D/D Lance Soldier
Level 2 DARK
ATK 400 / DEF 400
Fiend / Tuner / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can target 1 "D/D" monster you control; Increase its Level by up to the number of "Dark Contract" cards on your field and in your GY.
[2] If this card is in the GY: You can target 1 "Dark Contract" you control; Destroy it, and if you do, Special Summon this card, but banish it when it leaves the field.
D/D Defense Soldier
Level 4 DARK
ATK 0 / DEF 1800
Fiend / Effect
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can activate 1 of the following effects.
- Target 1 "D/D" card in your Pendulum Zone; Special Summon it.
- Banish 1 "D/D" monster from your GY; This turn, if a "D/D/D" monster attacks, your opponent cannot activate effects until the end of the Damage Step.
[2] You can banish this card from the GY; Add 1 "D/D" Pendulum monster from your face-up Extra Deck or GY to your hand.
D/D/D Rage King Zero Machinex
Level 8 DARK
ATK 3000 / DEF 0
Pendulum Scale 0
Pendulum Effect: You can only use this card's Pendulum Effect once per turn.
[1] During the Main Phase, if you activated this card this turn: You can take 1 "Dark Contract" Continuous Spell/Trap from your Deck and place it face-up in your Spell/Trap Zone.
Fiend / Pendulum / Effect
You can only use each of the [1] [2] monster effects of this card once per turn.
[1] If a face-up "D/D/D" card or "Dark Contract" card you control is destroyed, except "D/D/D Rage King Zero Machinex", while this card is face-up in the Extra Deck (even during the Damage Step): You can Special Summon this card, then you can destroy 1 card on the field.
[2] If this card in the monster zone is destroyed: You can place it in your Pendulum Zone.
D/D/D/D Super Dimension King Ark Crisis
Level 12 DARK
4000 ATK / 4000 DEF
Pendulum Scale 13
Pendulum Effect: You can only use this card's Pendulum effect once per turn.
[1] You can target any number of "Dark Contract" cards you control; Destroy them, then you can Special Summon a number of "Doom King" monsters from your Deck and/or Extra Deck, up to the number of destroyed cards.
Fiend / Fusion / Pendulum / Effect
1 Fiend Fusion + 1 Fiend Synchro + 1 Fiend Xyz + 1 Fiend Pendulum monsters
You can only Fusion Summon or Special Summon "D/D/D/D Super Dimension King Ark Crisis" with the following method once per turn.
- You can banish the above materials from your field and/or GY, Special Summon this card (from your Extra Deck).
[1] If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent controls.
[2] Can attack all monsters your opponent controls, once each.
[3] If this card in the monster zone is destroyed: You can place it in your Pendulum Zone.
D/D/D Founding King Crovis
Level 6 DARK
2100 ATK / 1900 DEF
Fiend / Synchro / Effect
1 Tuner + 1+ non-Tuner monsters
You can only use the [1] effect of this card once per turn.
[1] If this card is Synchro Summoned: You can target 1 of your banished "D/D" monsters; Special Summon it. If you control a "Dark Contract" card, you can target a monster in your GY instead.
[2] If this card is banished: You can activate this effect; This turn, if your "D/D" monster attacks a Defense Position monster, inflict Piercing battle damage.
D/D/D Wisdom King Solomon
Rank 4 DARK
1800 ATK / 2500 DEF
Fiend / Xyz / Effect
2 Level 4 "D/D" monsters
You can only use each of the [1] [2] effects of this card once per turn.
[1] You can detach 1 material from this card; Add 1 "D/D" card from your Deck to your hand.
[2] If this card is banished: You can target 1 "D/D" effect monster you control; It gains the following effect until the end of the turn.
- If this card destroys a monster by battle: Inflict damage to your opponent, equal to its original ATK.
D/D/D Heavenly King Zeus Ragnarok
Rank 3 DARK
2200 ATK
Link Markers: Bottom Left, Bottom, Bottom Right
Fiend / Link / Effect
2+ "D/D" monsters
You can only use the [2] effect of this card once per turn.
[1] You can target 1 "D/D" card or "Dark Contract" card you control; Destroy it, this turn you can conduct 1 Pendulum Summon of a "D/D" monster(s) during your Main Phase, in addition to your Pendulum Summon (you can only gain this effect once per turn).
[2] When your opponent activates a monster effect from hand (Quick Effect): You can banish 1 "D/D" monster and 1 "Dark Contract" card from your GY; Negate that activation.
Dark Contract with Zero King Rage
Continuous Spell
This card is always treated as a "D/D" card.
You can only use the [1] effect of this card once per turn.
[1] You can target 1 "D/D" card you control, except "Dark Contract with Zero King Rage"; Destroy it, and if you do, Special Summon 1 "D/D" monster from your Deck, also you cannot Special Summon monsters for the rest of the turn, except "D/D" monsters.
[2] Once per turn, during your Standby Phase: Take 1000 damage.
Dark Contract with the Different Dimension
Continuous Trap
You can only use each of the [1] [3] effects of this card once per turn.
[1] Shuffle 2 "Dark Contract" cards from your GY into the Deck, then target 1 card on your opponent's field or in their GY; Banish it.
[2] Once per turn, during your Standby Phase: Take 1000 damage.
[3] If this card is destroyed: You can gain 500 LP, then if it was destroyed by your opponent, gain 500 LP.