Blue-Eyed Orichalcos

Deck Information
Deck Type: Fun/Casual Decks
Deck Master: Blue-Eyes Chaos MAX Dragon
TCG/OCG: TCG
Submission Date: February 3rd 2021
Author: afterimage
YGOPRODeck File Download

This deck is meant to shift and breathe, giving you a wide breadth of tools to adapt to your opponents on the fly like some sort of terrible Blue-Eyes swiss army knife or a particularly draconic hydra. As soon as they think they have you figured out, you can pivot on a dime and hit 'em with something completely different before they have time to react.

The goal is to let you get creative; it draws consistently well but rarely plays the same way twice—that's the joy of it, in my opinion. Even when I lose with this deck I pretty much always feel good about the duel, and it's versatile enough to hold its own against just about everything I've thrown it at in MR4* casual play. I'm told it's fun to play against, too. It's a puzzle box for everyone on the field, not the sort of deck just out to curb stomp without mercy.

And, as a bonus, it's super cheap.

 

So! Let's break this puppy down:

The extra deck is minimal, because if you pull Orichalcos, it'll lock you out of summoning from it. As a result, getting an Azure-Eyes out early is helpful to keep grabbing Blue-Eyes from your graveyard, and once it's initially summoned you can revive it again after Orichalcos is played. Plus, its effect-immunity is triggered by any special summon of it, not just the initial synchro, which can be handy if you find yourself backed into a corner. There aren't many link monsters released as of early 2020 that work well with this deck, but Defender and Decode Talker are nice to have around if you've got the materials to keep making more Azure-Eyes or want the attack bump, and Decode Talker can be handy to tribute opponent's monsters who are causing you trouble.

This deck basically has three kinds of monsters: Blue-Eyes, things that can get you Blue-Eyes, and ritual summons that will just absolutely ruin your opponent's day.

You've got lots of options both for searching your deck for Blue-Eyes, and retrieving it from the graveyard. As a bonus, Melody of Awakening Dragon also lets you snag BE Chaos MAX out of your deck if you want.

The ritual summons are the powerhouse of this deck. If you're playing Master Rule 4, they dance right around the restrictions on summon location, and they come with some extremely solid effects to hamstring whatever nonsense your opponent thinks they're up to on the other side of the table. Pre-Prep can net you the materials for Lord of the Red in one shot, and any Blue-Eyes card is enough to pay the cost—then just rebound it from the graveyard again with whatever retrieval method is easiest at the moment, and chances are that in doing so you'll give yourself a chance to activate one of his effects right out of the gate. Chaos Form takes a little more work, but if you pull it and don't have a matching ritual, chances are high you've got the materials to either pull BE Chaos MAX from your deck or strip it to the GY, and from there just bounce it into your hand with a relevant effect.

BEWD variants tend to be pretty chunky as a baseline, but if you can add extra ATK onto them they become scary fast. You won't want to bulk up your baseline normal-summon BEWDs, since those are the pistons in your engine, but the effect, synchro, and rituals are all fair game. BE Chaos MAX makes god cards look like chumps if you can get her out and boost her effectively, because card effects don't kill her and she does double piercing to defense-position monsters. Power of the Guardians is a reliable way to start stacking ATK, and if you can get Black Dragon Sword out mid- to late-game, she'll just walk right over your opponents for fun. If you're really lucky, you'll have gotten Orichalcos out before her; that'll boost her by another 500 just for giggles, and also protect the weakest card on your field. You see where this is going. BE Chaos MAX in attack position, boosted, is a nightmare to take on in a battle of sheer ATK and card effects don't touch her.

Claw of Hermos into Black Dragon Sword is a great way to give an ATK/DEF boost to just about anything. It can make Maiden even more annoying of a wall, or like we've already touched on, skyrocket BE Chaos MAX's double piercing damage to outright rude proportions once you've gotten a few dragons into your GY.

Obelisk is... just a fun guy. Look at his big ol' arms. Who wouldn't love him?

Maiden is a great stall if you're having trouble getting something you need, since looking at her wrong will grab a Blue-Eyes from pretty much wherever you may have misplaced it. And you can bounce quite a few other cards in the deck off her with a targeted effect if you want to trigger that yourself, too. Both she and your other tuners are there to get BEWD wherever you need it at a given point in time, but can also help recall BE Chaos MAX if it gets offed, or another Blue-Eyes variant with useful effects for the given game state.

You've also got a handful of cards to drop your tribute requirements for BEWD and Obelisk. If you don't want to run Obelisk, swap your two Kaiser Sea Horses out for Keeper of the Shrines for some more GY versatility.

The rest of your deck is dedicated to spell cards, largely ones that help you shuffle around your various dragons to where you need them. Depending on your opponents, and what sorts of decks they're running, you'll want to swap these around a little bit. Most of your control over your opponents should be coming from your monster effects rather than your spells and traps, but this is a good place to cover any gaps you find in your deck (my default build will go down fast and hard to banishings, for instance, because my local crew hasn't been running much offensive banishment lately). Just watch out for adding too much and disrupting the overall balance, because this deck's ability to keep shifting its loadout on the fly is its main strength and if you bog it down you'll find yourself in trouble with no way to keep monsters on the field. The BEWD effect cards are also a good place to swap things in and out to balance as you need.

Beyond that... enjoy!**

 

*I built this because I'm a hopeless nostalgic and thought it'd be fun to craft a BEWD deck for Master Rule 4, which could weasel its way around the lack of link monsters that sync well with the archetype. I've yet to take it into MR5 duels, so I can't speak to its efficacy against the less-restricted special summons.

**afterimage claims no responsibility for soul forfeiture that may occur as a result of activating the Seal of Orichalcos; please barter your mortality responsibly.





Toggle Deck List
MonsterLord of the Red x2
Blue-Eyes Chaos MAX Dragon x1
Magician of Black Chaos MAX x1
Blue-Eyes Solid Dragon x1
Deep-Eyes White Dragon x1
Blue-Eyes White Dragon x3
Maiden with Eyes of Blue x3
The White Stone of Ancients x1
Master with Eyes of Blue x1
Protector with Eyes of Blue x1
Kaibaman x3
Kaiser Sea Horse x2
Keeper of the Shrine x1
Obelisk the Tormentor x1
SpellsPre-Preparation of Rites x2
The Seal of Orichalcos x1
Red-Eyes Transmigration x2
Chaos Form x2
The Claw of Hermos x1
Power of the Guardians x2
Silver's Cry x2
Monster Reborn x1
Stamping Destruction x2
Majesty with Eyes of Blue x1
The Melody of Awakening Dragon x1
Ancient Rules x1
Cards of Consonance x1
One for One x1
Dark Hole x1
Swords of Revealing Light x1
TrapsCall of the Haunted x1
Fiendish Chain x1
ExtraRed-Eyes Black Dragon Sword x1
Decode Talker x1
Defender of the Labyrinth x1
Azure-Eyes Silver Dragon x3
Blue-Eyes Spirit Dragon x3
SideLight of Redemption x1
Storm Dragon's Return x1
Barrel Behind the Door x1
Tyrant's Tantrum x1
Curse of Darkness x1
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afterimage

CGI software and game developer generally found having a passionate argument about UI button placement at the office coffee machine, or haunting the dark corners of local game shops near the NWoD books after work hours. Loves trash romance, overcomplicated card mechanics, and generally believes that "good" and "fun" are two different, largely unrelated concepts.


13 thoughts on “Blue-Eyed Orichalcos


  • Avatar
    February 3, 2021 at 3:25 am

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    This is actually pretty solid. Although I personally would add at least one Mirror Force to this deck. I like it either way.

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    February 3, 2021 at 4:00 am

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    dont play mirror force cards.

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    February 3, 2021 at 8:33 am

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    this is a casual deck, it barely matters

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    February 3, 2021 at 4:18 pm

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    If you’re having issues with opponents outspeeding your early game, swapping one of the late-list traps/spells for a Mirror Force may not be a bad plan—personally I’d probably lean for a mid-to-late-duel Quaking Mirror Force in this deck, to take advantage of BE Chaos MAX’s double piercing, but YMMV.

    Even if it’s not the “best” option, the general flow of this deck in casual games makes it pretty forgiving in terms of using less-competitive traps and spells. Frankly, half the time I use it as a way to drop in weird cards I pull from boosters that don’t have enough kick for serious matches, but seem like they’d be fun to spring on a friend, or ones that I’m just trying to gauge use case for.

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    February 3, 2021 at 4:29 pm

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    Mirror Force is bad, don’t play it. Play hand traps instead

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    February 3, 2021 at 4:57 pm

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    Any in particular hand traps you’d recommend for this deck? Always curious to see what people see as strategy holes.

    I’m definitely not claiming Mirror Force is a fantastic card, because there are definitely faster, more versatile options, but it’s something pretty much all casual players wind up having a copy of laying around so for cheap convenience it has its place. Sometimes a bad card that patches a weakness is better than nothing, if it doesn’t unbalance deck comp, but that also just comes down to personal play philosophy.

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    February 3, 2021 at 5:06 pm

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    If it’s bad, it’s not worth playing compared to staple handtraps.
    Ash Blossom, Impermanence, Evenly Matched, that kind fo thing.
    Also, for the deck. Cut Obelisk (not worth summoning), Deep (too slow), Kaibaman (superior ways to get bodies on board), Kaiser sea horse (You don’t want to tribute summon non-Monarch monsters in the modern game), Keeper (see the last one), Power of the Guardians (it’s bad, equip spells in general are bad), Cards of Consonance, Anchient Rules, and Swords. Play 3 Trade in, 3 Pre-prep, 3 Orichalc, 1 Terraforming, 3 Alternative Blue Eyes, 1 Red Eyes Darkness Metal Dragon (great staple Dragon monster), maybe try Levianeer as a 1 or 2 of, and play hand traps. Also, fill out the extra deck with staple cards like the Guardragons and such.

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    February 3, 2021 at 5:26 pm

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    “mirror force bad because i said so”

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    February 3, 2021 at 5:27 pm

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    I can explain why it’s bad if you want me to? I thought you already knew, Henry

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    February 3, 2021 at 5:30 pm

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    @PinkZoneAmy: Sweet, great ideas! I’d largely been avoiding the banish-effect cards because keeping up the steady graveyard rotation was my main goal, but with a few tweaks I can see how they’d slot in nicely. I’ll definitely do some testing next time I play the deck to see how the differences feel and what runs best. Thanks so much!

  • Avatar
    February 3, 2021 at 5:32 pm

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    i already know it’s shit but you literally say all the time “card bad me give no explanation” so id’ rather you give a non half assed statement on why said card is bad this time and actually explain your points

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    February 3, 2021 at 5:32 pm

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    No prob. Btw, with Evenly Matched; You want to use it when going second and you have a completely empty board, so you can clear the opponent’s and do your plays uninterrupted in MP2.
    Also i’m going to not give an explanation purely to fucking spite you Henry

  • Avatar
    February 3, 2021 at 5:33 pm

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    i mean ok, i really don’t care

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