Uno Dos Tres Cuatro (Kosmo) Cinco (Syncro) Seis
Overall:
Usual Kozmo Stuff since it rewards behing largely monotypal, plus support for psychic tuners. Psychic Synchros and some spells all work to recover LP for late game survival.
Main Board:
WIP
- Can teleport > serene > tincan, Tincan search hopefully grab Eclipser, synchro can and serene
- Can teleport > Farmgirl > Eclipser > Banish Farmgirl for Eclipser
Side Board:
Dark Castle: Morgana prevents monster effects in hand, ideally would be played before but unlikely
Maybe swap the Psychic end for Chaos Angel
Maybe Board:
Sub Morgana for Dark Planet (t1 discard 2lvl5s) + Metamorphosis (46411259) = whatever lvl 10 fusions you can (Ult Axon Kicker can't) and a lvl 9 kozmo deck to hand
Dark Hole + Torrential Tribute : Board wipes are imprecess when I can combo out Dark Lady and afford to pay her kill every turn
Fusions
Ultimate Axon Kicker
Garura, Wings of Resonant Life
Mudragon of the Swamp
Muddy Mudragon
Starving Venom Fusion Dragon
Predaplant Dragostapelia
XYZs
Adreus, Keeper of Armageddon
Number 39: Utopia
Number S39: Utopia the Lightning
Cyber Dragon Nova
Cyber Dragon Infinity
Red-Eyes Flare Metal Dragon
Number 11: Big Eye
Number 61: Volcasaurus
Chimeratech Fortress Dragon
Hieratic Sun Dragon Overlord of Heliopolis
Tiras, Keeper of Genesis
Iff all extra types, add Ultimate Slayer