Budget Control Unchained

Deck Information
Deck Type: Non-Meta Decks
Deck Master: Unchained Soul of Rage
Submission Date: March 2nd 2021
Last Updated: March 9th 2021
Author: BorgarTimeYGO
YGOPRODeck File Download

This is meant to be a fairly basic unchained list meant to control the game and is fairly tailored to this specific meta game as of before the banlist drops later this month (but hopefully will be good even after). This is one of my all time favorite decks, so I hope you can all enjoy this list and have a good chance against the current top tier decks. The way this deck interacts with your opponent is so cool and I love decks that can play on your opponent's turn. This deck has a lot of potential and is a great rogue contender.

The Decklist:

Main Deck:


2x Abominable Unchained Soul, This card is really strong interruption and a decent extender, it recursive effect is also really good in a grind game

3x Unchained Twins - Aruha, this card is one of your best starters / extenders in the deck, being able to pop a card to summon itself is just really strong

3x Unchained Twins - Rakea, this is the worst of the "twins", but it gets the job done as an extender, you play three because it's a name and has the mutual floating effect of the "twins"

3x Unchained Twins - Sarama, this is the best extender in your deck, being able to set one of the traps for interruption on your opponent's turn is really valuable

3x Lilith, Lady of Lament, This is the best starter in the deck, being able to set a piece of backrow is just so good for this deck

3x Skull Meister, This is a handtrap that is really good in the current meta environment, with all the graveyard decks running around, this hits those where it hurts

3x PSY-Framegear Gamma (and 1x Driver), This is just a really strong handtrap in the current format, and while you do have to run a brick, it isn't that bad


3x Abomination's Prison, this just searches any piece of the deck that you may need at any given time, needless to say it's just really good

3x Fury of Kairyu-Shin, this can search torrential which is insanely good in just about every board state for you.

3x Pot of Extravagance, this is just a really good card, the extra is very loose so fitting this in is no problem

1x Called by the Grave, this can insulate you from certain handtraps, honestly this has no real good reason to be limited (otherwise play more of it)


3x Abominable Chamber of the Unchained, this can revive a card if need be and has the floating effect that makes it a main combo piece 

3x Escape of the Unchained, This is another really good trap that floats into stuff, and it being an archetypal Icarus Attack (kinda) in a deck like this is just amazing

3x Torrential Tribute, This is a really strong trap right now, and with the payoff of the floating effects of the unchaineds, it's just amazing in a deck like this

The Extra Deck:

2x  Elder Entity N'tss, This is in here for the Dogmatika match up, if you have to send these at any point then these are great disruption or extension at any given time

1x Dingirsu, the Orcust of the Evening Star, This is a decently strong rank 8 you can go into if need be, but it's not all that good (seeing as it "sends" instead of "destroys")

1x Topologic Zeroboros, This is a good card for closing out games when the need be, but you won't need it that much and it has problems akin to Dingirsu 

2x Unchained Abomination, This is a great boss monster for this deck, but summoning it is sometimes a hassle

3x Unchained Soul of Anguish, This is really only good on the draw, but it's removal is so strong that it's worth playing anyhow, and the fating effect is good if you have something like Torrential Tribute set

3x Unchained Soul of Rage, This is what you want to go into the most, it has in I:P Masquerena like effect of letting you link summon during your opponent's turn, but it also allows you to do so by using one of your opponent's monsters

2x Knightmare Unicorn, This is what you will want to link into with Rage, it spins a card back to the deck on summon so it is another layer of interruption

1x Knightmare Phoenix, You won't go into this much, but in certain corner cases this card can be useful

Side Deck:

1x Dinowrestler Pankratops, this is really good on the draw as it can be removal against your opponent (play more if it comes off the list)

3x Dimension Shifter, another going second card, this can just blow out most VW or Drytron decks running around right now

1x Unchained Soul of Disaster, This is a good card on turn 2, but otherwise it doesn't do enough to warrant how bricky it can be

2x Mistaken Arrest, this is a budget alternative to droll and lock bird, if you can afford that card, play it over this

3x Dark Hole, This is meant as an out to most cards as well as being able to trigger your cards' effects

2x Any Generic Backrow Removal, This can be whatever you wan't it to be in this case I'm using Twin Twisters because that is what I have ATM

3x Dimensional Barrier, This card has gotten a lot better following the current meta game

Main Combo(s):

2x Unchained Cards (Rekea + backrow, Aruha + any "Unchained" card):

  1. Summon / set the first Unchained
  2. Summon (if need be) the second card
  3. Pop the first card
  4. use that card's effect to fetch an unchained from deck (Sarama is usually best)
  5. use that unchained's effect to pop a card
  6. float into another card (Soul or otherwise if you still have more extension)
  7. If you got Soul then you can make Rage, otherwise use your extension to get out Soul and then make the link
  8. set any additional backrow

This combo can also work in a variety of ways depending on what you have in hand, but while this may not seem all that strong, it's the recursive and repeatability of this combo that makes it such a threat.

Tech Cards / Engines:

Burning Abyss:

Since the BAs are fiends, they won't be locked out from your monster's effects, but honestly that is about all the synergy they have

Other "Unchained" Cards:

Wailing of the Unchained Souls is kind of situational, it's more disruption, but it can easily be a dead card in the hand and it mostly just comes up as a name for the floating effect.

"Evil Eye" cards:

I'm going to be honest and just say that I don't like this engine simply because it is kind of invasive to your main strategy, but it is a popular option, so I felt like at least mentioning it.

"Plunder Patroll" Cards:

These are also fiends and could potentially have some cool synergy with the deck, the only real problem is that the sequencing on the combos would need a lot of shopping around, but I would love to merge two of my favorite decks.

"Metalfoes" Cards:

Metalfoes can help get your combos started for the deck, the pendulum effect to pop stuff to set backrow can be very useful along with having Super Polymerization as another way to out problem cards. You won't be making much use of the ability to pendulum summon with this deck, but the metalfoes cards are strong enough on their own to be of great use

Other Tech Cards:

Charge Into a Dark World could be a useful extender for the deck, however I find it doesn't come up enough after further testing

Dark Ruler No More is another useful card for outing problem boss monsters and board states agaist the current meta, however thanks to VW you can chain Chuche to it and then chain VFD to Chuche, so it does nothing at all right now.

Expensive Cards:

This deck is meant to be budget so these aren't included in the list, but I will at least acknowledge them.

Accescode Talker is a really good card that can win you games that you otherwise wouldn't, it's a great card bogged down by a massive price tag

Divine Arsenal AA-ZEUS - Sky Thunder is one hell of a card, but I don't know how well it really fits with this deck (it sends)

Forbidden Droplet is a better Forbidden Chalice, but it's also just really not cheap


I hope you all enjoy the list and try the deck out, any and all feedback is welcome.



- changed up the main and side deck to better deal with current match-ups and what I believe to work the best for this deck.

- fixed some errors in the main and side deck

Toggle Deck List
MonsterPSY-Frame Driver x1
Abominable Unchained Soul x2
Skull Meister x3
Lilith, Lady of Lament x3
Unchained Twins - Aruha x3
Unchained Twins - Rakea x3
Unchained Twins - Sarama x3
PSY-Framegear Gamma x3
SpellsAbomination's Prison x3
Fury of Kairyu-Shin x3
Pot of Extravagance x3
Called by the Grave x1
TrapsAbominable Chamber of the Unchained x3
Escape of the Unchained x3
Torrential Tribute x3
ExtraElder Entity N'tss x2
Dingirsu, the Orcust of the Evening Star x1
Topologic Zeroboros x1
Unchained Abomination x2
Unchained Soul of Anguish x3
Knightmare Unicorn x2
Knightmare Phoenix x1
Unchained Soul of Rage x3
SideUnchained Soul of Disaster x1
Dinowrestler Pankratops x1
Dimension Shifter x3
Dark Hole x3
Mistaken Arrest x2
Twin Twisters x2
Dimensional Barrier x3


Do you know who I am? I’m the man who’s gonna burn your house down! Just a notice that I'll not be around as much.

8 thoughts on “Budget Control Unchained

  • Avatar
    March 2, 2021 at 6:03 pm



    EXTRAV is budget??

  • Avatar
    March 2, 2021 at 6:04 pm



    in this list, yes. It eats most of that budget however.

  • Avatar
    March 2, 2021 at 6:05 pm



    unchained is underrated.
    could desires work instead of extrav?

  • Avatar
    March 2, 2021 at 6:10 pm



    I guess it could, but extrav is just better in so many cases

  • Avatar
    March 2, 2021 at 8:47 pm



    I recommend unchanged soul of disaster at one.
    It uses opponents monsters as link material so it’s really helpful if your forced to go second plus it can out certain monsters that most other cards can’t. I know that the unchained link monsters do that too but disaster is also a fast lane to putting out rage.

  • Avatar
    March 2, 2021 at 10:18 pm



    disaster bricks, side it if you like, but I don’t like maining it

  • Avatar
    June 11, 2021 at 6:14 pm



    Anything i can use instead if extrav?

  • Avatar
    June 12, 2021 at 1:18 am





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