New Archetype: Rescue ACE 11 new cards revealed for Deck Builder

Rescue ACE Impulse

Level 3 FIRE

Warrior / Effect

You can only use each of the effects of this card once per turn.

During your Main Phase, you can activate this effect: Your opponent's Effect monster with the highest ATK (choose 1 if tied) cannot activate its effects on the field.

When a monster your opponent controls activates its effect (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 Machine "Rescue ACE" monster from your Deck.

Rescue ACE Air Hoister

Level 4 FIRE

Warrior / Effect

You can only use each of the effects of this card once per turn.

If this card is Normal or Special Summoned: You can add 1 "Rescue ACE" Spell from your Deck to your hand.

When a monster your opponent controls activates its effect (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 "Rescue ACE" monster from your hand, except "Rescue ACE Air Hoister".

Rescue - ACE Hydrant

Level 1 FIRE

Machine / Effect

You can only use each of the effects of this card once per turn.

While you control another "Rescue ACE" monster, except "Rescue ACE Hydrant", your opponent cannot target this card for attacks, also they cannot target this card with card effects.

You can activate a Quick-Play Spell or Trap the turn it was Set by the effect a "Rescue ACE" card.

During your Main Phase: You can add 1 "Rescue ACE" monster from your Deck to your hand, except "Rescue ACE Hydrant".

Rescue ACE Fire Attacker

Level 6 FIRE

Machine / Effect

You can only use each of the effects of this card once per turn.

If a "Rescue ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue ACE Fire Attacker": You can Special Summon this card from your hand.

If a card(s) is added to your opponent's hand, except by drawing it: You can draw 2 cards, then discard 1 card.

Rescue ACE Fire Engine

Level 7 FIRE

Machine / Effect

You can only use each of the effects of this card once per turn.

If a "Rescue ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue ACE Fire Engine": You can Special Summon this card from your hand.

If a monster(s) is Special Summoned to your opponent's field: You can Special Summon 1 Level 4 or lower "Rescue ACE" monster from hand, Deck or GY.

Rescue ACE Turbulence

Level 9 FIRE

Machine / Effect

You can only use each of the effects of this card once per turn.

You can banish 2 "Rescue ACE" cards from your GY; Special Summon this card from your hand.

During your Main Phase: You can Set up to 4 "Rescue ACE" Quick-Play Spells and/or Normal Traps with different names directly from your Deck.

If another card(s) you control leaves the field by your opponent's card effect: You can target 1 card on the field; Destroy it.

Rescue ACE Headquarters

Field Spell

While your opponent controls a monster, your "Rescue ACE" monsters gain 500 ATK/DEF.

During your Main Phase, you can Normal Summon 1 "Rescue ACE" monster in addition to your Normal Summon/Set (You can only gain this effect once per turn).

Once per turn: You can target 4 of your "Rescue ACE" cards that are banished and/or in the GY; Shuffle them into the Deck, then draw 1 card.

RESCUE!

Quick-Play Spell

This card is always treated as a "Rescue ACE" card.

You can only activate this card once per turn.

Target 1 "Rescue ACE" monster in your GY; Special Summon it to your field. If you control "Rescue ACE Hydrant", you can target 1 monster in your opponent's GY instead.

ALERT!

Quick-Play Spell

This card is always treated as a "Rescue ACE" card.

You can only activate this card once per turn.

Add 1 "Rescue ACE" monster from your GY to your hand. If your control "Rescue ACE Hydrant", you can add 1 "Rescue ACE" monster from your Deck to your hand instead.

CONTAIN!

Normal Trap

This card is always treated as a "Rescue ACE" card.

If you control a "Rescue ACE" monster: Target 1 Effect monster your opponent controls; For the rest of the turn, it cannot attack, also its effects are negated, then if you control "Rescue ACE Hydrant", that target cannot be used as Fusion, Synchro, Xyz or Link Material.

EXTINGUISH!

This card is always treated as a "Rescue ACE" card.

If you control a "Rescue ACE" monster: Target 1 Effect monster your opponent controls; Destroy it, then if you control "Rescue ACE Hydrant", your opponent cannot activate the destroyed monster's effects, also they cannot activate the effects of cards with the same original name.

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