|Deck Type:||Non-Meta Decks|
|Deck Master:||Mystic Mine|
|Submission Date:||October 6th 2020|
|YGOPRODeck File Download|
Sorry there hasn't been some new deck profiles in some time, I have been quite busy with college so I haven't had time to regularly upload. I have some new projects in mind, but until I can make them, I present to you my second build of Convulsion Mine for October of 2020!
I've gone over the main method by which this build of Mystic Mine works so I'll keep it brief here. In essence, you want to use Convulsion of Nature so you can roleplay as Edward Snowden and know what your opponent has on the top deck at all times and using cards like Mind Crush to make them discard any cards that might give them an advantage, all while using cards like Archfiend's Oath to keep a consistent hand by declaring the top card's name and adding to your hand for 500 LP per activation. You can only use Oath once unless you have activate another copy of it. On a good day, this means that you can get anywhere from 3 to 5 cards in your hand per turn, 3 if you use Duality and two Oath's and 5 if you use Extravagance and two Oath's (Oath does not conflict with Extravagance as it does not draw.) To ensure our opponent bricks when we start to run out of ways to make them discard, we run 3 Goddess Skuld's Oracle; a card which may as well have Jeff Leonard's face on it at this point. It is a continuous Spell with an effect for Valkyries that we don't care about. What's more important is the activated ability of it which allows for us to re-arrange the top 3 cards of our opponents deck. With Convulsion, we can activate Skuld when we see our opponent is about to draw their get-out-jail-free card and put it on the bottom giving us 2 more turns of breathing room and our opponent 2 more turns of seething rage.
The Win Condition:
The win condition of this deck, believe it or not, is only partially fulfilled by Convulsion. Instead, we're doing it the old fashioned way by using Wave-Motion Cannon, Cauldron of the Old Man, and Final Countdown to win the game. Wave-Motion Cannon is even more potent game 1 due to a decrease in removal as is Cauldron of the Old Man. Final Countdown is a card that you can remove if you want to, I like to have it as an insurance policy of sorts (though many players online don't have the patience for 20 turns.) While the Wave-Motion Cannon has our opponents in it's sights, our Cauldron is putting in some work by refilling our LP so we can keep using Oath as well as burning the opponent, giving them less time for answers by allowing us to resolve Wave-Motion early.
The new additions for this deck are of course Wave-Motion Cannon and Cauldron of the Old man as suggested by users combofan and LordObamaHimself. As well as Elder Entity N'tss to surprise any Dogmatika platers. Other than that, it's a pretty standard affair apart from the cards that make Convulsion work (Mind Crush, Drastic Drop Off, Prohibition, etc.) Change the build as you see fit.
As always, suggestions and feedback are always welcome in the comments below
|Toggle Deck List|
|Monster||Silent Wobby x3|
|Spells||Pot of Extravagance x3Terraforming x1Final Countdown x1Pot of Duality x3Demise of the Land x3Archfiend's Oath x2Goddess Skuld's Oracle x3Wave-Motion Cannon x3Prohibition x3Convulsion of Nature x3Cauldron of the Old Man x2Mystic Mine x3|
|Traps||Mind Crush x3Drastic Drop Off x3Solemn Judgment x3|
|Extra||Evil HERO Malicious Bane x3Red-Eyes Dark Dragoon x3Elder Entity N'tss x3Blood Mefist x3Accesscode Talker x3|
|Side||Mild Turkey x1|
|Id||#created by frankenturkey x1|