TCGOCG

Sekka's Light

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  • Type Spell Card
  • AttributeN/A
  • TypingNormal Normal
  • ArchetypeN/A
  • TCG Date 2018-05-03
  • OCG Date 2018-01-13

Card Text

If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.

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