COMPETITIVE MATHMECH STRIKER (Dark Kuroda)
Deck Primer
While both Mathmech and Sky Striker excel in going second, each of them has their weakness. Mathmech lacks of removal card and Sky Striker lacks in OTK power, mash them up together and they complete each other. Formud Skipper ties them together making it the best starter for OTK with 1 other Mathmech monster in hand just like regular Mathmech play, but the difference here we can summon Sky Striker with Formud along the way. Not only that, just like Salamangreat, now Sky Striker is able to OTK with Accesscode/Updater Jammer with the same starter above!
The combo needs Formud + Mathmech monster, so we play 3 Cynet Mining and One for One. Other way is 3 cards, Parallel Exceed + Mathmech + Sky Striker (Raye/Roze/Hornet). The Formud OTK combo is we use Formud copy Zeke, ss Kaina, use Formud chain Kaina (chainblock Ash, vice versa depends on you), add Parallel Exceed, ss Hayate use Exceed, ss another Exceed from deck, make Primathmech Alembertian add 1 other different Mathmech monster, use Alembertian tribute Hayate ss Mathmech (other than Sigma cus it can ss itself), ss Sigma. From here you can either make Final Sigma or Accesscode route. If youre making Final Sigma, ss it on extra zone, use Multiplication doubles its attack and swing for game.
The Accesscode route, you make Splash Mage with Alembertian + non-Multiplication, use Splash Mage ss lv4 Mathmech from GY, make Accesscode with Splash Mage and 2 mats (including Multiplication), use Multiplication and chain Accesscode. Now we have 8.6K Accesscode with bunch of different attribute link monsters in GY (3 at minimum, Kaina, Hayate, and Splash Mage).
Mathmech lineup: 3 Sigma, 3 Nabla, 1 Multiplication (searchable by Nabla and Alembertian, not a tuner means ded if we play multiple), 1 Equation (extender).
Sky Striker lineup: 2 Raye (2 cus it's not our main normal summon and we dont run Area Zero), 1 Roze (extender), 2 Afterburners, 2 Widow Anchor, 1 Hornet Drones. We dont run Area Zero/Multirole as we only play minimal Sky Striker cards, it means we grind only with Raye, Hayate+Kagari, or Shizuku.
The rest of the main deck is just typical go second cards. It's hard on TCG cus no Crossout to prevent Nibiru.
Extra deck is self-explanatory. Trisbaena is there cus we can trigger it by using Splash Mage to reborn Formud then Linkuriboh on Trisbaena zone, super useful against Eldlich/Dragma or after we use Red Reboot but cant OTK.
Pros: Consistent OTK and we play Sky Striker if we failed to OTK anyway, and lots of staple space.
Cons: Going first is bad, we play bootlegged Sky Striker, and going second against meta is really dependent on the staples you draw.
The combo needs Formud + Mathmech monster, so we play 3 Cynet Mining and One for One. Other way is 3 cards, Parallel Exceed + Mathmech + Sky Striker (Raye/Roze/Hornet). The Formud OTK combo is we use Formud copy Zeke, ss Kaina, use Formud chain Kaina (chainblock Ash, vice versa depends on you), add Parallel Exceed, ss Hayate use Exceed, ss another Exceed from deck, make Primathmech Alembertian add 1 other different Mathmech monster, use Alembertian tribute Hayate ss Mathmech (other than Sigma cus it can ss itself), ss Sigma. From here you can either make Final Sigma or Accesscode route. If youre making Final Sigma, ss it on extra zone, use Multiplication doubles its attack and swing for game.
The Accesscode route, you make Splash Mage with Alembertian + non-Multiplication, use Splash Mage ss lv4 Mathmech from GY, make Accesscode with Splash Mage and 2 mats (including Multiplication), use Multiplication and chain Accesscode. Now we have 8.6K Accesscode with bunch of different attribute link monsters in GY (3 at minimum, Kaina, Hayate, and Splash Mage).
Mathmech lineup: 3 Sigma, 3 Nabla, 1 Multiplication (searchable by Nabla and Alembertian, not a tuner means ded if we play multiple), 1 Equation (extender).
Sky Striker lineup: 2 Raye (2 cus it's not our main normal summon and we dont run Area Zero), 1 Roze (extender), 2 Afterburners, 2 Widow Anchor, 1 Hornet Drones. We dont run Area Zero/Multirole as we only play minimal Sky Striker cards, it means we grind only with Raye, Hayate+Kagari, or Shizuku.
The rest of the main deck is just typical go second cards. It's hard on TCG cus no Crossout to prevent Nibiru.
Extra deck is self-explanatory. Trisbaena is there cus we can trigger it by using Splash Mage to reborn Formud then Linkuriboh on Trisbaena zone, super useful against Eldlich/Dragma or after we use Red Reboot but cant OTK.
Pros: Consistent OTK and we play Sky Striker if we failed to OTK anyway, and lots of staple space.
Cons: Going first is bad, we play bootlegged Sky Striker, and going second against meta is really dependent on the staples you draw.
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