Bright Crimson Magical Fighter
Level 8 FIRE
Warrior / Effect
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand or GY) by shuffling 3 non-Effect monsters from your GY into the Deck and/or Extra Deck. You can only Special Summon "Bright Crimson Magical Fighter" once per turn this way.
[1] This card summoned with the above method, gains 800 ATK for each Normal monster shuffled into the Deck.
[2] Once per turn: You can target 1 monster on the field and 1 non-Effect monster in your GY; Destroy the target on the field, and if you do, Special Summon the target in the GY.
Goddess of Duality
Level 3 LIGHT
Fairy / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Normal or Special Summoned: You can add 1 monster with a coin tossing effect from your Deck to your hand, except "Goddess of Duality".
[2] During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you control. If you call it wrong, send all monsters you control to the GY, and if you do, draw 1 card.
Retrain of: Goddess of Whim
Lightstorm Dragon
Level 9 LIGHT
1 Tuner + 1+ non-Tuner monsters
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Special Summoned: You can target Spell/Traps on the field, up to the number of Normal monsters in your GY +1; Destroy those targets.
[2] If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated if you do not control a Normal monster.
Heir Arke- Hyudol
Normal Spell
You can only use 1 of the [1] [2] effects of this card once per turn.
[1] Target 1 monster in the GY; Destroy 1 WATER monster on its owner's field, and if you do, Special Summon the target to that side of the field in Defense Position.
[2] You can banish this card from the GY, then target 1 WATER monster in the GY (except the turn this card was sent to the GY); Destroy 1 monster on its owner's field, and if you do, Special Summon the target to that side of the field in Defense Position.
Double Wild
Quick-Play Spell
You can only activate this card once per turn.
[1] Target 1 Level 5 or lower monster you control; You cannot Special Summon monsters for the rest of the turn, except monsters with the same Type as the target's original Type, also add 1 Level 10 monster with the same Type as the target's original Type from your Deck to your hand, then you can discard 1 card, then Special Summon 1 monster with the same Type as the added monster from your hand in Defense Position.