New Archetype: Mysterune 12 new cards revealed for Tactical Masters.

Mysterune Fountain

Field Spell

While this card is in the Field Zone, you can activate "Mysterune" Quick-Play Spells from your hand during your opponent's turn.

Once per turn, if a "Mysterune" Quick-Play Spell is activated: You can target up to 3 "Mysterune" Quick-Play Spells in GY; Place them on the bottom of your Deck in any order, then draw cards equal to the number placed.

Mysterune Deception

Continuous Spell

You can only control 1 "Mysterune Deception".

Each time either player activates a Quick-Play Spell: Banish the top card of your opponent's Deck.

Mysterune Spearhead

Quick-Play Spell

You can only activate this card once per turn.

Activate 1 of the following effects, then Skip your next Battle Phase.

●Add 1 "Mysterune" card from your Deck to your hand, then banish the top card of your opponent's Deck.

●Special Summon 1 "Mysterune" Monster from your Extra Deck to the Extra Monster Zone.

Mysterune Sparkling Flame

Quick-Play Spell

You can only activate this card once per turn.

Activate 1 of the following effects, then Skip your next Battle Phase.

●Target 1 Special Summoned monster your opponent controls; Destroy it, then banish the top 2 cards of your opponent's Deck.

●Special Summon 1 "Mysterune" Monster from your Extra Deck to the Extra Monster Zone.

Mysterune Destruction

Quick-Play Spell

You can only activate this card once per turn.

Activate 1 of the following effects, then Skip your next Battle Phase.

●Target 1 Spell/Trap your opponent controls; Destroy it, then banish the top 4 cards of your opponent's Deck.

●Special Summon 1 "Mysterune" Monster from your Extra Deck to the Extra Monster Zone.

Mysterune Spell Solver

Quick-Play Spell

You can only activate this card once per turn.

Activate 1 of the following effects, then Skip your next Battle Phase.

●If your opponent adds a card(s) to their hand, except during the Draw Phase: Discard 1 random card from their hand, then banish the top 2 cards of your opponent's Deck.

●Special Summon 1 "Mysterune" Monster from your Extra Deck to the Extra Monster Zone.

Mysterune Golden Droplets

Quick-Play Spell

You can only activate this card once per turn.

Activate 1 of the following effects, then Skip your next Battle Phase.

●Your opponent draws 1 card, then banish the top 4 cards of your opponent's Deck

●Special Summon 1 "Mysterune" Monster from your Extra Deck to the Extra Monster Zone.

Mysterune Wrathful Winds

Quick-Play Spell

You can only activate this card once per turn.

Activate 1 of the following effects, then Skip your next Battle Phase.

●Banish cards from the top of your opponent's Deck, equal to the number of cards they control.

●Special Summon 1 "Mysterune" Monster from your Extra Deck to the Extra Monster Zone.

Mysterune Frozen Curse

Quick-Play Spell

You can only activate this card once per turn.

Activate 1 of the following effects, then Skip your next Battle Phase.

●Target 1 Effect monster your opponent controls; Negate its effects until the end of the turn, then banish the top 3 cards of your opponent's Deck.

●Special Summon 1 "Mysterune" Monster from your Extra Deck to the Extra Monster Zone.

Mysterune Slumber

Quick-Play Spell

You can only activate this card once per turn.

Activate 1 of the following effects, then Skip your next Battle Phase.

●Target 1 face-up monster on the field; This turn, the first time it would be destroyed by battle or card effect, it is not destroyed, but it cannot attack, then banish the top 3 cards of your opponent's Deck.

●Special Summon 1 "Mysterune" Monster from your Extra Deck to the Extra Monster Zone.

Mysterune Fang - Garri

Level 4 DARK

Beast / Fusion / Effect

2 "Mysterune" Monsters

If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Mysterune" card in your GY; Add it to your hand.

Cannot be destroyed by card effects.

When this card is destroyed by battle: You can target 1 card on the field; Destroy it.

Mysterune Wing - Minin

Level 4 LIGHT

Fairy / Fusion / Effect

2 "Mysterune" Monsters

If this card is Special Summoned from the Extra Deck: You can discard 1 card; Add 1 "Mysterune" Continuous Spell from your Deck to your hand.

When your opponent activates a card or effect that targets a "Mysterune" or Set card you control: You can banish this card; Negate that activation, and if you do, destroy it.

During the End Phase: Gain 1000 LP.

More Articles

Login to join the YGOPRODeck discussion!
0 reactions
Cool Cool 0
Funny Funny 0
angry Angry 0
sad Sad 0

Comments