Adventurer Prank-Kids
Deck Primer
Pretty simple combo/control deck built around making Battle Butler with Meow-Meow in the GY and setting up Dracoback/Gryphon Rider, then using Doodle-Doo to search Pranks to grind. A lot of the cards in this deck are hit in other formats, but the engine is basically untouched in Master Duel - the third Rocksies is a Rock Deck hit, not a Pranks engine hit at all.
I decided to try and splice in DPE, and couldn't quite cut it to 40. Still experimenting with the list, this is one I didn't play in the regular format so even though I know what is strong about it I'm not adept at building Pranks lists yet. I think DPE is either worth it or obligatory, but I'm eschewing not to run Scythe, because I think there's more counterplay to it than people realize floating around, and I want cards that will gain me points against skilled opponents where I need them, rather than aiming for easier wins against unskilled opponents. Could be wrong - the right matches and Scythe is truly broken. But it also depends on making DPE all of the time, whereas here it is just a nice option when you see Fusion Destiny or overextend or get stopped.
I decided to try and splice in DPE, and couldn't quite cut it to 40. Still experimenting with the list, this is one I didn't play in the regular format so even though I know what is strong about it I'm not adept at building Pranks lists yet. I think DPE is either worth it or obligatory, but I'm eschewing not to run Scythe, because I think there's more counterplay to it than people realize floating around, and I want cards that will gain me points against skilled opponents where I need them, rather than aiming for easier wins against unskilled opponents. Could be wrong - the right matches and Scythe is truly broken. But it also depends on making DPE all of the time, whereas here it is just a nice option when you see Fusion Destiny or overextend or get stopped.
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