|Deck Type:||Non-Meta Decks|
|Deck Master:||Unchained Soul of Rage|
|Submission Date:||March 2nd 2021|
|Last Updated:||March 9th 2021|
|YGOPRODeck File Download|
This is meant to be a fairly basic unchained list meant to control the game and is fairly tailored to this specific meta game as of before the banlist drops later this month (but hopefully will be good even after). This is one of my all time favorite decks, so I hope you can all enjoy this list and have a good chance against the current top tier decks. The way this deck interacts with your opponent is so cool and I love decks that can play on your opponent's turn. This deck has a lot of potential and is a great rogue contender.
2x Abominable Unchained Soul, This card is really strong interruption and a decent extender, it recursive effect is also really good in a grind game
3x Unchained Twins - Aruha, this card is one of your best starters / extenders in the deck, being able to pop a card to summon itself is just really strong
3x Unchained Twins - Rakea, this is the worst of the "twins", but it gets the job done as an extender, you play three because it's a name and has the mutual floating effect of the "twins"
3x Unchained Twins - Sarama, this is the best extender in your deck, being able to set one of the traps for interruption on your opponent's turn is really valuable
3x Lilith, Lady of Lament, This is the best starter in the deck, being able to set a piece of backrow is just so good for this deck
3x Skull Meister, This is a handtrap that is really good in the current meta environment, with all the graveyard decks running around, this hits those where it hurts
3x PSY-Framegear Gamma (and 1x Driver), This is just a really strong handtrap in the current format, and while you do have to run a brick, it isn't that bad
3x Abomination's Prison, this just searches any piece of the deck that you may need at any given time, needless to say it's just really good
3x Fury of Kairyu-Shin, this can search torrential which is insanely good in just about every board state for you.
3x Pot of Extravagance, this is just a really good card, the extra is very loose so fitting this in is no problem
1x Called by the Grave, this can insulate you from certain handtraps, honestly this has no real good reason to be limited (otherwise play more of it)
3x Abominable Chamber of the Unchained, this can revive a card if need be and has the floating effect that makes it a main combo piece
3x Escape of the Unchained, This is another really good trap that floats into stuff, and it being an archetypal Icarus Attack (kinda) in a deck like this is just amazing
3x Torrential Tribute, This is a really strong trap right now, and with the payoff of the floating effects of the unchaineds, it's just amazing in a deck like this
The Extra Deck:
2x Elder Entity N'tss, This is in here for the Dogmatika match up, if you have to send these at any point then these are great disruption or extension at any given time
1x Dingirsu, the Orcust of the Evening Star, This is a decently strong rank 8 you can go into if need be, but it's not all that good (seeing as it "sends" instead of "destroys")
1x Topologic Zeroboros, This is a good card for closing out games when the need be, but you won't need it that much and it has problems akin to Dingirsu
2x Unchained Abomination, This is a great boss monster for this deck, but summoning it is sometimes a hassle
3x Unchained Soul of Anguish, This is really only good on the draw, but it's removal is so strong that it's worth playing anyhow, and the fating effect is good if you have something like Torrential Tribute set
3x Unchained Soul of Rage, This is what you want to go into the most, it has in I:P Masquerena like effect of letting you link summon during your opponent's turn, but it also allows you to do so by using one of your opponent's monsters
2x Knightmare Unicorn, This is what you will want to link into with Rage, it spins a card back to the deck on summon so it is another layer of interruption
1x Knightmare Phoenix, You won't go into this much, but in certain corner cases this card can be useful
1x Dinowrestler Pankratops, this is really good on the draw as it can be removal against your opponent (play more if it comes off the list)
3x Dimension Shifter, another going second card, this can just blow out most VW or Drytron decks running around right now
1x Unchained Soul of Disaster, This is a good card on turn 2, but otherwise it doesn't do enough to warrant how bricky it can be
2x Mistaken Arrest, this is a budget alternative to droll and lock bird, if you can afford that card, play it over this
3x Dark Hole, This is meant as an out to most cards as well as being able to trigger your cards' effects
2x Any Generic Backrow Removal, This can be whatever you wan't it to be in this case I'm using Twin Twisters because that is what I have ATM
3x Dimensional Barrier, This card has gotten a lot better following the current meta game
2x Unchained Cards (Rekea + backrow, Aruha + any "Unchained" card):
- Summon / set the first Unchained
- Summon (if need be) the second card
- Pop the first card
- use that card's effect to fetch an unchained from deck (Sarama is usually best)
- use that unchained's effect to pop a card
- float into another card (Soul or otherwise if you still have more extension)
- If you got Soul then you can make Rage, otherwise use your extension to get out Soul and then make the link
- set any additional backrow
This combo can also work in a variety of ways depending on what you have in hand, but while this may not seem all that strong, it's the recursive and repeatability of this combo that makes it such a threat.
Tech Cards / Engines:
Since the BAs are fiends, they won't be locked out from your monster's effects, but honestly that is about all the synergy they have
Other "Unchained" Cards:
Wailing of the Unchained Souls is kind of situational, it's more disruption, but it can easily be a dead card in the hand and it mostly just comes up as a name for the floating effect.
"Evil Eye" cards:
I'm going to be honest and just say that I don't like this engine simply because it is kind of invasive to your main strategy, but it is a popular option, so I felt like at least mentioning it.
"Plunder Patroll" Cards:
These are also fiends and could potentially have some cool synergy with the deck, the only real problem is that the sequencing on the combos would need a lot of shopping around, but I would love to merge two of my favorite decks.
Metalfoes can help get your combos started for the deck, the pendulum effect to pop stuff to set backrow can be very useful along with having Super Polymerization as another way to out problem cards. You won't be making much use of the ability to pendulum summon with this deck, but the metalfoes cards are strong enough on their own to be of great use
Other Tech Cards:
Charge Into a Dark World could be a useful extender for the deck, however I find it doesn't come up enough after further testing
Dark Ruler No More is another useful card for outing problem boss monsters and board states agaist the current meta, however thanks to VW you can chain Chuche to it and then chain VFD to Chuche, so it does nothing at all right now.
This deck is meant to be budget so these aren't included in the list, but I will at least acknowledge them.
Accescode Talker is a really good card that can win you games that you otherwise wouldn't, it's a great card bogged down by a massive price tag
Divine Arsenal AA-ZEUS - Sky Thunder is one hell of a card, but I don't know how well it really fits with this deck (it sends)
Forbidden Droplet is a better Forbidden Chalice, but it's also just really not cheap
I hope you all enjoy the list and try the deck out, any and all feedback is welcome.
- changed up the main and side deck to better deal with current match-ups and what I believe to work the best for this deck.
- fixed some errors in the main and side deck