A simple and straightforward deck aiming to put pressure on slower controls decks. Using 6 different archtypes, your aim is to fuel the graveyard using Thunder Dragon and Shaddoll (while still gaining momentum with cards like
Shaddoll Fusion and
El Shaddoll Construct) to summon your big Chaos Boss Monsters (
Chaos Dragon Levianeer,
Black Luster Soldier - Envoy of the Beginning, and
Thunder Dragonduo). This deck also puts 4 of it's 6 trinities in extra copies of
Emergency Teleport and
One for One to more easily turbo out
Psi-Reflector which is a 1 card
Beelze of the Diabolic Dragons, which serves to counter decks that don't have troubles with high ATK monsters but do however have troubles with non-destruction removal and also giving you access to
Stardust Dragon/Assault Mode which is generally safer as a turn 1 option going in blind. Supplementary archtypes of Rokket and Danger! are also effective in either giving you another means to reach Beelze or at the very least work through bricky hands. Additional engines starters of
Keeper of Draconic Magic,
Omni Dragon Brotaur,
Instant Fusion and
Future Fusion have also proven successful. (NOTE: It's really fun to Future Fusion revealing
Borreload Furious Dragon and sending
Absorouter Dragon and Brotaur, giving you
Rokket Synchron which is a 1 card Beelze and Brotaur for comeback, adding Levianeer on summon.)
Positives:
-Really hard to stop when the advantage game starts going. It's heartbreaking when your opponent goes -2 to out Beelze and you drop BLS and Levianeer in the next turn.
-You generally can't OTK but you can prey on weaker boards with ease. Summon Baobaboon pass was never so sweet to see.
-It's fun. Quite a subjective point but each time you draw a new hand it seems you are playing a different deck.
Negatives:
-Boy is it bricky. You are gonna open Assault Beast, Assault Mode Activate and Stardust Dragon Dragon/Assault Mode a lot more than you'd expect in a 60 card deck. Plus there are quite a few hands that don't have synergy, Shaddolls without Fusion, Rokkets without Absrouter. Thankfully Danger! and
Thunder Dragonhawk help you hand sculpt a bit.
-It cannot beat disruption most often than not. It's really hard to deal with trap disruption if you go second. As much as this deck pressures things like Traptrix Altergeist it can't deal with Traptrix Sera and 4 sets most often than not. It's a roll of the die scenario.
-Really weak to non-destruction removal. Sitting on Beelze is fine but a simple Kozmojo or Thousand-Eyes Restrict can make your game plan go down the drain.
Trinities:
-1 Additional copies of
One for One
-1 Additional copies of
One for One
-1 Additional copies of
Emergency Teleport
-1 Additional copies of
Emergency Teleport
-1 Co-Forbidden pair of
Shaddoll Fusion and
Danger! Bigfoot
-1 Co-Forbidden pair of
Black Luster Soldier - Envoy of the Beginning and
Chaos Dragon Levianeer