Card advantage: The most useful tool for evaluating cards (and why you can never use it)

Card advantage is a way of evaluating cards, lines of play and boardstates by comparing how many cards you have access to compared to your opponent. The easiest way to do this is just to count how many cards are on board and hand. A line of play that lets you change the balance from what it was in your favor is good card advantage. This is commonly called a plus. A line that ends in you losing cards is a neg. There are, however, some clear imperfections with using this system which we will cover today. Rather than lines of play, I am going to go over card evaluation using this framework.

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Sidedecking basics: 3 rules that apply to every format

Sidedecking is oftentimes overlooked as an important part of the game. This is despite the fact that the majority of your games at an event are going to be played after siding. Here we will be looking at the very fundamentals of building a sideboard and why these rules matter. This article is not about the best techs to beat the current meta but rather the tools you can use to side in any meta. This includes the trends at your locals where more people could be on Dinos or Orcust than all the meta decks combined.

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Mechanical identity: The most obscure attribute! Part 6: Dark

Most cardgames aim for some sort of mechanical identity, where different cards, decks, or archetypes have mechanics associated with them. Perhaps the most famous example of this is Magic: The Gathering’s color pie, where the different colors of mana have associated strengths and weaknesses. In this series of articles we will be examining the mechanical identities of the different attributes in Yu-Gi-Oh! and what that means for card design.

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Mechanical identity: Let’s shine a light on this Part 5: Light

Most cardgames aim for some sort of mechanical identity, where different cards, decks, or archetypes have mechanics associated with them. Perhaps the most famous example of this is Magic: The Gathering’s color pie, where the different colors of mana have associated strengths and weaknesses. In this series of articles we will be examining the mechanical identities of the different attributes in Yu-Gi-Oh! and what that means for card design.

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Mechanical identity: Hold onto your hats! Part 4: Wind

Most cardgames aim for some sort of mechanical identity, where different cards, decks, or archetypes have mechanics associated with them. Perhaps the most famous example of this is Magic: The Gathering’s color pie, where the different colors of mana have associated strengths and weaknesses. In this series of articles we will be examining the mechanical identities of the different attributes in Yu-Gi-Oh! and what that means for card design.

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Mechanical identity: Things are heating up Part 3: Fire

Most cardgames aim for some sort of mechanical identity, where different cards, decks, or archetypes have mechanics associated with them. Perhaps the most famous example of this is Magic: The Gathering’s color pie, where the different colors of mana have associated strengths and weaknesses. In this series of articles we will be examining the mechanical identities of the different attributes in Yu-Gi-Oh! and what that means for card design.

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Mechanical identity: Taking a deep dive! Part 2: Water

Most cardgames aim for some sort of mechanical identity, where different cards, decks, or archetypes have mechanics associated with them. Perhaps the most famous example of this is Magic: The Gathering’s color pie, where the different colors of mana have associated strengths and weaknesses. In this series of articles we will be examining the mechanical identities of the different attributes in Yu-Gi-Oh! and what that means for card design.

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Mechanical identity: Let’s get down to Earth Part 1: Earth

Most cardgames aim for some sort of mechanical identity, where different cards, decks, or archetypes have mechanics associated with them. Perhaps the most famous example of this is Magic: The Gathering’s color pie, where the different colors of mana have associated strengths and weaknesses. In this series of articles we will be examining the mechanical identities of the different attributes in Yu-Gi-Oh! and what that means for card design.

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Mechanical identity: let’s meet the elements! Part 0: Intro

Most card games aim for some sort of mechanical identity where different cards, decks, or archetypes have mechanics associated with them. Perhaps the most famous example of this is Magic: The Gathering’s color pie, where the different colors of mana have associated strengths and weaknesses. In this series of articles we will be examining the mechanical identities of the different attributes in Yu-Gi-Oh! and what that means for card design.

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