Chupi-Roes (HEROs feat. Sunrise)
Deck Primer
HEROs are my hands-down favorite archetype, whether it'd be for my love of fast offensive playstyles or seeing the adventures of Jaden Yuki unfold time and time again. And given the support they've gotten this year, nothing made me happier than seeing these bad boys back in style and even crazier than ever. Now, instead of simply one HERO subarchetype reigning a whole deck, all HEROs pop up to make a difference, from all subs and walks of life for one common goal.
The idea of the deck is to go for as quick a satisfying KO as possible by quickly summoning low-level Warrior monsters in the form of HEROs, each with their own outstanding effects and potential, to make way for far more powerful Fusion and Link HEROs. It's not necessarily the "mandatory" way to run HEROs, play whatever you want the way you want. It's simply how I personally enjoy running the deck, and you're more than welcome to substitute things for say, Malicious Bane or Infinite Impermanence if your wallet can take it.
One thing you'll want to do right away is special summon Vision HERO Faris by discarding a HERO from your hand, preferrably Destiny HERO - Malicious, Elemental HERO Shadow Mist, or any of your Miracle Fusion targets. This, in turn, lets you add Vision HERO Increase to your backrow, which you can then activate to tribute Faris and special summon itself to the field, which then lets you bring Vision HERO Vyon about. Vyon is vital as he allows you to send other grave-centric HEROs there, as well as banish Faris or any other HERO from there to search for Polymerization.
Elemental HERO Solid Soldier is vital as both a way to bring out monsters like Stratos and Shadow Mist to the field and a way to recycle HEROs from the grave if it's sent there by a card like Polymerization. Prime targets include the aforementioned Elemental HERO Stratos and Shadow Mist, either for HERO searches, backrow popping, or adding Mask Change to your hand. Destiny HERO - Plasma is also worthwhile given all the extra HEROs on the field you have, being able to take those out to bring itself to the field and let its Skill Drain/Relinquished-esque effects run wild.
Onto the Extra deck, Masked HERO Dark Law requires no introduction, as his ability to lock out important grave-centric cards of your opponent and punish them for searching makes him a must for this deck. That's not to say Masked HERO Anki doesn't have his place, though, boasting high ATK and being able to both attack directly and search for additional Mask Changes. Meanwhile, cards like Destiny HERO - Dystopia and Destiny HERO - Dangerous are the reasons to run Fusion Destiny, Dystopia allowing you to do chip damage while Celestial or Decider are in the grave while gaining ATK from either Dread Decimator, Honest Neos, or Dangerous to pop any card your opponent controls, and Dangerous for fodder to send card like Mali and Shadow Mist to the grave.
Xtra HERO Cross Crusader acts as a free search if a Destiny HERO's in your grave, meanwhile Xtra HERO Wonder Driver allows you to recycle your Poly's and Mask Changes and Xtra HERO Dread Decimator powers up any HERO it points to.
By far the absolute boss monster of the deck is none other than Elemental HERO Sunriser. Requiring generic material to summon, he makes an easy boost to any board of yours, powering up your monsters depending on all the attributes you control and popping a card your opponent controls once a turn when your HERO attacks. Not only that, but he also lets you search Miracle Fusion, helping you set up for Omni-HEROs like Elemental HERO Absolute Zero to act as a ticking time bomb or Elemental HERO Great Tornado for weakening powerful tools.
All in all, HEROs make for an optimal OTK tool if played in the right hands, and I sincerely hope you have as much fun with them as I do.
The idea of the deck is to go for as quick a satisfying KO as possible by quickly summoning low-level Warrior monsters in the form of HEROs, each with their own outstanding effects and potential, to make way for far more powerful Fusion and Link HEROs. It's not necessarily the "mandatory" way to run HEROs, play whatever you want the way you want. It's simply how I personally enjoy running the deck, and you're more than welcome to substitute things for say, Malicious Bane or Infinite Impermanence if your wallet can take it.
One thing you'll want to do right away is special summon Vision HERO Faris by discarding a HERO from your hand, preferrably Destiny HERO - Malicious, Elemental HERO Shadow Mist, or any of your Miracle Fusion targets. This, in turn, lets you add Vision HERO Increase to your backrow, which you can then activate to tribute Faris and special summon itself to the field, which then lets you bring Vision HERO Vyon about. Vyon is vital as he allows you to send other grave-centric HEROs there, as well as banish Faris or any other HERO from there to search for Polymerization.
Elemental HERO Solid Soldier is vital as both a way to bring out monsters like Stratos and Shadow Mist to the field and a way to recycle HEROs from the grave if it's sent there by a card like Polymerization. Prime targets include the aforementioned Elemental HERO Stratos and Shadow Mist, either for HERO searches, backrow popping, or adding Mask Change to your hand. Destiny HERO - Plasma is also worthwhile given all the extra HEROs on the field you have, being able to take those out to bring itself to the field and let its Skill Drain/Relinquished-esque effects run wild.
Onto the Extra deck, Masked HERO Dark Law requires no introduction, as his ability to lock out important grave-centric cards of your opponent and punish them for searching makes him a must for this deck. That's not to say Masked HERO Anki doesn't have his place, though, boasting high ATK and being able to both attack directly and search for additional Mask Changes. Meanwhile, cards like Destiny HERO - Dystopia and Destiny HERO - Dangerous are the reasons to run Fusion Destiny, Dystopia allowing you to do chip damage while Celestial or Decider are in the grave while gaining ATK from either Dread Decimator, Honest Neos, or Dangerous to pop any card your opponent controls, and Dangerous for fodder to send card like Mali and Shadow Mist to the grave.
Xtra HERO Cross Crusader acts as a free search if a Destiny HERO's in your grave, meanwhile Xtra HERO Wonder Driver allows you to recycle your Poly's and Mask Changes and Xtra HERO Dread Decimator powers up any HERO it points to.
By far the absolute boss monster of the deck is none other than Elemental HERO Sunriser. Requiring generic material to summon, he makes an easy boost to any board of yours, powering up your monsters depending on all the attributes you control and popping a card your opponent controls once a turn when your HERO attacks. Not only that, but he also lets you search Miracle Fusion, helping you set up for Omni-HEROs like Elemental HERO Absolute Zero to act as a ticking time bomb or Elemental HERO Great Tornado for weakening powerful tools.
All in all, HEROs make for an optimal OTK tool if played in the right hands, and I sincerely hope you have as much fun with them as I do.
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