This is a really fun deck to play with, especially with friends and even on a competitive level. You'll always want to go second with this deck due to the lack of negates this deck has to offer, which is why I added in a few other cards. This deck was inspired by Team Sammurai X1, though I took bits and pieces of what I liked and add other neat things. You won't find many hero decks that are super versatile, so I hope this build stands out.
When playing with this deck, I can't help but feel a Jaden Yuki vibe by being able to have Burstinatrix and Avian in your deck, along with the Flame Wingman. Of course, you can always remove that package with something else. However, I found this deck was incredibly consistent. Ash Blossom can be a pain for this deck, which is why I added the three E - Emergency Calls. Not only are they not once per turn, but they'll be a perfect bait, not to mention, resource to build your hand the way you see fit.
The main cards for my bread and butter combo are
Vision Hero Farris X3
Vision Hero Increase X2
Vision Hero Vyon X2
Destiny Hero - Malicious X3
Elemental Hero Burstinatrix
Elemental Hero Avian
Evil Hero Adusted Gold
Miracle Fusion
Polymerization
Dark Calling
Xtra Hero Infernal Devicer
Xtra Hero Wonder Driver
Xtra Hero Cross Crusader
Elemental Hero Cosmo Neos
Elemental Hero Sunrise
Elemental Hero Grandmerger
Elemental Hero Flame Wingman
Evil Hero Malicious Bane
The Combo will be as followed
- Activate Farris' effect and discard 1 hero from your hand to special summon it to the field
- Activate Farris' effect and Add Vision Hero Increase to the S/T Zone
- Activate Increases effect and tribute Farris to special summon self to field
- Activate Increases effect and special summon Vylon to the field
- Acivate Vylon's effect and send Malicious to GY
- Activate Malicious' effect and banish self to special summon Malicious from deck
- Link Malicious and Increase into Devicer
- Activate Devicer's effect and reveal Flame Wingman (Add Burst and Avian to hand)
- Activate Vylon's effect and banish Farris to add Poly
- Activate Poly to summon Sunrise (Avian and Burstinatrix)
- Activate Sunrise's effect (Add Miracle Fusion)
- Activate Malicious effect and banish self to special summon Malicious from deck
- Link Devicer and and Vylon to summon Wonder Driver
- Activate Miracle fusion to banish Burst and Avian for Grandmerger (Under Wonder)
- Activate Wonder Driver to set Poly
- Link Malicious and Wonder Drive into Cross Crusader
- Activate Cross Crusader's effect and summon Malicious from GY
- Activate Cross Crusader's effect and tribute Malicious to add Adusted Gold
- Discard Adusted Gold to add Dark Calling to hand
- Activate Dark Calling and banish Adusted gold and Farris to summon Bane
***If Going second***
- Activate Malicious bane's effect to clear opponent's board
- If a monster can't be destroyed, attack with Grand Merger
- Once a monster is destroyed by Grand Merger, tribute it for Cosmo Neos
- Activate Cosmo Neos' effect to stop foe from using card effects
- OTK and wipe out opponent
You have multiple options on getting Farris and one hero to your hand. Now, unfortunately, if you play Fusion Destiny, you are locked out of non-dark attribute monsters. So as an extender, if you find yourself with fusion destiny in your hand after the combo, go ahead and activate it.
- Activate Fusion Destiny and send Denier and Plasma to summon Phoenix Enforcer
It's just one extra step, Phoenix Enforcer is a pretty sick card, and it really adds on the Aster Phoenix vibe as well. I also went ahead and created a combo that works with just fusion destiny, making it that if for some unknown reason, you can't get your primary combo started, this will be another way to set up your board and obliterate your opponent
Combo #2: Dark Lock
- Activate Fusion Destiny (Send Denier and Malicious to grave) summon Phoenix
- Banish Malicious from Grave to special summon Malicious in deck
- Activate Denier and special summon to field and return banished Malicious to deck
- Link Denier and Malicious into Infernal Devicer
- Activate Devier's effect and add Burstinatrix and Avian to hand
- Banish Malicious from grave to special summon Malicious in deck
- Link Phoenix and Malicious to summon Cross Cruesader
- Activate Cross Cruesader to special summon Phoenix to field
- Banish Malicious from grave to special summon Malicious in deck
- Activate Cross Cruesdader and tribute Malicious to add Farris from deck to hand
- Discard Avian and summon Farris
- Activate Farris' effect to add Increase to the S/T zone
- Activate Increase's effect and tribute Farris to special summon Increase
- Activate Increase's effect and special summon Vylon
- Activate Vylon's effect and send Shadow Mist to grave and add Adusted Gold to hand
- Activate Vylon's effect and banish Shadow Mist and add Poly to hand
- Activate Poly to fuse Vylon and Increase and summon Adoration / Trinity
***If your opponent has a monster that can't be destroyed by effect, summon Trinity
- Activate Adusted Gold and add Dark Calling
- Activate Dark Calling and banish Malicious and Adusted Gold to summon Malicious Bane
This combo feels really good and so you have two set ways on playing the deck with this build. Keep in mind, hand traps can be annoying, so be aware of any your opponent might bright. As for your side deck goes, I would add cards that make going first easier, such as your own hand traps, solemn Strike, etc. In other words, you want to be able to stop or at least, limit the boards your opponent makes.
I included Mudragon and Starving Venom along with the Super Poly so that way you can break your opponent's board or make some follow up plays. Remember, heroes aren't made for long games, so you'll want to finish off your opponent as quickly as possible. I hope you guys found this deck to be interesting and wish to give it a try. I'll be working on more decks as well that cover certain archetypes such as the Dark Magician, Cyber Dragons, Blue-Eyes, etc.