After testing this deck a lot from scratch this is what I have come up with for the new Danger! archetype mixed with the classic Burning Abyss archetype. This deck destroys your opponent going second and is mean't to go second, it can go first and you can do cool like combos like make
Knightmare Mermaid and then put
Beatrice, Lady of the Eternal under it. The way to do that is to have
Graff, Malebranche of the Burning Abyss,
Tour Guide from the Underworld, or
Fiendish Rhino Warrior in your starting hand. Then after you those via starting hand or
Sekka's Light then go into
Dante, Traveler of the Burning Abyss using Fiendish Rhino Warrior and another Burning Abyss monster or any level three monster or using Tour Guide and Graff. Then use Dante's effect to send Graff to grave to mill three and use Graff's effect to special summon
Cir, Malebranche of the Burning Abyss from your deck. After that, go into either one of the link two Knightmare's and use Cir's effect to special summon Dante and Dante's effect to add back Cir to your hand, then go into Knightmare Mermaid using the link two Knightmare underneath Dante and send Cir to the graveyard to put Beatrice under Mermaid! Also, going second being able to otk is quite easy because you can go into Dante first or any rank three to get rid of your opponent's monsters, or use
Farfa, Malebranche of the Burning Abyss, etc... and then use the Danger! cards in your hand like
Danger! Bigfoot! to otk your opponent. Enjoy!