Recovery Time: Why Less is More (In Today’s Format)

In the game of Yugioh, different effects are the result of the various plays existing in a duelist’s deck. Continuing with the fighting game analogy from the Bread and Butter Index, consider the types of attacks available for a given player.

There are light, medium, heavy, special and super attacks. The time required for a player to recover before attempting the same action again is what is similar between attacks in fighting games and specific actions in Yugioh.

Recovery time in fighting games is measured in seconds, whereas in Yugioh, recovery times are measured in turns, considering limiting factors such as the draw phase and the ability to normal summon once per turn. However, exceptions to this rule exist in both cases.

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