New Archetype: Altomagia 13 reveals for Duelist Advance

Medius the Innocent

Level 4 DARK

Fairy / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Normal or Special Summoned: You can take 1 "Imprisoner Deity" monster from your Deck and either add it to your hand or Special Summon it.

[2] If this card is in the GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field.

 

Altomagia Fynmelt

Level 7 LIGHT

Warrior / Effect

You can only use each of the [1] [3] effects of this card once per turn.

[1] If you control an "Altomagia" card: You can Special Summon this card from your hand, then you can draw 1 card.

[2] Your opponent cannot target Level 6 or lower "Altomagia" monsters you control with effects.

[3] During the Main Phase, if you control 3 or more different monster types (Quick Effect): You can negate the effects of all monsters your opponent controls, and if you do, half their ATK until the end of the turn.

 

Altomagia Graflea

Level 5 LIGHT

Dragon / Effect

You can only use each of the [1] [3] effects of this card once per turn.

[1] If you control an "Altomagia" card: You can Special Summon this card from your hand, then you can Set 1 "Altomagia" Spell directly from your Deck.

[2] Once per turn, if this card would be destroyed by battle, it is not destroyed.

[3] You can target 1 Spell/Trap your opponent controls; Destroy it. This is a Quick Effect if you control 3 or more different monster Types.

 

Altomagia Litera

Level 3 LIGHT

Spellcaster / Effect

You can only use each of the [1] [3] effects of this card once per turn.

[1] If you control an "Altomagia" card: You can Special Summon this card from your hand, then you can add 1 "Altomagia" card from your GY to your hand, except "Altomagia Litera".

[2] You take 0 battle damage from battles involving this card.

[3] During your opponent's Main Phase (Quick Effect): You can Special Summon 1 "Altomagia" monster from your hand, then return this card on the field to the hand.

 

Altomagia Imprisoner Deity

Level 1 EARTH

Illusion / Effect

You can only use each of the [2] [3] effects of this card once per turn.

[1] You cannot Special Summon monsters from the Extra Deck, except Fusion monsters.

[2] During the Main Phase (Quick Effect): You can Fusion Summon 1 "Altomagia" Fusion monster or 1 "Sword Imprisoner Deity Nevar" using materials from your hand and/or field including this card on the field.

[3] If this card is sent from the hand or field to the GY: You can add 1 "Altomagia" Spell/Trap from with a different name to the cards in your GY from your Deck to your hand.

 

Altomagia Diaktross

Level 8 LIGHT

Fairy / Fusion / Effect

1 "Medius the Innocent" + 1 "Altomagia" monster

You can only use each of the [1] [2] [3] effects of this card once per turn.

[1] You can target 1 monster on the field; Change its Battle Position.

[2] When your opponent activates an effect on the field and you control 3 or more different monster Types (Quick Effect): You can negate that activation, and if you do, destroy it.

[3] If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Innocent" from your hand, Deck or banishment.

 

Sword Imprisoner Deity Nevar

Level 10 EARTH

Illusion / Fusion / Effect

3 "Altomagia" monsters

You can only Special Summon "Sword Imprisoner Deity Nevar" once per turn.

Must be Fusion Summoned or Special Summoned in Defense Position (from your Extra Deck) by Tributing 3 monsters you control with different Types.

[1] Cannot be destroyed by effects while a card is in the Field Zone.

[2] Once per turn, when you activate an "Altomagia" monster effect (Quick Effect): You can change that effect to "Destroy all cards your opponent controls".

 

Divine Arts Academy Altomagia

Field Spell

[1] During your Main Phase, you can Normal Summon 1 "Medius the Innocent" in addition to your Normal Summon/Set (You can only gain this effect once per turn).

[2] You can discard 1 Spell/Trap, then declare 1 "Altomagia" monster name with a different name to the monsters you control; Add the declared monster from your Deck to your hand, also for the rest of the turn, you cannot declare that monster name to activate this card's effect, and you cannot Special Summon monsters except "Altomagia" and Extra Deck monsters.

 

Contemplations Araise

Normal Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Send 1 "Medius the Innocent" from your Deck to the GY; Look at the top card of your opponent's Deck, and if you do, place it on the top or bottom of their Deck.

[2] You can banish this card from the GY, then target 1 face-up monster you control, then declare 1 Type and Attribute; That monster becomes the declared Type and Attribute until the end of your opponent's turn.

 

Altomagia Masterwork - Succession

Quick-Play Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] During the Main Phase: Fusion Summon 1 Fusion monster using materials from your hand and/or Deck, including an "Altomagia" monster, then if a card is in the Field Zone, that Summoned monster gains 500 ATK.

[2] During your Main Phase: You can banish this card from the GY, then target 3 "Altomagia" monsters with different names in your GY; Shuffle them into the Deck.

 

Altomagia Vandalism - Raid

Continuous Spell

You can only activate this card once per turn.

You can only use the [2] effect of this card once per turn.

[1] When this card's activation resolves: You can add 1 "Medius the Innocent" from your Deck to your hand.

[2] You can target 1 face-up monster you control; This turn, if you use that face-up monster as Fusion Material, you can treat it as an "Altomagia" monster.

[3] If a "Divine Arts Academy Altomagia" you control would be destroyed by effect, you can send this card from your field to the GY instead.

 

Altomagia Banish - Alteration

Normal Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Take 1 "Divine Arts Academy Altomagia" from your Deck or GY and place it face-up in your Field Zone, or if you control "Divine Arts Academy Altomagia", you can add 1 "Altomagia" card from your Deck to your hand instead, except "Altomagia Banish - Alteration".

[2] When your "Altomagia" monster is targeted for an attack: You can banish this card from your GY; Negate that attack, then you can Special Summon 1 "Medius the Innocent" from your hand.

 

Altomagia Arts - Awakening

Normal Trap

You can only use 1 of the [1] [2] effects of this card once per turn.

[1] Special Summon 1 "Altomagia" monster or "Medius the Innocent" from your Deck, also this turn, if you activate an effect that includes Fusion Summoning a Fusion monster, that effect cannot be negated, also your opponent cannot activate cards or effects in response to that monster's Summon.

[2] You can banish this card from your GY, then target 1 "Altomagia" monster you control; Return it to the hand or Extra Deck, and if you do, destroy 1 card your opponent controls.

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