(Disclaimer: This deck requires tracking your spells in your GY and monsters sent to GY. It is advised to play a fair amount of times in PvE to grasp before jumping into PvP.)
(Update-I: I made much easier and better deck. Rather than Navigator, Dragster is your new friend. If you want to have a look, click here!)
It's racing time! Today, I would like to show you how to win with "F.A. Winners" card. It's well-known as one of the most difficult win-condition card in the history of YuGiOh but thanks to some tricks I'm about to show you, you will be really surprised how it's actually easy to pull off. Before we start, I'll summarize the plan for better understanding, so that you can catch up with me.
Summary
1) Draw your deck with Panda and Librarian until you get pieces needed. Abuse Librarian and Synchro Monsters really hard, so that you can thin your deck.
2) Execute Saryuja >>> Lightcraft >>> Navigator combo to Special Summon Navigator from your GY and raise its level, enabling one of conditions for "F.A Winners" card.
3) With "Ojama Trio" card, Special Summon three Ojama tokens. Then, use turn skip trick with "Powerful Rebirth" on Neko and "Give and Take" on Yajiro. Let Yajiro kill Neko three times to skip your opponent's turn three times.
4) Ensure three "F.A." field spells are in your GY and have "Sorcerous Spell Wall" active. Reason is that Navigator's abilities were negated by Lightcraft. Thus, Navigator's attack values has to be raised from 0 to 300, which can be achieved only with this field spell.
5) Since Navigator was Special Summoned as Defense position via Lightcraft, put it into Attack position. Meanwhile, play "Card Rotator" to switch all Defense position monsters your opponent has (i.e: Yajiro+Ojamas) into Attack position.
6) Attack with your Navigator into Ojama tokens three times to banish "F.A." field spells three times. Therefore, you win the duel!
Gameplan
It's easy, right? Well, easier said than done, if I were to be honest with you. You need to be careful with these points if you want to be successful:
- The way you summon Synchro monsters one after another matters a lot for activating some of Synchro monsters such as Ravenous+Shooting+Ancient.
- Sending your "F.A." field spells to your GY and having "Sorcerous Spell Wall" active on the field.
- To not forget setting Navigator into Attack position and your opponent's monsters into Attack position with "Card Rotator".
- Positioning Ojamas+Yajiro+Neko+Navigator monsters altogether.
- Sending Yajiro+Neko+Navigator into GY.
- To not accidentally banish any "F.A." field spells with Panda.
- The most important one: Activating traps in Draw Phase.
Well, a lot of conditions to ensure nothing will go wrong, that checks out. With these out of the way, I can start explaining how to win the race. Let's begin with important cards:
- One for One: Remember the point I told you about sending Yajiro+Neko+Navigator to your GY? This card achieves one of them. You must target Yajiro/Neko to deliver one of them into GY. Then, pull out Navigator, which tutors any "F.A." field spell you like. It's pretty neat to thin your deck by 1-2, I must say.
- Shooting Riser Dragon: Acts as if you have "Foolish Burial" card in your main deck. You must target Neko as first priority, otherwise Yajiro but it's not recommended due to level reduction. Nice to reduce your deck size by 1, wouldn't you agree? Also, changing the level of Shooting Riser into 6 by sending Neko into GY allows you to Synchro Summon "Ancient Fairy Dragon" later on without any hassle.
- Ancient Fairy Dragon: Speaking of it, this dragon is truly a blessing for this deck that I can't even praise it enough. You can do two things in one shot...
- Destroy one of "F.A." field spell. Then, Ancient acts as if you have "Terraforming" card, where you can tutor any field spell you like. I prefer to fetch "Sorcerous Spell Wall" because after you have destroyed your "F.A" field spell, you can tutor any "F.A" card you like which includes "F.A Winners". Therefore, you will draw two cards with Ancient, technically.
- Special Summon Level 4 or lower monster from your hand. If you didn't start with "T.G. Hyper Librarian", you can pull Panda/Monk to Synchro Summon Librarian later on. If you already have Librarian present, you can pull out level 1 dudes.
- Ravenous Crocodragon Archethys: You can do two things at once, again:
- If you have Yajiro/Neko/Navigator in your hand, send two of them into GY for future setup. However, you need to destroy one card on the battlefield. It's wiser to destroy a "F.A" field spell, so that you can tutor any "F.A" card you like.
- You can draw cards equal to how many non-Tuner monsters you used for its Synchro Summon. It's generally one but better than nothing, regardless.
- Martial Metal Marcher: Acting as extender, you need to Special Summon "Formula Synchron" with Martial. Then, Formula + Exodia = Integrator. Next up is Integrator + Martial = Stardust Charge Warrior to draw 2 cards in one shot. You can follow up with Shooting/Ancient/Ravenous later on.
Let's move into what I call "Synchro Chain Train", where I'll explain the order of Synchro Summoning for better performance:
1) If you open up with Monk >>> Panda, this is how you can play with...
- Assuming that you have always spells to draw, this is how: Monk + Tuner = Librarian >>> Tuner + Non-Tuner = Formula >>> Formula + Non-Tuner = Martial >>> Martial brings Formula >>> Formula + Non-Tuner = Integrator >>> Martial + Integrator = Stardust >>> Stardust (Tuner due to Martial) + Non-Tuner = Shooting >>> Send Neko to set level of Shooting to 6 >>> Shooting + Non-Tuner = Ancient >>> Ancient pulls Level 1 Tuner/Non-Tuner >>> Ancient + (Tuner + Non-Tuner = Formula) = Ravenous
- My favorite part is Librarian+Integrator+Stardust chain reaction, where you can draw up to three cards!
- Don't forget to use abilities of Shooting/Ancient/Ravenous. This is crucial for your success. Ancient and Ravenous can tutor "F.A." cards simply by destroying them, when they are on the field. Shooting and Ravenous can send Yajiro/Neko/Navigator to GY.
- Assuming that there is a chance you might brick, this is how: Monk + (Tuner + Non-Tuner = Formula) = Coral or Stardust >>> Coral/Stardust + Non-Tuner/Tuner = Shooting >>> Send Neko to set level of Shooting to 6 >>> Shooting + Non-Tuner = Ancient >>> Ancient pulls Panda/Monk to continue the chain with Librarian and other Synchro monsters or pulls Level 1 Tuner/Non-Tuner >>> Ancient + (Tuner + Non-Tuner = Formula) = Ravenous
2) If you start only with Panda, this is how you can play with:
- Assuming that you have always spells to draw, this is how: Tuner + Non-Tuner = Formula >>> Formula + Non-Tuner = Martial >>> Martial brings level 1 Tuner >>> Tuner + Non-Tuner = Sayo >>> Martial + Sayo = Librarian >>> More or less the same mindset in first bullet point of #1 above.
- Assuming that there is a chance you might brick, this is how: Tuner + Non-Tuner = Formula >>> Formula + Non-Tuner = Martial >>> Martial brings Formula >>> Formula + Non-Tuner = Integrator >>> Martial + Integrator = Stardust >>> Stardust (Tuner due to Martial) + Non-Tuner = Shooting >>> Send Neko to set level of Shooting to 6 >>> Shooting + Non-Tuner = Ancient >>> Ancient pulls Panda/Monk to continue the chain with Librarian and other Synchro monsters or pulls Level 1 Tuner/Non-Tuner >>> Ancient + (Tuner + Non-Tuner = Formula) = Ravenous
So, you have drawn your deck thanks to tutors and Synchro Monsters. Now what, you may ask? Let me show you with pictures:
- Have your trap cards and "F.A. Winners" + "Card Rotator" ready. Settle it as illustrated and end your turn whenever you are ready...

As a side note, you can activate your traps on your opponent's turn (Draw Phase). To activate any trap even during Draw Phase of your opponent, change "Activation Confirmation" to "Switch+Hold" and set to "ON" in-game. You can edit to "Switch+Hold" in "Duel" section of settings page.
- Execute Saryuja >>> Lightcraft >>> Navigator combo to Special Summon Navigator from your GY and raise its level, enabling one of conditions for "F.A Winners" card. Place Lightcraft and Navigator as shown, which is important.
- Activate these traps in order below. You can observe it from pictures:




- Poweful Rebirth >>> Neko to be placed in 2nd column of your side.
- Give and Take >>> Yajiro to be placed in 3rd column of opposing side.
- Ojama Trio >>> Place tokens into 1st+4th+5th colum of opposing side.
- After Neko was killed by Yajiro, it's your turn now:


Ensure three "F.A." field spells are in your GY and have "Sorcerous Spell Wall" active. Reason is that Navigator's abilities were negated by Lightcraft. Thus, Navigator's attack values has to be raised from 0 to 300, which can be achieved only with this field spell.
Since Navigator was Special Summoned as Defense position via Lightcraft, put it into Attack position. Meanwhile, play "Card Rotator" to switch all Defense position monsters your opponent has (i.e: Yajiro+Ojamas) into Attack position.
Attack with your Navigator into Ojama tokens three times to banish "F.A." field spells three times to win the game.
- Initiate Yajiro+Neko turn skip trick with "Powerful Rebirth" two more times. Let Yajiro do the work for you. Then, attack into Ojama tokens two more times to banish "F.A." field spells two more times. Thus, you win the duel!

- What a wild ride! You can see it in action by clicking right here!
- Don't forget to set "ON" at all times while it's your opponent's turn.
The race to victory was fast but can you catch up with SR and UR points? Let's see:
- "Pot of Avarice" can be collected by purchasing "Re-Contact Universe" deck. 90 SR saved and you can try a new deck!
- "F.A. Auto Navigator" can be found within "Tournament Athletes" Secret Pack to save 30 SR!
- "Link Bound" is given for free, if you have picked "Link Generation". Thus, 30 SR is saved!
- "Ojama Trio" can be found within "Prank Panic!" Secret Pack to save 30 SR!
- "Formula Synchron" + "Shooting Riser Dragon" can be found within "Stardust Ties" Secret Pack to save 120 SR!
- "T.G. Hyper Librarian" can be found within "Futuristic Creatures" Secret Pack to save 30 UR!
- "Neko Mane King" + "Ravenous Crocodragon Archethys" can be found within "Legacy Pack". I hope you were lucky to have these beforehand to save 60 SR!
- "Wonder Wand" and "Spellbook of Knowledge" can be collected by purchasing "Spellbook of Prophecy" deck. 120 SR saved and you can try a new deck!
So, in total, you can save up to 480 SR and 30 UR, if you are willing to spend some gems. Other SR and UR cards I didn't mention are essential.
That's all for this one. Let me know if you have any questions and have fun in Master Duel!