So i've been trying to find two cool archetypes for both of these decks to mash together, and I realized I can just mash both of these together. These two work surprisingly well together and are super fun to play. Also, by the way, my posts and such might be sparratic for the rest of this month; busy with the holidays. Deck guide
3x Analyzer- Analyzer is the main starter card for the Adamancipator, as his special summoning condition is easy. As long as you search him or see him in your opening hand, you can special him to proc the other's effects to special the rest. That leaves your Normal Summon open for the Sky Strikers, who need it. Aditionally, Analyzer does the funky excavation, to search out and special the rocks for quick synchros. 2x Seeker- Seeker is another one of the Adamancipator's, which you want to special summon off of having Anaylzer on the field and SS'd, so you can special summon Seeker easily. Then, like Analyzer, you can excevate and get out even more rocks for more synchros. 2x Researcher- Like Seeker, Researcher is very easy to get out as long as you've gotten off Analyzer and Seeker. And like the others, she does the funky excavation and special summoning of the rocks, allowing you to go into more synchros quickly and build up your board. 2x Leonite- Leonite is the first crystal, and allows you to recover your Ada resources, albeit slowly, as you put the GY ones on top of the deck (you will never be putting ones from the hand on top). It also allows you to bounce back Leonite 2: Electric Boogaloo to topdeck itself, but that's a really bad effect. 2x Dragite- When being summoned by one of the excevation effects, it draws a card, which is pretty nice as long as you top deck something to extend plays. Similarly to Leonite, it allows you to bounce back Dragite 2: Electric Boogaloo to the extra deck to top deck itself, but that's still a really bad effect. 1x Raptite- On summon of an excevation effect, it allows you to topdeck one of the Adamancipator's in your grave, so it's a slower revival effect basically. And, like the rest, he has the ****** bounce effect. 3x Raye- Raye is one of the key cards of the Sky Striker strat, as it's also the deck's main normal summon. It leads straight into any of the Links, and on summon, can also get out Roze alongside herself for either a link-2 or two Sky Strikers. And in the grave, it can (slowly) recover itself if one of your Links is destroyed, to lead into another Sky Striker link. 3x Roze- As long as you normal summon a Raye, you can special out a Roze alongside her. Roze allows you to either go into Zeke, or two Sky Striker link-1's, which is quite nice to all have out for field swarming capabilites. And when an opponent's monster in the Extra Monster zone leaves the field, she can special summon herself and negate a opponent's monsters effect. While this can be more situational due to us being in Master Rule 5, it's still fairly strong. 3x Gamma- Gamma is the deck's main hand trap, as it can negate literally anything and get a body on the field doing so. The main drawback of Gamma is that it requires a garnet (Driver), but Driver at 1 means it's rare to draw into it and easier to use Gamma and recycle Driver. 1x Driver- A ****** garnet for Gamma. It doesn't even look cool like other Garnets. 3x Lapuite- Lapuite is the deck's main field spell, but can be swapped out for Mystic Mine in some situations if neccesary. Lapuite boosts the already fairly strong power of your Adamancipators, allowing you to do high damage. Additonally, after you perform your combos and such, you can top deck 5 Adamancipator cards to make even more Synchros and such if your opponent still isn't dead after that turn. 3x Friends- Friends is the deck's main searcher for the Adamancipators, as it allows you to get whichever Rock you need that's excevated. Friends can be a bit of a pain, as you need a few Rocks out to use it optimally, but it's still fairly solid. Although, Friends is also xenophobic, locking you into Rocks for the rest of the turn, meaning you need to do your Sky Strikers first. Some variants may want to cut down on the Friends, if they're going more heavily into the Sky Strikers. 2x Signs- Signs allows you to revive your monsters or extend your plays, whichever you need. You can revive your fallen Adamancipator Synchros that you actually want on the field, that were destroyed or something of the sort, to re-activate their effects and such. Or you can use it to re-summon the monsters you used for a synchro summon, in order to extend your plays. 1x Multirole- Multirole allows you to give your spells protection, which is a great effect since the Spells are really vital for the Sky Striker strategy. Additionally, it allows you to set a ton of spells from your grave during the end phase, which, depending on the combos you did, can be a huge set up and can heavily interrupt the opponent's plays. 2x Afterburners- Afterburners gives some fairly nice monster removal to get rid of the opponent's monsters and clear the field for an OTK. It also allows you to remove some backrow if it's fairly late into the Spell cycle. 1x Hornet Drones- Hornet Drones allows you to get out a token for a quick Link, adding onto the amount of Sky Striker Link field swarming you can get in order to have a quick OTK and/or grind out the game. 3x Shark Cannon- Shark Cannon allows you to get your opponent's key combo pieces out of play in order to heavily interrupt their plays, which is a great and solid effect on a quick play (which you can set with Multirole to **** them over when they try making a comeback). Additionally, if you're heavily into the spell cycle, you can steal the monster. 3x Widow Anchor- Widow Anchor is basically a better Effect Veiler, allowing you to negate a problem monster's effects and get it out of the way in order to make your plays easier to pull off. Additionally, as long as you use Widow Anchor late into the spell cycle, you can steal the monster with no restrictions (aside from being destroyed in the end phase), meaning if it's a high attack monster you can easily push for game with it. You can also set it with Multirole to heavily interrupt your opponent's plays. Extra deck
Dragite- Dragite is the deck's main Synchro boss monster, that you want to focus on getting out with the Adamancipators. It allows non targeting, not destruction removal, just by excevating cards (which benefits you) which in the current game is absolutely amazing and can clear out entire boards. And, as long as you have the original main deck Dragite in the grave, you can negate any card effect your opponent activates, which is also amazing. 2x Leonite- Leonite allows you to search and is basically an archetypal Rota, being a Friend's with much less restrictions. Additionally, during the opponent's turn, as long as you have the original Leonite in the grave, you can special any Rock monster. This allows you to even recover the Synchros or extend plays, which is great. 1x Raptite- Raptite allows you to get out more Rock monsters onto the field, helping to Synchro climb into Dragite. Additionally, during the opponent's turn, as long as you have the original Raptite in the grave, you can banish an opponent's card from the grave, which can heavily interrupt plays. 2x Kagari- Kagari allows you to recover your important spells and re-use them, recurring resources with ease. Kagari also grows to be a big beater as long as you have spells in the grave, which you should have. 2x Kaina- Kaina gives you a psuedo attack stun, which isn't super helpful, but can be somewhat helpful in some situations when you need to launch a comeback. She also gives you a very small LP recovery when you activate a Sky Striker spell, although that can add up to a big number. 2x Shizuku- Shizuku cripples the opponent's board, as you should have tons of spells in the grave, making it much easier to run over and finish the game. Additionally, it can search out the Sky Striker spells you need for your next turn if your opponent isn't dead by then. 2x Zeke- Zeke is the deck's main link-2, which is made with Roze and Raye instead of just Raye. He gives you easy, non destruction removal, which is really strong. Additionally, Zeke can gain high levels of attack, growing even stronger for an OTK. 2x Hayate- Hayata can attack directly, which is fantastic for the deck, as it allows you to chip away at the opponent and help with finishing them off. Additionally, Hayate can send a Sky Striker spell from grave once it attacks, providing more fodder and set up for Multirole. Playing guide
The deck mainly operates with activating the Sky Striker spells immediately, as at the start of their turn they shouldn't control any main zone monsters. Afterwards, you need you summon out Analyzer and get out the other Adamancipator's by their conditions. Then, you normal summon out the Ace's. And after excevating heavily and setting up your board, you can link away the Ace's into the Link's to prop their effects, and Synchro climb into the Synchros. After that, you want to continually attack at your opponent non-stop, until you grind them down.
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