fairly simple, but open up a lot of possibilities depending on what kind of hand you open. His first effect is to summon a Fur Hire from the deck in defense position, so long as it doesn't share a type with any monster that was used to summon Folgo. The effect sounds restrictive, but as a whole two Fur Hires actually share a type, this in the vast majority of cases simply prevents you from summoning duplicates of whatever you made Folgo with, allowing easy access to either Rafale or Wiz, the two main deck monsters you're aiming to leave on your board, or a deceptive amount of play extension thanks to two factors. Do remember that the small Fur Hire effects activate on the special summon of ANY Fur Hire monster, not just from the hand, meaning Folgo being summoned period can proc these effects when you have no more Fur Hires to summon from the hand, and his easy access to their main deck boss monsters also equates to easy access to any other tool the archetype could suddenly need. So long as you have another Fur Hire in hand, or can proc the effect of Filo to summon a Fur Hire from the GY, you also have easy access to Beat's search, the face-up or face-down card popping of either Recon or Donpa, the discard and draw of Helmer, or the graveyard recovery of Seal. If no other options are left your best bet is to simply summon Rafale, or Wiz if he's already on board, but most times you can get the most mileage out of this simple summon from deck by bringing out one of the smaller Fur Hires.
His second effect has a comparatively much less complex amount of utility, but is still one of the main things that make him an amazing card. Once per turn, when an opponent's card is destroyed which does include destruction they triggered with their own cards, and trust me be ready to watch people immediately trigger this effect of their own volition with zero thought, Rafale can draw you one card. If you have three Fur Hire monsters on board with different names, this turns into drawing three cards. With the right set-ups I've come damn near decking myself out in the past with how much advantage this effect can net you, and it makes up the essence of what the deck tries to accomplish.
The deck's main playmaker for f a n c y set-ups is I:P Masquarena. Your ending board, no matter what effectively, should usually be an attempt at getting Folgo, I:P, and some combination of various main deck Fur Hires leftover. Masquarena can quick-effect perform a link summon on the opponent's turn, using herself and face-up monsters you control as material, and giving the summoned monster battle protection. For most turn 1 set-ups the dirtiest thing you can do is make a very quick and easy battle immune Appolousa, Bow of the Goddess, with three monster effect negations ready to go, possibly even 4 depending on how hard you popped off. Rafale and Wiz can discard a Fur Hire card from hand to negate a monster or spell/trap effect respectively, meaning that on an ideal day you can end up with 4-5 monster effect negates, and a backrow negate so long as you have the materials and requisite cards in hand to discard.
Alternatively, Masquarena has two other main options to quick effect link herself into: Either another copy of Folgo, or Unchained Abomination. By making Folgo you can get your free summon from the deck, and trigger the effects of your leftover Fur Hires on board during the opponent's turn, resulting in potentially quick pops, draws, searches, or surprise attack point boosts.
Unchained Abomination is a bit more of an edgecase, however. If the opponent has nothing really worth negating with Appolousa, a rarity that does periodically happen, Abomination can be worth making for his pseudo-battle protection of popping cards when another card is destroyed, when he gets destroyed by card effects, or simply a pop during the end phase, all to the benefit of triggering Folgo during the opponent's turn. Again, he should never really be the priority to make, but can be worth considering against backrow heavy decks Appolousa can't pester to the fullest.
Otherwise your extra deck is a suite of various, random, toolboxy extra deck things you just happen to be able to make.
Your instant fusion targets are Millenium-Eyes Restrict for defending against hand traps, and Sea Monster of Theseus for being a free special summon to convert into Folgo that doesn't conflict with the typing of any Fur Hires in your deck, while also opening up a very small synchro engine. Feel free to substitute what you feel works best, just be mindful you are very hard-bound to non archetypal, completely generic 2 material synchros that you just happen to be able to make with the levels of your smaller Fur Hires +5. The Xyz line-up is also fairly open to interpretation, but do be warned that most all of your Fur Hires are also different levels which makes any choices here inherently incredibly inconsistent to make. I have Bagooska for emergency stalling, and Ronin Raccoon because the level 2s of the deck happen to be Beasts, so he just happens to be a powerful pick I can kinda make. Sometimes. not often.
And of all your links, we also run one copy of Borrelsword because...
I mean it's Borrelsword. He does big number and OTK going second, and the deck can pop him out piss easy to shred boards.
Otherwise, that's the gist of the deck. I may potentially return to this post to throw up some cherry-picked replays of the deck in action, and look forward to answering any questions about piloting the deck or specific card choices in the comments. Thank you for reading.
Last year I submitted a decklist for pure Fur Hires that served me fairly well for the entirety of MR4. With MR5 just around the corner I figured it was time to give it a few updates, and the deck plays better than it ever has. A very low bar for Fur Hires, I know, but this version of the deck aims to swarm the field with a series of various members of the Furry Force to pull off a vast toolbox of effects.
The basic premise of the deck is that Fur Hires come in two shapes, the small monsters and the big monsters.
Once per turn all of the small Fur Hires have an effect to special summon any other Fur Hire monster from your hand, except for duplicates, and have an effect that activates when another Fur Hire, regardless of size, is special summoned to the field.
The big Fur Hires meanwhile are all high enough in level as to not be able to be normal summoned without a tribute, and cannot special summon additional Fur Hires from the hand, but have an effect that activates when they finally hit the board that scales in strength based on the number of Fur Hires you control with different names, and a secondary effect to either negate cards by discarding (Rafale and Wiz) or prevent your opponent from targeting your other monsters with battle or card effects (Dyna and Sagitta, respectively.)
At the absolute bare minimum the idea of the deck is to continuously summon the small Fur Hires with their effect to special summon another from the hand, and then end the proverbial chain of special summons with one of the big Fur Hires to get the best bang for your buck from their effect. Where the strategy gets more interesting than an exceedingly linear beatdown archetype is the things the deck is capable of busting out via the extra deck, namely their archetypal boss monster, Folgo, Justice Fur Hire, and the extreme variety of plays enabled by I:P Masquerena.
Folgo is a link 3 that can be made with any three monsters of different type, has three arrows pointing downward, and cannot be used as link material. His two effects are fairly simple, but open up a lot of possibilities depending on what kind of hand you open. His first effect is to summon a Fur Hire from the deck in defense position, so long as it doesn't share a type with any monster that was used to summon Folgo. The effect sounds restrictive, but as a whole two Fur Hires actually share a type, this in the vast majority of cases simply prevents you from summoning duplicates of whatever you made Folgo with, allowing easy access to either Rafale or Wiz, the two main deck monsters you're aiming to leave on your board, or a deceptive amount of play extension thanks to two factors. Do remember that the small Fur Hire effects activate on the special summon of ANY Fur Hire monster, not just from the hand, meaning Folgo being summoned period can proc these effects when you have no more Fur Hires to summon from the hand, and his easy access to their main deck boss monsters also equates to easy access to any other tool the archetype could suddenly need. So long as you have another Fur Hire in hand, or can proc the effect of Filo to summon a Fur Hire from the GY, you also have easy access to Beat's search, the face-up or face-down card popping of either Recon or Donpa, the discard and draw of Helmer, or the graveyard recovery of Seal. If no other options are left your best bet is to simply summon Rafale, or Wiz if he's already on board, but most times you can get the most mileage out of this simple summon from deck by bringing out one of the smaller Fur Hires.
His second effect has a comparatively much less complex amount of utility, but is still one of the main things that make him an amazing card. Once per turn, when an opponent's card is destroyed which does include destruction they triggered with their own cards, and trust me be ready to watch people immediately trigger this effect of their own volition with zero thought, Rafale can draw you one card. If you have three Fur Hire monsters on board with different names, this turns into drawing three cards. With the right set-ups I've come damn near decking myself out in the past with how much advantage this effect can net you, and it makes up the essence of what the deck tries to accomplish.
The deck's main playmaker for f a n c y set-ups is I:P Masquarena. Your ending board, no matter what effectively, should usually be an attempt at getting Folgo, I:P, and some combination of various main deck Fur Hires leftover. Masquarena can quick-effect perform a link summon on the opponent's turn, using herself and face-up monsters you control as material, and giving the summoned monster battle protection. For most turn 1 set-ups the dirtiest thing you can do is make a very quick and easy battle immune Appolousa, Bow of the Goddess, with three monster effect negations ready to go, possibly even 4 depending on how hard you popped off. Rafale and Wiz can discard a Fur Hire card from hand to negate a monster or spell/trap effect respectively, meaning that on an ideal day you can end up with 4-5 monster effect negates, and a backrow negate so long as you have the materials and requisite cards in hand to discard.
Alternatively, Masquarena has two other main options to quick effect link herself into: Either another copy of Folgo, or Unchained Abomination. By making Folgo you can get your free summon from the deck, and trigger the effects of your leftover Fur Hires on board during the opponent's turn, resulting in potentially quick pops, draws, searches, or surprise attack point boosts.
Unchained Abomination is a bit more of an edgecase, however. If the opponent has nothing really worth negating with Appolousa, a rarity that does periodically happen, Abomination can be worth making for his pseudo-battle protection of popping cards when another card is destroyed, when he gets destroyed by card effects, or simply a pop during the end phase, all to the benefit of triggering Folgo during the opponent's turn. Again, he should never really be the priority to make, but can be worth considering against backrow heavy decks Appolousa can't pester to the fullest.
Otherwise your extra deck is a suite of various, random, toolboxy extra deck things you just happen to be able to make.
Your instant fusion targets are Millenium-Eyes Restrict for defending against hand traps, and Sea Monster of Theseus for being a free special summon to convert into Folgo that doesn't conflict with the typing of any Fur Hires in your deck, while also opening up a very small synchro engine. Feel free to substitute what you feel works best, just be mindful you are very hard-bound to non archetypal, completely generic 2 material synchros that you just happen to be able to make with the levels of your smaller Fur Hires +5. The Xyz line-up is also fairly open to interpretation, but do be warned that most all of your Fur Hires are also different levels which makes any choices here inherently incredibly inconsistent to make. I have Bagooska for emergency stalling, and Ronin Raccoon because the level 2s of the deck happen to be Beasts, so he just happens to be a powerful pick I can kinda make. Sometimes. not often.
And of all your links, we also run one copy of Borrelsword because...
I mean it's Borrelsword. He does big number and OTK going second, and the deck can pop him out piss easy to shred boards.
Otherwise, that's the gist of the deck. I may potentially return to this post to throw up some cherry-picked replays of the deck in action, and look forward to answering any questions about piloting the deck or specific card choices in the comments. Thank you for reading.
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