Chazz Princeton (Armed Dragon)
Deck Primer
Hey guys this is my deck I have been building for the new blazing vortex set. Chazz is my favorite character in all of Yu-Gi-Oh and I love all the different designs for Armed Dragons, Ojama, VWXYZ. So, this deck tries to bring all the different kinds of Armed Dragons out semi consistently while keeping to the Chazz's anime deck as closely as possible while doing so. I also made this playable in the TCG format.
Update:
Removed about 5 cards to make the deck more consistent and gave the extra deck more firepower.
Summary:
At the start of the duel, you try to bring out Armed Dragon Thunder LV3 as fast as possible using Dragon Flash or Ojamatching. Once you have Armed Dragon Thunder LV3 that way you can start sacrificing cards to help you get to Armed Dragon Thunder LV10. Then use Armed Dragon Blitz on Armed Dragon Thunder LV10 to bring out Armed Dragon LV 10. If you are lucky you pull out an Armed Dragon Lighting or OjamaPajama to give your Armed Dragons extra protection. Armed Dragon Lighting can bring back Armed Dragon monster with equal or less stars than the one on the field you use this to keep bringing back Armed Dragon Thunder LV 7 your hand and keep discarding it to the graveyard to pull out Armed Dragon LV10- White or Armed Dragon Thunderbolt incase Armed Dragon Lighting is destroyed. To summon Armed Dragon LV10- White, you will have Banish 10 stars on the field or graveyard my play is 2 Armed Dragon LV5 in the graveyard. Next, Ojamapajama can sacrifice Ojamamagic for more Ojama cards to discard for effects or use it for ojamadification to bring out Armed Dragon Catapult Cannon. Dark Armed Dragon which I really had trouble putting in this deck but, I think it fits a little since Chazz used Chthonian (dark monsters) I don’t see why he wouldn't use Burning Abyss cards. The Burning Abyss works pretty good since Graff can be used as LV up requirements and he can be easily tossed in the grave to bring out Scram then when Scram is in the graveyard you pull another Burning Abyss monster from your deck which in the end phase is another Graff. Finally, once all three of them are dead you simply just sacrifice Armed Dragon Thunder LV7 to add Dark Armed Dragon to your hand to special summon. Then your board is finally complete with almost every important Armed Dragon boss monsters besides (Metaphys Armed Dragon) we don't talk about him though.
Extra Notes:
Lastly, I couldn’t add Ojama Pink since I haven't tested him so he will be up later and try to keep the card count low. And if you have any suggestions pls message me I want to hear your guy's opinion on this deck and how I can improve it. Chazz it up!!!
Update:
Removed about 5 cards to make the deck more consistent and gave the extra deck more firepower.
Summary:
At the start of the duel, you try to bring out Armed Dragon Thunder LV3 as fast as possible using Dragon Flash or Ojamatching. Once you have Armed Dragon Thunder LV3 that way you can start sacrificing cards to help you get to Armed Dragon Thunder LV10. Then use Armed Dragon Blitz on Armed Dragon Thunder LV10 to bring out Armed Dragon LV 10. If you are lucky you pull out an Armed Dragon Lighting or OjamaPajama to give your Armed Dragons extra protection. Armed Dragon Lighting can bring back Armed Dragon monster with equal or less stars than the one on the field you use this to keep bringing back Armed Dragon Thunder LV 7 your hand and keep discarding it to the graveyard to pull out Armed Dragon LV10- White or Armed Dragon Thunderbolt incase Armed Dragon Lighting is destroyed. To summon Armed Dragon LV10- White, you will have Banish 10 stars on the field or graveyard my play is 2 Armed Dragon LV5 in the graveyard. Next, Ojamapajama can sacrifice Ojamamagic for more Ojama cards to discard for effects or use it for ojamadification to bring out Armed Dragon Catapult Cannon. Dark Armed Dragon which I really had trouble putting in this deck but, I think it fits a little since Chazz used Chthonian (dark monsters) I don’t see why he wouldn't use Burning Abyss cards. The Burning Abyss works pretty good since Graff can be used as LV up requirements and he can be easily tossed in the grave to bring out Scram then when Scram is in the graveyard you pull another Burning Abyss monster from your deck which in the end phase is another Graff. Finally, once all three of them are dead you simply just sacrifice Armed Dragon Thunder LV7 to add Dark Armed Dragon to your hand to special summon. Then your board is finally complete with almost every important Armed Dragon boss monsters besides (Metaphys Armed Dragon) we don't talk about him though.
Extra Notes:
Lastly, I couldn’t add Ojama Pink since I haven't tested him so he will be up later and try to keep the card count low. And if you have any suggestions pls message me I want to hear your guy's opinion on this deck and how I can improve it. Chazz it up!!!
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