TCGOCG
Heosvarog the Mechanical Dawn
- Type Fusion Monster
- Attribute
LIGHT - Typing
Machine - Level/Rank
7 - DEF 2800
- Typings Fusion / Effect
- TCG Date 2024-07-27
- OCG Date 2024-10-10
Card Text
2 LIGHT Machine monsters
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.
Printings & Prices
Set availability, rarity, market links, and Master Duel appearances.
Marketplace
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Marketplace
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Market Trend
Price History
Deck Usage & Meta Stats
Public deck and tournament usage for Heosvarog the Mechanical Dawn.
Most Used Format
Non-Meta Decks
Public Decks
216
Tournament Decks
7
Top: TCG
Total Copies
225
Avg Copies / Deck
1.04
Main Deck
0%
0 copies in 0 decks
Extra Deck
92.9%
209 copies in 202 decks
Side Deck
7.1%
16 copies in 15 decks
Similar Cards
Cards with related names, effects, or gameplay patterns.
Decks With This Card
Recent public and tournament decks using Heosvarog the Mechanical Dawn.
Banlist History
Restriction changes recorded for Heosvarog the Mechanical Dawn.
No banlist data has been recorded for this card.
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