Blue-eyes Dark Magician

Deck Information
Deck Type: Fun/Casual Decks
Deck Master: Dark Magician the Dragon Knight
TCG/OCG: TCG
Submission Date: June 9th 2019
Last Updated: June 15th 2019
Author: Curly
YGOPRODeck File Download

*Update* 1

I've added Apprentice Illusion Magician, which is a great addition to the deck because it synergises well with Cosmo brain. Because of that i've changed my general strategy around future Fusion a little bit. To make the deck faster I try to get Dark Magician as fast as possible in my Hand with either Dark Magical Circle and Aprrentice Illusion and eventually on the field with Eternal Soul and Cosmo Brain. Also I run 3 The Eye of Timaeus so I can summon Dark Magician the Dragon Knight with that DM on the field. The problem with future fusion is that it is just too slow and the deck is already lacking consistency and speed. For that I also play Wonder Wand instead of Duality, which seems to work pretty well. Sadly I had to cut out Dragon Revival Rhapsody completely because I don't run 3 Future Fusion's anymore which means I wont have that many Blue-Eyes in my GY all the time.

*Update* 2

I've added a new card for this deck: Necro Fusion. The good thing about this card is that you can fusion summon DM the Dragon Knight, by banishing the materials from your GY, which gives you an additional way to summon your main Monster. Also if you activate Future Fusion and set this card you can already special summon 1 additional DM the Dragon Knight in your 1st Standby-Phase with Necro Fusion. Because of this I've changed the ratios of Future Fusion, The Eye of Timaeus and Apprentice Illusion Magician. I'm actually pretty surprised how good this deck turned out to be... It is still nowhere near competetive but I think I've managed to improve the draw power and general consistency of the deck significantly.

Why?

'Blue-eyes white Dragon' and 'Dark Magician' have always been one of my favourite Monsters in this game and I've always wanted to build a deck which incorporates both Monsters. Well, after lots of thinking and testing, I think that I have build a deck, which is by no means competetive, but it can be very fun to play and actually surprisingly strong against certain match ups.

Strategy

The main goal of this deck is to summon Dark Magician The Dragon Knight as fast as possible. Allthough he is not very easy to summon, once on the field he can protect all of your Spell and Trap-cards, like Dark Magical Circle, Eternal Soul and even Future Fusion(which is the card you can use to summon him aswell). If you want to make your board with him even stronger you could side in Dimension Guardian(which can be protected from him aswell) and equip it to him so he can't be destroyed by battle or card effect. Once you have him on your board you don't have to worry about cards like Twin-Twisters, Knightmare-Pheonix or other annyoing cards. Also if your opponent wants to get rid of your Spells and Traps they need to deal with a 3000 ATK Monster first which may give you the advantage.

Why I use...

Magician's Rod is a great card to open up with because it can search Dark Magicial Circle, Eternal Soul and even Chaos Form if you need it.

The thing I like about this deck is that you can summon Blue-Eyes Chaos MAX relativeley easy either by Magician of Chaos or with Advanced Ritual Art.

This card can be useful if you have either a Blue-Eyes White Dragon or a Dark Magician in your hand which you can't use at the moment.

The good thing about future Fusion is that it puts your Blue-Eyes white Dragon and Dark Magician in the GY in the 1st Standby Phase and you generally want to see them there. The problem is that it is a very slow card and prone to Spell and Trap removal.

You could run 3 The Eye of Timaues instead of 1 if you also run 3 Apprentice Illusion Magician. Then it is rather easy to get your DM on the field and actually use The Eye of Timaeus.

A very powerful card that can protect Dark Magician the Dragon Knight aswell

I only run 2 because it is searchable and advanced ritual is almost always the better option to use

At first I didn't even put Duality in my main deck because there was no space... The thing is, you really need to run 3 in this deck to give this deck some kind of draw power. You almost always want to pick Future Fusion with Duality if you can. The problem is that you can't special summon during the turn you activate duality which slows down the deck even more. If you don't like Duality that much try out Wonder Wand.

This is also a very powerful card to protect your spell and Trap cards from your opponents Spell cards. If you know that your opponent runs something like 3 Twin-Twisters you could stack this card up to 3 if you want.

Summary

This deck will probably not win you any tournaments but I think it is really fun to play and acutually viable against certain match-ups. It's just so satisfying to swarm your board with 'Blue-eyes-' and 'Dark Magician-' Monsters and if you're lucky you can make pretty insane boards which can be annoying to deal with. I recommend you try it out yourself or give me some tips or suggestions on what I can improve. Please leave a comment, I would like to hear your thouhgts and opinions.

 





Toggle Deck List
MonsterBlue-Eyes White Dragon x3
Dark Magician x3
Cosmo Brain x2
Apprentice Illusion Magician x2
Manju of the Ten Thousand Hands x3
Magician's Rod x3
Blue-Eyes Chaos MAX Dragon x2
Magician of Chaos x3
SpellsThe Eye of Timaeus x3
Dragon's Mirror x1
Chaos Form x2
Advanced Ritual Art x3
Dark Magical Circle x3
Future Fusion x1
Wonder Wand x3
TrapsEternal Soul x3
ExtraBlue-Eyes Twin Burst Dragon x1
First of the Dragons x1
Dark Magician the Dragon Knight x3
Amulet Dragon x1
Dark Paladin x1
Dark Cavalry x1
Number 90: Galaxy-Eyes Photon Lord x1
Number 11: Big Eye x1
Ebon Illusion Magician x1
Norito the Moral Leader x1
Saryuja Skull Dread x1
Knightmare Unicorn x1
Wee Witch's Apprentice x1
SideDinowrestler Pankratops x3
Return of the Dragon Lords x1
Dragon Revival Rhapsody x1
Dimension Guardian x3
Solemn Strike x3
Solemn Judgment x1
Judgment of Anubis x2
Id100236101 x1
Curly

Latest posts by Curly (see all)

7

16 thoughts on “Blue-eyes Dark Magician


  • Avatar
    June 9, 2019 at 4:32 pm
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    ive been playing this deck now for 5 hours and still having fun with it…
    every 3rd match is a loose but im not a good player so this is okay
    to be honest this is the best deck ive ever had and not only because i love old cards like black magican and blue eyes white dragon
    thx for this owesome deck

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    June 9, 2019 at 4:57 pm
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    Thank you! I’m happy that you enjoy the deck as much as I do.

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    June 9, 2019 at 4:58 pm
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    Thank you! I’m happy that you enjoy the deck as much as I do.

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    June 9, 2019 at 4:58 pm
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    Very interesting mix!

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    June 10, 2019 at 12:23 pm
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    I like it. Taking the best of both worlds and fusing them together. Seems like a rather solid deck.

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    June 10, 2019 at 2:16 pm
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    Thanks for the feedback guys. But the deck still has a lot of flaws. I still have to figure out what to do against ash blossom, which can negate advanced Ritual and future fusion…

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    June 10, 2019 at 4:17 pm
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    To be honest any Dark Magician or BEWD deck won’t really be able to hold up to most META decks now a days. I mean you could try to add in your own hand traps and all, but then the deck won’t be what you had imagined it in the first place.

    Even though BEWD has gotten tons of support I would like to see more BEWD Extra Deck monsters like XYZ instead of adding in Galaxy Eyes. If we could get some BEWD XYZ monsters, that don’t get screwed over, then that could bring BEWD back up to par with some META decks. Unfortunately, Dark Magician will always be looked over by Konami.

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    June 10, 2019 at 4:25 pm
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    yeah you’re right… but this deck is meant for casual play and I think it does a great job in that manner… but yeah some additional support for Blue-Eyes would be great

  • Avatar
    June 10, 2019 at 5:58 pm
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    I agree with you. As a causal deck this would be hella fun to play. I would play this and wouldn’t care if I lost or won lol.

    Now I think to bring BEWD back to the META, after talking with some friends, would be BEWD Link instead of XYZ, though I think having more XYZ BEWD cards would be cool. One of the drawbacks in Link format is the limitation on how many special summons you get. Either way more support for Blue-Eyes.

    A side note is I would love to see Dark Magician to come back with some damn good support. Let’s be honest he Magician of Chaos, but it’s level 8 while Dark Magician is level 7. Konami hates Dark Magician and loves BEWD.

  • Avatar
    June 12, 2019 at 10:50 pm
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    guys I’ve made some new changes, the deck is actually pretty decent now imo

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    June 13, 2019 at 3:58 pm
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    yeah thats actually a good idea because you could recycle Manju

  • Avatar
    June 14, 2019 at 3:01 pm
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    Hey, I am a huge fan of this kind of deck; I made one of these a long time ago, and I have a few suggestions for you that I found helped my deck:

    First off, a sweet combo is the Maiden with Eyes of Blue, paired off with Magical Dimension. If you target Maiden with Magical Dimension, you basically get any Spellcaster (preferably DM) from your hand, a BEWD from your hand, deck, or GY, AND a free non-target monster pop on your opponent’s side of the field.

    Next, we have Dragon’s Mirror. This is a nice niche card for this deck in particular, as I see you are running Necro Fusion and nothing but Dragon fusion monsters. What this card will allow you to do is Fusion Summon (though only on your turn) just like Necro Fusion, without the added cost of not being able to attack. This is more of a choice, though, as it could go either way.

    Third, another personal choice, is running Allure of Darkness. Allure is just standard draw power, so you could run in for a (possibly) less costly form of draw power instead of Pot of Duality or Wonder Wand.

    For combo pieces, you have most everything. A card that normally would see play is Guardragon Agarpain, who can bring out DMtDK easier than anything else in your deck, but at the same time, your deck doesn’t run much of any main deck Dragon monsters, meaning getting it out would be tough. Your choice there. Continuing with the Guardragon line, Guardragon Shield is a very nice card to run in the deck. It can set up your GY, and if you or your opponent happens to have a Link monster on the field, your bosses become even bossier. I won’t bother talking about synchros, because from the deck you have, I don’t think they would help (though Azure-Eyes is a very nice card; shame you can’t run it). There are a few other cards, but I will save you the pain.

    Finally, your Extra Deck I think is what needs the most work. Now, I get that mixing these two archetypes simply makes Extra Deck space small, but it is also vital for your deck to work right. Here is what I see:

    Your Blue-Eyes Twin Burst Dragon and Dark Magician the Dragon Knight cards are going to be two pretty powerful monsters, and DMtDK is the entire reason for your deck, so why run any less than 3? (Extra Deck space, perhaps. 3 in 1 duel is pretty tough, but not impossible.) Your final fusion, Amulet Dragon, I can only assume is meant more to stop Sky Strikers if nothing else (or just to have a big monster). You are 9 out of 10 times going to Eye of Timae DM into DMtDK, so while this card certainly has uses, it is also taking up 1 of your precious Extra Deck space. Personally, I might replace it with First of the Dragons, with First being able to be summoned off of 2 normal monsters, giving you a fusion target for anytime you have any combination of DM and BEWD in your GY.

    Moving on, you have a plethora of Xyz monsters, and while I love Xyz monsters, quite a few of these have no place in this deck. I am not saying that those cards go bad in the deck. Quite the reverse: each of them deserves a spot, a spot you simply don’t have. A good rule to follow is to have 1 Xyz for your rank 6, if any (Magi Magi ☆ Magician Gal is my personal choice, but Norito is a crazy good choice as well. I Honestly don’t knew which I would choose), 2 rank 7 monsters, and 2 rank 8 monsters. This gives you a chance to put in other Fusions, Synchros if you could fit them in, or most likely, Links.

    Link monsters are your best friend here, because beyond being Normal Monsters, these two archetypes have nothing in common, unless you count fame being a part of a card. Nevertheless, fame does not help one win duels, so you must look to the brancher of crazy archetype combos – Links. Link monsters can use any monster you have, allowing you to bring some nice combos. If you can find the room for it, Saryuja Skull Dread is a card that could be a big beatstick, turn your other monsters into big beatsticks, and it gives you free summons, and draw power. (Almost) Literally knocking your opponent to the moon, to mars, and back to earth for a crushing defeat. All of the Knightmare monsters are known for their incredible versatility, and each one could bring something to your deck. Knightmare Unicron in particular could be nice for the deck, giving you a bit of extra draw power, since that is one of the deck’s biggest weak points.

    Well, I think I have rambled on long enough about this. Best of luck with your Blue-Eyes Dark Magician Deck! (Otherwise known as the Magicians with Eyes of Blue, the Blue-Eyed Magicians, or the Blue Magicians)

  • Avatar
    June 14, 2019 at 7:40 pm
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    Thank you for the feedback

    I’ve made some changes but I’ll stick with Wonder Wand, I actually think it works pretty well. I don’t really want to play Allure in this deck though because I don’t want to banish too much Monsters because most of the time I can recycle them.

  • Avatar
    June 17, 2019 at 1:51 pm
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    Guys, I made a Version of this deck without Rituals. I think that it could be better than this one in terms of consistency. Be sure to check it out if you’re interested! :)

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