Common CharityTCGOCG
King's Resonance
- Type Trap Card
- TCG Date 2026-05-07
- OCG Date 2026-01-24
Card Text
During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn.
● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment.
● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn.
● 5+: Change all your opponent's monsters to face-down Defense Position.
You can only activate 1 "King's Resonance" per turn.
● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment.
● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn.
● 5+: Change all your opponent's monsters to face-down Defense Position.
You can only activate 1 "King's Resonance" per turn.
Printings & Prices
Set availability, rarity, market links, and Master Duel appearances.
Marketplace
TCGplayer Sets
Marketplace
Cardmarket Sets
Market Trend
Price History
Deck Usage & Meta Stats
Public deck and tournament usage for King's Resonance.
Most Used Format
Non-Meta Decks
Public Decks
149
Tournament Decks
20
Top: Genesys
Total Copies
158
Avg Copies / Deck
1.06
Main Deck
87.3%
138 copies in 129 decks
Extra Deck
0%
0 copies in 0 decks
Side Deck
12.7%
20 copies in 20 decks
Similar Cards
Cards with related names, effects, or gameplay patterns.
Decks With This Card
Recent public and tournament decks using King's Resonance.
Banlist History
Restriction changes recorded for King's Resonance.
No banlist data has been recorded for this card.
Login to join the YGOPRODeck discussion!
0 reactions
Cool
0
Funny
0
Angry
0
Sad
0







