TCG Meta Snapshot: Trickstar January 2019

The year is 2019. Trickstars have now been meta viable for nearly eighteen months and – remarkably – very little has changed. Since the last time we took a peek at our Fairy friends, builds have cut cheesy win conditions like Chain Summoning for more consistent game-enders like Cyber Dragon and Dinowrestler Pankratops. The deck boasts an impeccable rogue matchup alongside hyper-specific maindeck answers to meta decks. If you’re looking for a deck with staying power, Trickstar remains a viable option.

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Trinity: A Guide to Playing (and Slaying) Orcust Bardiche

Orcust is a deck of wild, fantastic monsters with some of the best lore and in-game flavor of any archetype released in the past half-decade. Their playstyle is unique, intriguing, flexible, and powerful. The archetypal link monsters facilitate board setups which allow you to combo off no matter whose turn it is. Each individual archetype piece allows for recursion from almost any game zone, making them almost impossible to kill.

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TCG Meta Snapshot: Sky Striker November 2018

Heralded as the second coming of Zoodiac, Sky Striker is a strategy that rewards careful, intelligent play. With only one maindeck monster, Sky Striker makes up for its lack of beatdown options with a suite of the most powerful, searchable, and recyclable spell cards the game has ever seen. While the September banlist has diminished the splashability of the engine, Sky Striker still has a home in tier one.

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The Kase for Krawler: A Defense of Monsters in Defense

It’s hard to find diversity in Yu-Gi-Oh playstyles. For the past few years, every format has featured one of two different deck types: an incredibly synergistic control deck that can whip up advantage out of nothing and a super-powerful feast-or-famine board building strategy that aims to win the game on its first turn. There isn’t a suitable deck for GOAT-era veterans who prefer a “death by 1000 cuts” style of gameplay. There’s nothing for players who appreciate games playing out differently every match. Worst of all, there aren’t options for anime fans who want to practice their mid-turn banter.

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TCG Meta Snapshot: Trickstar Variants June 2018

After a breakout performance at YCS Secaucus, Sky Striker Trickstar is poised to take the metagame by storm. Sky Striker Trickstar improves upon the Trickstar core by playing startup spells instead of trap cards. Electing to begin turns with Sky Striker Mecha – Hornet Drones and Sky Striker Mobilize – Engage!, this deck is horrifyingly consistent and incredibly powerful.

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TCG Meta Snapshot: Mekk-Knight Invoked April 2018

Invoked Mekk-Knight is the logical conclusion of decks going second. Engineered from the ground-up to lose the die roll, this handtrap-heavy strategy rewards efficient, cautious gameplay. By taking advantage of the Invoked fusions’ flexible material, the deck can turn a poorly-placed Ghost Ogre or a mismatched Master Peace into material for Mechabah. The Mekk-Knights, a suite of powerful beaters, add OTK potential to this otherwise reactive strategy.

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TCG Meta Snapshot: Gem-Knight FTK April 2018

What can possibly be said about Gem-Knight FTK other than a long, deep sigh and a reluctant “game 2?”

While first-turn-kill strategies are usually incredibly fragile, die-roll reliant, and lack a competent backup plan, Gem-Knight FTK is different. It is redundant, has reliable “plan B’s,” and has comparable win-rates going first or second.

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