Cyber Orchestra
Deck Primer
Depending on your starting hand, you have many different options with this deck. I currently use it and find it extremely fun and good at recycling all my monsters.
If you start with an Orcust monster in your hand, it's time to start building up to get all your Orcust Links out. Harp Horror allows you to special summon Cymbal Skeleton from the deck by banishing from the graveyard, and then if you summon another machine monster, you can get out Galatea, who will then allow you to send Harp Horror back to the deck to get a free Orcust spell (and I always choose Babel, which allows you to use the effects of any Orcust monster as a quick effect). If you can get Einsatz onto the field as well, even better, as this will allow you to build your graveyard or banish zone with Orcust monsters when your opponent summons a monster, allowing you to use each of their effects to help build up towards Orcustrion, and building upto Orcustrion and linking it is extremely easy as you can use Cybmal Skeleton to special summon another Orcust Link you used to build up to Orcustrion back, and have them pointing at each other, protecting them. And if you get Orcustrated Core out as well, you're able to refill your banished monsters easily from the graveyard, allowing you to be able to use the Orcust Link monster's effects when needed, and as a added bonus, Longirus and Orcustrion's effects affect any opponent's linked monsters, not just ones your Links are pointing to, making your opponent's own Links dangerous.
If you start with Cyber Dragons in your hand, you want to focus on getting Cyber Network out to banish Cyber Dragons for later, which is easier to get if you have Cyber Dragon Core as it allows you to get a Cyber spell/trap from your deck to your hand if normal summoned. You can even use Orcustrated Core to banish more of you Cyber Dragons so that when Cyber Network is destroyed, even if it's destroyed early, you can special summon ANY banished Light Machine monster, not just the ones sent by Cyber Network's effect. Your aim to to build up to Cyber Dragon Sieger as his effect will cover the majority of this deck's boss monsters, allowing you to add 2100 ATK and DEF to any machine monster with 2100+ ATK as long as you haven't attack with it yet, and making you (and your opponent) take no damage from attacks involving Sieger. You also want to try and summon out your Cyber Dragon Infinity as this will allow you to attach attack position monsters to it once per turn, and that includes your opponent's monsters, allowing you to clear their board, and if they try to negate/destroy Infinity, you're able to use his other effect (once per turn) to negate a card/effect and destroy it by removing 1 material, and if you're building up his material each turn, he becomes a big nuisance for your opponent.
The other cards in this deck are built around trying to recycle cards or fill your graveyard so you can utilize Orcustrated Core as your Orcust Link monsters are gonna be recycling all your monsters, so you don't need to worry much about losing your Extra Deck monsters. All your other Cyber Dragons are used for linking/fusing/XYZ, and with a few different ways to do this (such as Cyberload Fusion allowing you to use your banished monsters as materials). Swift Scarecrow was put in as a way to help stall if you've been unlucky enough to not pull any Orcust/Cyber Dragons, and because it's a Machine monster, you're able to put him back into the deck using Orcusts, or are able to use him for linking or fusing.
If you get a mixture, I personally start out with Orcust as I feel that you rely on them a bit more.
If you can get DNA Surgery out, you can turn all your opponent's monsters into Machine types too allowing you to clear their board with Chimeratech Fortress Dragon, or using Chimeratech Megafleet Dragon to clear out your opponent's monster in the Extra Zone. You do need to have a Cyber Dragon on the field to do this, but thanks to all their effects, every variation of Cyber Dragon in this deck is treated as Cyber Dragon when on the field/graveyard. And Machine Duplication is great for either side, as if you use it on Cyber Dragon Core, you get to special summon your 2 Cyber Dragons as its' name becomes Cyber Dragon, and if you use it on Orcust Brass Bombard, you have your material for Galatea immediately.
d iI also added in 2 Transmigration Prophecy so you can recycle some spell and traps too. As for Cyber Eternity Dragon, Chimeratech Overdragon and Cyber Twin Dragon, they're more ways to utilize your fusion cards and big hitters/defenders to help stall for longer if needed. Also added in a Soul Absorption to maximize on the constant banishing, and reasoning as it's fine to have cards go to the graveyard to search out another monster.
If you start with an Orcust monster in your hand, it's time to start building up to get all your Orcust Links out. Harp Horror allows you to special summon Cymbal Skeleton from the deck by banishing from the graveyard, and then if you summon another machine monster, you can get out Galatea, who will then allow you to send Harp Horror back to the deck to get a free Orcust spell (and I always choose Babel, which allows you to use the effects of any Orcust monster as a quick effect). If you can get Einsatz onto the field as well, even better, as this will allow you to build your graveyard or banish zone with Orcust monsters when your opponent summons a monster, allowing you to use each of their effects to help build up towards Orcustrion, and building upto Orcustrion and linking it is extremely easy as you can use Cybmal Skeleton to special summon another Orcust Link you used to build up to Orcustrion back, and have them pointing at each other, protecting them. And if you get Orcustrated Core out as well, you're able to refill your banished monsters easily from the graveyard, allowing you to be able to use the Orcust Link monster's effects when needed, and as a added bonus, Longirus and Orcustrion's effects affect any opponent's linked monsters, not just ones your Links are pointing to, making your opponent's own Links dangerous.
If you start with Cyber Dragons in your hand, you want to focus on getting Cyber Network out to banish Cyber Dragons for later, which is easier to get if you have Cyber Dragon Core as it allows you to get a Cyber spell/trap from your deck to your hand if normal summoned. You can even use Orcustrated Core to banish more of you Cyber Dragons so that when Cyber Network is destroyed, even if it's destroyed early, you can special summon ANY banished Light Machine monster, not just the ones sent by Cyber Network's effect. Your aim to to build up to Cyber Dragon Sieger as his effect will cover the majority of this deck's boss monsters, allowing you to add 2100 ATK and DEF to any machine monster with 2100+ ATK as long as you haven't attack with it yet, and making you (and your opponent) take no damage from attacks involving Sieger. You also want to try and summon out your Cyber Dragon Infinity as this will allow you to attach attack position monsters to it once per turn, and that includes your opponent's monsters, allowing you to clear their board, and if they try to negate/destroy Infinity, you're able to use his other effect (once per turn) to negate a card/effect and destroy it by removing 1 material, and if you're building up his material each turn, he becomes a big nuisance for your opponent.
The other cards in this deck are built around trying to recycle cards or fill your graveyard so you can utilize Orcustrated Core as your Orcust Link monsters are gonna be recycling all your monsters, so you don't need to worry much about losing your Extra Deck monsters. All your other Cyber Dragons are used for linking/fusing/XYZ, and with a few different ways to do this (such as Cyberload Fusion allowing you to use your banished monsters as materials). Swift Scarecrow was put in as a way to help stall if you've been unlucky enough to not pull any Orcust/Cyber Dragons, and because it's a Machine monster, you're able to put him back into the deck using Orcusts, or are able to use him for linking or fusing.
If you get a mixture, I personally start out with Orcust as I feel that you rely on them a bit more.
If you can get DNA Surgery out, you can turn all your opponent's monsters into Machine types too allowing you to clear their board with Chimeratech Fortress Dragon, or using Chimeratech Megafleet Dragon to clear out your opponent's monster in the Extra Zone. You do need to have a Cyber Dragon on the field to do this, but thanks to all their effects, every variation of Cyber Dragon in this deck is treated as Cyber Dragon when on the field/graveyard. And Machine Duplication is great for either side, as if you use it on Cyber Dragon Core, you get to special summon your 2 Cyber Dragons as its' name becomes Cyber Dragon, and if you use it on Orcust Brass Bombard, you have your material for Galatea immediately.
d iI also added in 2 Transmigration Prophecy so you can recycle some spell and traps too. As for Cyber Eternity Dragon, Chimeratech Overdragon and Cyber Twin Dragon, they're more ways to utilize your fusion cards and big hitters/defenders to help stall for longer if needed. Also added in a Soul Absorption to maximize on the constant banishing, and reasoning as it's fine to have cards go to the graveyard to search out another monster.
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