Ban and Unban - Most Disputed Forbidden List Takes To ban or unban, that is the question. Imperial Order, Mystic Mine, Maxx C – the list goes on. It seems you’re either a “hard yes” or “hard no” and th

To ban or unban, that is the question. Imperial Order, Mystic Mine, Maxx C - the list goes on. It seems you're either a "hard yes" or "hard no" and there's no in-between. Today I'm going to give you MY take after examining arguments from both sides.


Ban Imperial Order?

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Boy, is this a hot topic as of late. I would not have thought that the community will be so divided as to whether we should ban Imperial Order. But here we are.

On one hand, half of the players want it to stay. There is a lot of backrow removals available to us in the current day. MST, Twin Twisters, Cosmic Cyclone. In addition to that we also have Evenly Matched, Red Reboot, Pankratops, and if you wanna get weird - Typhoon. Another argument you'd usually hear is that "It's at one anyways!" making it ideally difficult to open.

Moving on to the counter-arguments from the ban side. Yes, there are plenty of outs - but you need to draw them in your first 6, otherwise, you just lose. You can't even dig for outs with cards like Pot of Desires or Pot of Prosperity! Speaking of Prosperity, its consistency absolutely cannot be taken for granted. A lot of midrange and combo decks summon, search and dump from the deck during their turn. This allows the deck to be thinned BEFORE you even activate Prosperity, astronomically increasing the odds of hitting the order.

Me? Well... I lean towards the ban. I despise all the esssentially 'git gud' arguments. This card literally (1) shuts down an entire card type while (2) having a window wherein if you don't have the out, you just lose. Sound familiar? Well, that would be because of True King of All Calamities! You NEED to have the out the moment it activates, and it locks down an entire card type. I know it also practically kills your battle phase, but the similarity is absolutely uncanny.


Ban Mystic Mine?

Mystic Mine has irked thousands of players through the years. We tread this ban question carefully.

Mystic Mine, unlike Imperial Order, has not necessarily been ever-present in top meta decks. That's an argument to keep it, right off the bat. It's also a little less restrictive in how to out it. Heck, it even outs itself when you reach the end phase while having the same number of monsters on each field! Lastly, people would argue that it... promotes good deckbuilding and technical play.

All that being said, there's still a lot of reasons to ban (and hate) this card. Yes, to a certain degree, it DOES promote some semblance of creativity in deck building. But why is that so? The reason is that this card is ridiculously oppressive! If you so happen to use up all your negates and your opponent slaps this on the board - you might have just lost. They can just hold it 'til you deck out - or they have enough resources to OTK you. It again locks an entire card type AND game mechanic - attacking. You can't even poke with this on the board and that's probably what annoys people the most.

Prank-Kids, Sty strikers - a little "skillful" with Mine, right? The decks that revolve around mine are the exceptionally degenerate ones. You don't get to play. Ah yes, play it into Solemn Judgment, Dark Bribe, and... Cursed Seal of the Forbidden Spell. Mine is unsearchable and through a big tournament, their chances of cheesing wins drop exponentially. That being said, a card as degenerate as this should NOT exist.

Will TCG ban Mine following the OCG? We'll see.


Unban Maxx "C"?

Every banlist we ask this question, tweet the hashtag - #FreetheC. But should we really?

Some people who want it out claim that it stops combo decks. Keeps those decks in check, as they would say. "OCG has it at three and they're fine." "Where does it say end your turn in the card text?" These are just some of the things that people argue to be the points with which Maxx "C" could be brought back.

Now let's look at why the other people think it SHOULDN'T come back.

OCG has it at three, BUT their format is extremely different. Almost all of the topping decks have a certain starting template that they follow. A set of cards like Maxx "C", Ash, Crossout, and Called By are always present. Any card that heavily warps the entire format to HAVE to play around a certain card in order to not lose to it is ban-worthy.

Yes, it does keep combo decks in check, but you do realize that they play the card, too, right? They could end on either an unbreakable board, OR a mediocre board plus a C in hand, and the result would be the same. "Build to play around it." Some decks can't even afford to do basic plays without giving opponents a ridiculous advantage! Take Salamangreat for instance. You end on a Sunlight Wolf and a set trap and that's what, 3 to 4 draws? Even a control deck like Sky Striker will give 2 or more cards in order to do anything, especially when going second.

We don't even have Crossout, and CBTG is at 1. Let's not act like Maxx "C" should come back. (EDIT: It literally just got announced LOL. Okay that gives it a better chance to come back yikes)


Unban Colossus?

Was the ban warranted? Yes. 100%. Should it come back today? That's absolutely debatable, and it's been heated lately.

Unban

Thunder Dragon Colossus creates a sphere of bias that leans its huge fanbase toward letting the card go. Colossus prevents searching. However, it doesn't restrict draws! That's pretty cool. In addition to that, people also argue that there's a gajillion outs to the card anyways. Impermanence, Droplet, Chalice, Dark Ruler No More, yada yada. Lastly, an extra deck floodgate monster also exists today, in the form of Shenshen.

Ban

Those are most of the arguments for the release. Now consider the counters. Searching is still an entire game mechanic being locked out. If Colossus was the only monster on the board, sure that's fine! However, it's not reaching to expect a couple (or more) negates to be alongside it. That also factors in with the "there's a lot of outs anyways!". I mean if that's our logic, let's unban everything in the forbidden list, since they all have counterplays, right? With regards to Shenshen - yes it's a floodgate. BUT, the key thing is that Shenshen does NOT have its own protection by battle / card effect. Could Shen become problematic in the future? SURE! Stuff like Xiangjian easily puts a negate alongside it with the right hands. But that's a story for another day.

Verdict

This one's a little bit tough. I despise cards that say "You CANNOT." Although Colossus at ONE will probably not be a HUGE problem. However, I'm leaning towards keeping it in the list. By a sliver! Locking searching will never be powercrept as it's a mechanic.

Nemeses Corridor isn't as splashable as some people think. BUT I think that's just another point to keep it from coming back. Will I use it in my Virtual World deck if it comes back? Why yes! Who wouldn't want to end on Shenshen Chuche and Colossus? Do I want him back, though? Probably not. Not right now.


Unban Harp Horror

#UnbanHarp

Colossus one was long so let's keep this short. Let's not kid ourselves, what will Orcust Harp Horror do? Splash Harp and other bricks to get a negate? Are people really going to play that over Fusion Destiny or the Brave engine?

Free my boy Harp.

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