Getting Started in Trinity Yu-Gi-Oh!

Ever wanted to play some Yugioh without the possibility of playing against an FTK, Floodgate, Burn, Extra-Link, or Hand-Loop deck? Trinity is your best bet. With monthly tournaments and an active Discord community, there’s no better time to get started in Trinity! This article concisely covers everything you need to start playing straight away.

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FTK Decks: Doomed to Fail?

The term “FTK” stands for “First Turn Kill”. Anything which wins the game on the first turn counts as an FTK. Many players also consider things which lock your opponent out of the game on the first turn to be an FTK. Whether it be Frogs burning players to death with Substitoad and Mass Driver, or Synchro Fusionist decks looping Trishula, Dragon of the Ice Barrier and PSY-Framelord Omega.

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Trinity: Combo under the Limit

Trinity is much, much slower than the TCG and OCG. This is mostly due to the Summon Limit: In Trinity, neither player can Summon more than 3 Effect monsters each turn. This slows down the format, and makes it so OTK/FTK combos are much more difficult to pull off. However, this certainly doesn’t remove the combo potential from the format. This article is just an introduction to all of the crazy things that you’re capable of doing in Trinity!

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Booster Set Breakdown – Spell Ruler (Magic Ruler)

This Set was the third official TCG Booster Pack, having its first release on September 16, 2002. Much like the previous two TCG sets, this one was an amalgam of two distinct OCG booster packs. Spell Ruler (Or Magic Ruler, as it was initially named) was a combination of the OCG booster packs, “Magic Ruler” and “Pharaoh’s Servant“.

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