Charmer Magistus Pendulum Magicians aka Hexer Pendulums

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Zoroa, the Magistus of Flame
TCG/OCG: N/A
Submission Date: October 23rd 2021
Author: QuisDT98
YGOPRODeck File Download

Hi all, I love this deck and people have been asking me where they could get a decklist, so I wanted to share it with everyone and hopefully give you some good pointers on how to start winning with this deck :)

When I read the Magistus cards for the first time, I couldn’t believe they were printed. For those who don’t know the Magistus archetype is a series of level 4 spellcaster support with the gimmick of generating advantage through attaching monsters in the extra deck. Zoroa, the Magistus of Flames is a standout card in the archetype. He can special a level 4 spellcaster when he’s equipped with a magistus AND equip himself with a Magistus monster from the extra deck. He is great for simplifying  gamestates, extending plays, and the fact that he’s a level 4 tuner gives him huge versatility. In BODE we’re getting the new synchro Zoroa who can single-handedly lock your opponent out of the game. The Magistus although powerful don’t really have a way to get the ball rolling and start generating a lot of cards by themselves so they’re just begging to be paired with something powerful.

Pendulum Magicians are something powerful. In this deck the normal summon is already hugely impactful, and essentially being able to do it again with a pendulum summon gives combos near limitless potential while also providing a stable way to continually generate advantage once the cards are set up.

The charmers are in here because they make Zoroa plays much better. Awakening of the possessed is the absurd card in this set though. Both it’s effects are very strong, as 1850 monsters are readily available and we do play all 6 types. Think about it, 3 monsters with different types represent 2700 atk from  this card alone. This makes our end monsters beefy and you cant complain when you’re drawing an extra card every turn.

This deck can do some really cool different combos and put up a lot of interruption, sometimes through interruptions. It can also play the control game through cards like Time Pendulumgraph or just straight up lock your opponent out of the game with Archnemeses Protos or Secret Village. Every game feels fun, but sometimes I do feel sorry for the person on the receiving end.

Well that’s all, I hope you have fun, let me know how you like it.



Toggle Deck List
MonsterAwakening of the Possessed - Greater Inari Fire x1
Familiar-Possessed - Hiita x1
Awakening of the Possessed - Nefariouser Archfiend x1
Familiar-Possessed - Aussa x1
Zoroa, the Magistus of Flame x3
Rilliona, the Magistus of Verre x1
Crowley, the Magistus of Grimoires x1
Archnemeses Protos x1
Tuning Magician x1
Oafdragon Magician x2
Wisdom-Eye Magician x3
Harmonizing Magician x1
Double Iris Magician x1
Performapal Celestial Magician x1
White Wing Magician x1
Effect Veiler x3
SpellsSpirit Charmers x2
Awakening of the Possessed x1
Pendulum Call x3
Duelist Alliance x2
Magistus Invocation x1
Magicalized Fusion x1
Grand Spiritual Art - Ichirin x1
Secret Village of the Spellcasters x1
Terraforming x1
Raigeki x1
Called by the Grave x1
TrapsTime Pendulumgraph x1
Possessed Partnerships x1
ExtraQuintet Magician x1
Aiwass, the Magistus Spell Spirit x1
Zoroa, the Magistus Conflagrant Calamity x1
Vahram, the Magistus Divinity Dragon x1
Borreload Savage Dragon x1
Ninaruru, the Magistus Glass Goddess x1
Rilliona, the Wondrous Magistus Witch Wardrobe x1
Unchained Abomination x1
Apollousa, Bow of the Goddess x1
Selene, Queen of the Master Magicians x1
Lyna the Light Charmer, Lustrous x1
Crystron Halqifibrax x1
Predaplant Verte Anaconda x1
Artemis, the Magistus Moon Maiden x2
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