competitive Magical Musketeer kaiju (budget)
Deck Primer
Read and you will be more successful with this deck.
Approximately 100$ us for every card.
MAIN MONSTER
For our first monster, we have Magical Musketeer Starfire one of the best magical musketeer monsters that lets you play a Magical Musket card from your hand like all the ones in this deck and an sp from the deck if you play it in her column. Next, we have what I think is the best main deck Magical Musketeer monster Magical Musketeer Caspar lets you play a magical musket card from your hand (going to stop saying this because they all say this) and his column effect is You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card great for keeping cards in your hand. Next, we got draw power Magical Musketeer Kidbrave column effect to discard a Magical Musket card draw 2 cards nice plus one. Second last on the list we have Magical Musketeer Doc column effect brings a magical musket card from your gy to your hand but not the one you played this is good for bringing back your best card like Magical Musket - Cross-Domination. Last and least Magical Musketeer Calamity column effect sp a Magical Musket card from your gy .
For the Kaiju engine, we have 3 Gameciel, the Sea Turtle Kaiju which can destroy your opponent's powerful monsters and has the smallest atk of the Kaijus at 2200. The last Kaijus we have is Jizukiru, the Star Destroying Kaiju with a powerful atk of 3300 which you would like to summon on your side of the field to finish the game. The last main monster we have is Effect Veiler which is a great stun card.
MAIN SPELLS
First for the spells we have Interrupted Kaiju Slumber a great card to destroy all your opponent's monsters and get Jizukiru, the Star Destroying Kaiju, to your field.
Now for the best Magical Musket card Magical Musket - Cross-Domination it negates effect at turns atk to 0. Last for spells we have Pot of Desires just a simple draw card.
Main traps.
First up for traps we have Magical Musket - Desperado a simple and good magical musket card. It just a destroyed face-up card on the field but your opponent will not see it coming if you play it from your hand. Number two for the traps we got
EXTRA DECK
Ok, let’s start off with the boss card Magical Musketeer Max he is the key to this deck he generates your resources so you can keep negating your opponent and win the long game. Next in line, it’s Salamangreat Almiraj and Secure Gardna just in case anything happens and you need to protect yourself. For a win condition, we have Borrelsword Dragon he can finish off games with powerful atks and his powerful effect. For another powerful link for I put in Unchained Abomination a strong link 4 that can destroy your opponent's field. For XYZ we have Number 39: Utopia,
SIDE DECK
Starting now with your side deck we have Artifact Lancea, a powerful card with lots of the meta banishing as cost Eldlich dino Virtual World. Next up Gnomaterial, this card is very useful against link climb decks. For anti draw power, we have Droll & Lock Bird feel tired of your opponent searching and drawing out so many cards now they can only do one with this powerful card. For the second last monster, we have an extra Effect Veiler. For a powerful going second card, it’s Dinowrestler Pankratops, a free sp, and pop. For spell trap removal I put in Cosmic Cyclone. For the only trap and last card, it’s Red Reboot a powerful crap negate card making it so your opponent can not activate traps for the rest of the turn.
Deck strategy.
The strategy of this deck is to build up your board slowly while you stop your opponent from making theirs with spells and traps. This deck likes going second because you can break your opponent's board with kujus and use Magical Musketeer Max to get you more spells/traps. Hopeful then your opponent has used lots of their resources already and 2-3 stuns will leave them helpless. This deck can force a slow game really easily with the kujus but if that doesn't work you have a side deck full of choices that can slow your opponent down and get you the win.
Decks to watch out for. (top control decks.)
Powerful control decks like Eldlich will outdo you with trap cards that bring more after they're used you just can not keep control of the battlefield.
Right here we have a different deck variation without the Kaiju and a deck full of good side deck picks. (enjoy)
https://www.duelingbook.com/deck?id=7063965 https://www.duelingbook.com/deck?id=7065027
Approximately 100$ us for every card.
MAIN MONSTER
For our first monster, we have Magical Musketeer Starfire one of the best magical musketeer monsters that lets you play a Magical Musket card from your hand like all the ones in this deck and an sp from the deck if you play it in her column. Next, we have what I think is the best main deck Magical Musketeer monster Magical Musketeer Caspar lets you play a magical musket card from your hand (going to stop saying this because they all say this) and his column effect is You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card great for keeping cards in your hand. Next, we got draw power Magical Musketeer Kidbrave column effect to discard a Magical Musket card draw 2 cards nice plus one. Second last on the list we have Magical Musketeer Doc column effect brings a magical musket card from your gy to your hand but not the one you played this is good for bringing back your best card like Magical Musket - Cross-Domination. Last and least Magical Musketeer Calamity column effect sp a Magical Musket card from your gy .
For the Kaiju engine, we have 3 Gameciel, the Sea Turtle Kaiju which can destroy your opponent's powerful monsters and has the smallest atk of the Kaijus at 2200. The last Kaijus we have is Jizukiru, the Star Destroying Kaiju with a powerful atk of 3300 which you would like to summon on your side of the field to finish the game. The last main monster we have is Effect Veiler which is a great stun card.
MAIN SPELLS
First for the spells we have Interrupted Kaiju Slumber a great card to destroy all your opponent's monsters and get Jizukiru, the Star Destroying Kaiju, to your field.
Now for the best Magical Musket card Magical Musket - Cross-Domination it negates effect at turns atk to 0. Last for spells we have Pot of Desires just a simple draw card.
Main traps.
First up for traps we have Magical Musket - Desperado a simple and good magical musket card. It just a destroyed face-up card on the field but your opponent will not see it coming if you play it from your hand. Number two for the traps we got
Magical Musket - Crooked Crown it sp a Magical Musketeer card from your hand and takes away a monster zone from your opponent for the turn. Second, to last for the traps we have Magical Musket - Last Stand which is a spell trap negate. For the last card in the main deck, we have Magical Musket - Dancing Needle which can banish 3 cards from any player's gy which is great because almost everyone is using gy effects.
EXTRA DECK
Ok, let’s start off with the boss card Magical Musketeer Max he is the key to this deck he generates your resources so you can keep negating your opponent and win the long game. Next in line, it’s Salamangreat Almiraj and Secure Gardna just in case anything happens and you need to protect yourself. For a win condition, we have Borrelsword Dragon he can finish off games with powerful atks and his powerful effect. For another powerful link for I put in Unchained Abomination a strong link 4 that can destroy your opponent's field. For XYZ we have Number 39: Utopia,
Number C39: Utopia Ray, Number S39: Utopia the Lightning go into utopia then ray last go into lightning for two 5000 atk swings. You could also use Number 39: Utopia Double with Double or Nothing!. The last cand in the extra deck is Number 75: Bamboozling Gossip Shadow, a good negate card for your extra lv 3 monsters. (going into your extra deck aside from Magical Musketeer Max is not always the best idea.)
SIDE DECK
Starting now with your side deck we have Artifact Lancea, a powerful card with lots of the meta banishing as cost Eldlich dino Virtual World. Next up Gnomaterial, this card is very useful against link climb decks. For anti draw power, we have Droll & Lock Bird feel tired of your opponent searching and drawing out so many cards now they can only do one with this powerful card. For the second last monster, we have an extra Effect Veiler. For a powerful going second card, it’s Dinowrestler Pankratops, a free sp, and pop. For spell trap removal I put in Cosmic Cyclone. For the only trap and last card, it’s Red Reboot a powerful crap negate card making it so your opponent can not activate traps for the rest of the turn.
Deck strategy.
The strategy of this deck is to build up your board slowly while you stop your opponent from making theirs with spells and traps. This deck likes going second because you can break your opponent's board with kujus and use Magical Musketeer Max to get you more spells/traps. Hopeful then your opponent has used lots of their resources already and 2-3 stuns will leave them helpless. This deck can force a slow game really easily with the kujus but if that doesn't work you have a side deck full of choices that can slow your opponent down and get you the win.
Decks to watch out for. (top control decks.)
Powerful control decks like Eldlich will outdo you with trap cards that bring more after they're used you just can not keep control of the battlefield.
Right here we have a different deck variation without the Kaiju and a deck full of good side deck picks. (enjoy)
https://www.duelingbook.com/deck?id=7063965 https://www.duelingbook.com/deck?id=7065027
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Opening Hand
Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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