Calamity Seed Mari Neck
Level 1 EARTH
Plant / Effect
You can only use the [2] effect of this card once per turn.
[1] You can Special Summon this card (from your hand) by sending 1 Insect, Plant or Reptile monster from your hand to the GY. You can only Special Summon "Calamity Seed Mari Neck" once per turn this way.
[2] If this card is Normal or Special Summoned: You can add up to 2 "Calamity Seed" cards with different names from your Deck and/or amongst your banished cards to your hand, except "Calamity Seed Mari Neck", then banish 1 card from your hand, also you cannot Special Summon monsters for the rest of the turn, except Insect, Plant and/or Reptile monsters.
Calamity Seed Yabaz Beetle
Level 3 LIGHT
Insect / Effect
You can only use the [2] effect of this card once per turn.
[1] You can Special Summon this card (from your hand) by placing 1 of your banished Insect, Plant or Reptile monsters on the bottom of your Deck. You can only Special Summon "Calamity Seed Yabaz Beetle" once per turn this way.
[2] If this card is sent to the GY as Link Material for the Summon of a "Calamity Seed" Link monster: You can target 1 Level 4 or lower Insect, Plant or Reptile monster in your GY, except "Calamity Seed Yabaz Beetle"; Special Summon it in Defense Position.
Calamity Seed Yoroi Lizard
Level 4 DARK
Reptile / Effect
You can only use the [2] effect of this card once per turn.
[1] You can Special Summon this card (from your hand) by banishing 1 Insect, Plant or Reptile monster from your GY. You can only Special Summon "Calamity Seed Yoroi Lizard" once per turn this way.
[2] You can discard 1 Insect, Plant or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant or Reptile monster; Return it to the hand.
Calamity Seed Musha Skull
Link 2 FIRE
Plant / Link / Effect
2 monsters, including an Insect, Plant or Reptile monster
You can only use each of the [1] [2] effects of this card once per turn, also you cannot Special Summon monsters the turn you activate either of these effects, except Insect, Plant and/or Reptile monsters.
[1] You can target 1 "Calamity Seed" monster in your GY; Special Summon it in Defense Position.
[2] If this card is in the GY: You can target 1 Insect, Plant or Reptile monster you control; Place it on the bottom of your Deck, and if you do, Special Summon this card.
Calamity Seed Ogami Guardian
Link 3 WIND
Insect / Link / Effect
2+ monsters, including an Insect, Plant or Reptile monster
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can banish 2 Insect, Plant and/or Repile monsters from your GY; Add 1 "Calamity Seed" Trap from your Deck to your hand.
[2] If this card is in the GY: You can target 1 Insect, Plant or Reptile monster you control; Place it on the bottom of your Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest fo the turn, except Insect, Plant and/or Reptile monsters.
Calamity Seed Kusari Snake
Link 4 FIRE
Reptile / Link / Effect
2+ monsters, including an Insect, Plant and/or Reptile monster
You can only use each of the [1] [2] effects of this card once per turn.
[1] If your opponent activates a monster effect: You can activate this effect; Neither player can activate monster effects from their hand for the rest of the turn.
[2] If this card is in the GY: You can target 1 Insect, Plant or Reptile monster you control; Place it on the bottom of your Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest fo the turn, except Insect, Plant and/or Reptile monsters.
Calamity Seed Daiou Tusk
Link 5 EARTH
Insect / Link / Effect
2+ monsters, including an Insect, Plant and/or Reptile monster
You can only use each of the [1] [2] effects of this card once per turn.
[1] If a monster is Special Summoned from your opponent's Deck or Extra Deck: You can destroy 2 monsters on the field.
[2] If this card is in the GY: You can target 1 Insect, Plant or Reptile monster you control; Place it on the bottom of your Deck, and if you do, Special Summon this card, also you cannot Special Summon monsters for the rest fo the turn, except Insect, Plant and/or Reptile monsters.
Calamity Seed Blooming Madness
Continuous Spell
You can only use the [2] effect of this card once per turn.
[1] Insect, Plant and Reptile monsters on the field gain 300 ATK/DEF, all other monsters on the field lose 300 ATK/DEF.
[2] You can activate 1 of the following effects.
● Add 1 "Calamity Seed" monster from your Deck to your hand, then discard 1 card.
● Special Summon 1 of your "Calamity Seed" monsters that is banished or in your GY.
Calamity Seed Flower Dance
Normal Trap
You can only use each of the [1] [2] effects of this card once per turn.
[1] Target cards your opponent controls, up to the number of different Types amongst Insect, Plant and Reptile Link monsters you control; Destroy those targets.
[2] If a face-up Insect, Plant and/or Reptile monster(s) you control is destroyed by battle or card effect while this card is in the GY (except the turn this card was sent to the GY): You can banish this card from the GY, then target 1 monster your opponent controls; Destroy it.