Comment from ManuMango
3 years ago
Of course that doesn't mean the deck doesn't work, it's just a little more reliant on extenders, which is exactly what you've done.
I have some thoughts on the extenders and ratios.
- Pascalus' ratios are very debated even in regular Marincess decklists. Since the Brave engine prevents it's effect I'd cut it down to 1, maybe even completely, to enable either more extenders or more handtraps.
- 2 Waves is vile. This card is so broken. Sadly it's unsearchable so it should ALWAYS be a three of to increase your odds of seeing it in your opening hand or off of Tang or Reef.
- Tbh maybe Sea Archiver works since this deck has so many extenders but personally I think it extends too late. It extends, after you summoned an extender which makes it pretty bad on it's own. Tenyi Spirit - Shthana and Silent Sea Nettle both enable r4nk plays and are much easier to summon so I'd suggest cutting Archiver for them.
- The ED is thight and you're already playing some tech cards like Dragite so I guess it's up to you to figure out which techs you wanna play with, so just to suggest a different tech to think about: Mudragon. Since you're already playing Instant Fusion you only need the ED space. It enables r4nk plays and protects your Marincess monsters from Imperm and Veiler.
- Of course there's reason to talk about Transcode Talker and Update Jammer but again, the ED is thight so there'S no right or wrong here, especially in a deck that has no problem summoning enough materials for a link-4 without much trouble