Centurion Primera
Level 4 LIGHT
Spellcaster / Tuner / Effect
You can only use each of the [1] [3] effects of this card once per turn.
[1] If this card is Normal or Special Summoned: You can add 1 "Centurion" card from your Deck to your hand, except "Centurion Primera", also you cannot Special Summon "Centurion Primera" for the rest of the turn.
[2] While this card is treated as a Continuous Trap, Level 5 or higher "Centurion" monsters you control cannot be destroyed by card effects.
[3] During either Main Phase, if this card is currently treated as a Continuous Trap (Quick Effect): You can Special Summon this card.
Centurion Touludia
Level 4 DARK
Pyro / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] During your Main Phase: You can place both this card you control and 1 "Centurion" monster from your Deck, except "Centurion Touludia", face-up into your Spell/Trap Zone as Continuous Traps, also you cannot Special Summon "Centurion Touludia" for the rest of the turn.
[2] During either Main Phase, if this card is currently treated as a Continuous Trap (Quick Effect): You can Special Summon this card, then you can increase this card's Level by 4.
Centurion Emeto VI
Level 8 EARTH
Machine / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centurion" monster you control, except "Centurion Emeto VI"; Place it face-up into your Spell/Trap Zone as a Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centurion Emeto VI" for the rest of the turn.
[2] During either Main Phase, if this card is currently treated as a Continuous Trap (Quick Effect): You can Special Summon this card.
Centurion Regaltia
Level 12 LIGHT
Machine / Synchro / Effect
1 Tuner + 1+ non-Tuner monsters
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Special Summoned: You can draw 1 card, then you can destroy your opponent's monster with the highest ATK (your choice if tied).
[2] Your monsters with 2000 or less ATK cannot be destroyed by battle.
[3] During either Main Phase (Quick Effect): You can place 1 non-Synchro "Centurion" monster from your hand or GY face-up into your Spell/Trap Zone as a Continuous Trap.
Stand Up Centurions!
Field Spell
You can only use each of the [2] [3] effects of this card once per turn.
[1] Cannot be destroyed by your opponent's card effects while you control a "Centurion" monster.
[2] During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; Place 1 "Centurion" monster from your Deck face-up into your Spell/Trap Zone as a Continuous Trap.
[3] If a monster(s) is Special Summoned: Immediately after this effect resolves, Synchro Summon using monsters you control, including a "Centurion" monster.
Faith of Centurion
Quick-Play Spell
You can only use each of the [1] [2] effects of this card once per turn.
[1] Place 1 "Centurion" monster from your hand or GY face-up into your Spell/Trap Zone as a Continuous Trap.
[2] If a "Centurion" monster is Synchro Summoned to your field while this card is in the GY: You can banish this card, then target 1 "Centurion" monster in your GY; Place it face-up into your Spell/Trap Zone as a Continuous Trap.
Centurion Phalanx
Normal Trap
You can only use 1 of the [1] [2] effects of this card once per turn.
[1] Target 1 face-up monster card on the field; Banish it, then during the Standby Phase of the next turn, Special Summon it to its owner's field.
[2] You can banish this card from your GY, then target 1 "Centurion" Synchro monster in your GY; Special Summon it, but it loses 1500 ATK.
Truth Centurion
Counter-Trap
You can only activate this card once per turn.
[1] When a Spell/Trap or monster effect is activated: You can send 1 face-up monster card in your Spell/Trap Zone to the GY; Negate that activation, and if you do, destroy it.