Day-Before-Release: Blazing Vortex Cards

Paladin of Armed Dragon

Level 4 Wind

Dragon / Ritual / Effect

You can ritual summon this card with “Armed Dragon Ritual”.

You can only use each of the following [1] and [2] effects with this card’s name, once per turn.

1: If this card battles a monster summoned from the extra deck, at the start of the damage step: Return that monster to the deck.

2: You can tribute this card: special summon 1 level 5 or higher, WIND Dragon monster from your hand or deck.

Armed Dragon Ritual

Ritual Spell

This card is used to ritual summon Paladin of Armed Dragon

You can only use the [2] effect with this card’s name, once per turn.

1: Ritual Summon “Paladin of Armed Dragon” from your hand by tributing monsters whose total levels equal 4 or more.

2: During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up on your field, whose total levels equal 4 or more; Banish this card from your GY and special summon 1 *Paladin of Armed Dragon* from your GY.

Machina Anchor Spear

Level 4 Dark

Machine / Effect

You can only use each of the following [1] and [2] effects with this card’s name, once per turn.

1: If this card is added to your and except by drawing it: You can special summon this card from your hand.

2: If this card is normal or special summoned: You can send 1 “Machina” monster from your deck to the GY, except “Machina Anchor Spear”

Dream Mirror Dream Recalling

Continuous Trap

1: While this card is in the spell and trap zone, if a “Dream Mirror” monster tributes itself to activates its effect, shuffle it into the deck instead of sending it to the GY.

2: During either main phase: You can send this face-up card in the spell and trap zone to the GY; Place 1 “Dream Mirror of Joy” or “Dream of Terror” that is currently in your GY or banished, face-up onto the field zone.

Dual Avatar Transition

Normal Trap

You can only use each of the following [1] and [2] effects with this card’s name, once per turn.

1: Target 1 “Dual Avatar” monster on your field; Destroy it, and special summon from your deck or extra deck, 1 “Dual Avatar” monster that is 1 level higher or 1 level lower than it.

2: During your main phase, except the turn this card was sent to the GY: You can banish this card from your GY, target 1 “Dual Avatar” monster in your GY; add it to your add hand.

Virtual World Gate – Zhenwu

Continuous Trap

You can only activate 1 card with this card’s name per turn.

You can only use each of the following [1] and [2] effects with this card’s name, once per turn.

1: If you control another “Virtual Word Gate” card, during either battle phase: You can target 1 face-up monster; change its battle position.

2: During your main phase: You can banish this card from your GY, target 1 “Virtual World” monster; special summon it but negate its effects, then send 1 card from your hand to the GY.

Ancient Warriors Saga – The Honor of a Great Man

Continuous Trap

You can only use each of the following [1] and [3] effects with this card’s name, once per turn.

1: If your opponent special summons a monster: You can special summon 1 “Ancient Warriors – Dragon Soldier Token” (Beast-Warrior / WIND / Level 1 / ATK 0 / DEF 0).

2: If an “Ancient Warriors” monster(s) would be destroyed by battle, you can send this card to the GY instead.

3: When a card or effect that activates by targeting an “Ancient Warriors” monster(s) on the field: You can banish this card from your GY; Negate that activation.

Electromagnetic Railgun

Normal Trap

Tribute 1 machine monster, target up to 1 card on the field for every original 1000 ATK it had; destroy them.

Staff of the Archfiend

Equip Spell

Equip only to a monster you control.

You can only use each of the following [1] and [2] effects with this card’s name, once per turn.

1: During your main phase: You can make all monsters on your opponent’s field lose ATK equal to half the ATK of the equipped monster.

2: If this equipped card is sent to the GY: You can pay 1000 LP; Add this card to your hand.

Keikou no Fluorescence

Level 4 LIGHT

Dragon / Effect

1: When this card is normal summoned while your opponent controls a monster: Discard 1 card; Send any number of “Keikou no Fluorescence” from your deck to the GY.

2: Once per turn, if this card is in the GY: You can make this card become DARK until the end of the turn.

Amanokujaki

Level 3 LIGHT

Fiend / Tuner / Effect

1: While you control this card, you cannot activate the effects of other special summoned monsters with the same attribute as this card.

2: Once per turn, during the main phase (quick effect): You can give control of this card to your opponent, then you can change this card’s attribute to any attribute until the end of the next turn. This effect can only be activated during the card’s owner’s turn.

Thundergod Gyroclops

Level 4 WIND

Thunder / Pendulum / Tuner / Effect

Scale: 5

Pendulum effect: Once per turn, you can target 1 pendulum monster on your field and 1 monster on the opponent’s field; change their battle positions.

Monster effect: If this card special summoned from the Extra Deck is used for a synchro summon, banish it.

You can only use each of the following [2] and [2] effects with this card’s name, once per turn.

1: If this card is special summoned: You can change this card’s battle position.

2: If this card’s battle position is changed: You can target 1 face-up spell or trap; destroy it.

3: If this card in the pendulum zone is destroyed: You can return 1 card in your pendulum zone back to the hand.

Tight Reach

Field Spell

1: During your draw phase when you draw a card for your normal draw: you can reveal it to your opponent; place it on the bottom of your deck, and if you do, draw one card.

2: When you draw a card(s) by card effect: you can reveal 1 of them; Send this card to the GY, and if you do, place the revealed card on the bottom of your deck, and if you do, draw 1 card.

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I_Nomad_I

OCG Sky Striker Trains player.


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