Regenesis Warrior Belecit
Level 7 FIRE
Warrior / Effect
You can only use each of the [2] [3] effects of this card once per turn.
[1] If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior Belecit" once per turn this way.
[2] (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; Return it to the hand.
[3] During your opponent's End Phase, if this card was sent to the GY this turn: You can add it to your hand.
Regenesis Sage Shamos
Level 7 WATER
Spellcaster / Effect
You can only use each of the [2] [3] effects of this card once per turn.
[1] If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage Shamos" once per turn this way.
[2] When your opponent activates an effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; Negate that activation, and if you do, destroy it.
[3] During your opponent's End Phase, if this card was sent to the GY this turn: You can add it to your hand.
Regenesis Dragon Wykra
Level 8 WIND
Dragon / Effect
You can only use each of the [2] [3] effects of this card once per turn.
[1] If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon Wykra" once per turn this way.
[2] (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; Banish it.
[3] During your opponent's End Phase, if this card was sent to the GY this turn: You can add it to your hand.
Regenesis Demon Bemidbare
Level 8 EARTH
Fiend / Effect
You can only use each of the [2] [3] effects of this card once per turn.
[1] If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Demon Bemidbare" once per turn this way.
[2] If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Demon Bemidbare".
[3] During your opponent's End Phase, if this card was sent to the GY this turn: You can add it to your hand.
Regenesis God Deuteronomion
Level 10 LIGHT
Cannot be Normal Summoned/Set.
You can only Special Summon "Regenesis God Deuteronomion" once per turn by banishing 1 face-up monster you control with 2500 ATK and DEF.
[1] If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap directly from your Deck.
[2] Gains 2500 ATK during the Battle Phase only.
[3] If this card attacks a Defense Position monster, inflict Piercing battle damage to your opponent.
Regenesis
Normal Spell
You can only use each of the [1] [2] effects of this card once per turn.
[1] Take 1 "Regenesis" monster from your Deck and either add it to your hand or send it to the GY OR if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck instead.
[2] You can banish this card from your GY, then target 1 "Regenesis" monster in your GY (except the turn this card was sent to the GY); Special Summon it.
Tora Regenesis
Quick-Play Spell
You can only use each of the [1] [2] effects of this card once per turn.
[1] Special Summon 1 "Regenesis" monster from your Deck, but send it to the GY during your opponent's next End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn.
[2] You can banish this card from your GY, then target 1 of your banished "Regenesis" monsters (except the turn this card was sent to the GY); Special Summon it.
Regenesis Burst
Continuous Trap
You can only use 1 of the [1] [2] effects of this card once per turn.
[1] You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; Change it to face-down Defense Position.
[2] During your opponent's turn: You can send this face-up card from your Spell/Trap Zone to the GY; Special Summon any number of "Regenesis" monsters with different names from your hand, GY and/or banishment, but send them to the GY during the End Phase.