8 New: Overframe Retrains & Dragon Cards & dice rolling

Machine Dragon - Barrel Dragon

Level 7 DARK

Machine / Effect

You can only use each of the [2] [3] effects of this card once per turn.

[1] If you control no monsters, you can Normal Summon this card without Tributing.

[2] During your Main Phase: You can add 1 DARK Machine monster from your Deck to your hand, except "Machine Dragon - Barrel Dragon".

[3] During the Battle Phase, if this card was sent from the field to the GY this turn (Quick Effect): You can Special Summon this card, and if you do, toss 3 coins, then you can destroy monsters on the field up to the number of heads.

 

Eye of Illusion - Relinquished

Level 1 DARK

Illusion / Ritual / Effect

You can Ritual Summon this card with "Eye of Illusion - Relinquished".

You can only use each of the [1] [3] effects of this card once per turn.

[1] If this card is in your hand: You can Tribute 2 monsters you control; Special Summon this card (this is treated as a Ritual Summon).

[2] If this card battles a monster, neither can be destroyed by that battle.

[3] During the Main Phase (Quick Effect): You can target 1 Effect monster your opponent controls; Negate its effects, and if you do, equip it to this card as an Equip Spell that gives 2000 ATK.

 

Lightning Warrior - Gilford the Lightning

Level 8 LIGHT

Warrior / Effect

You can only use the [3] effect of this card once per turn.

[1] You can Special Summon this card (from your hand) by Tributing 3 monsters you control. If you Tributed a monster owned by your opponent, your opponent cannot activate effects when this card is Special Summoned this way.

[2] If this card was Special Summoned by this card's [1] effect: Make your opponent send all monsters they control to the GY.

[3] If this card is sent to the GY: You can activate this effect; During the End Phase of this turn, add 1 Warrior monster from your Deck to your hand.

 

Punishment Game "Greed - Illusion of Desires"

Normal Trap

You can only activate this card once per turn.

[1] This turn, if your opponent added a card from the Deck to the hand, except during the Draw Phase: Inflict 400 damage for each card in your opponent's hand, then if the total number of cards in your opponent's hand, field and/or GY is 20 or more, you can banish your opponent's entire hand.

 

Zombyra

Level 4 DARK

Warrior / Effect

[1] When this card declares an attack: Pay 500 LP, and if you do, this card gains 500 ATK.

[2] When a monster is destroyed by battle: You can equip this card from the GY to the monster that destroyed it.

[3] The equipped monster becomes "Zombyra", also its effects are negated.

[4] When the equipped monster declares an attack: Its controller pays 500 LP, and if they do, the equipped monster gains 500 ATK.

 

 

Evil Dragon Cards - Tu Long

Level 4 EARTH

Dragon / Effect

Cannot be Normal Summoned/Set.

You can Special Summon this card (from your hand) by revealing 3 EARTH monsters in your hand, including this card.

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can reveal this card in your hand; Add 1 "Dragon Cards" card from your Deck to your hand, then discard 1 card.

[2] When your opponent activates a monster effect on the field (Quick Effect): You can negate that effect, then if a WATER monster is on the field, this turn, this card cannot be destroyed by battle or effects.

 

Evil Dragon Cards - Jin Long

Level 5 LIGHT

Dragon / Effect

Cannot be Normal Summoned/Set.

You can Special Summon this card (from your hand) by revealing 3 LIGHT monsters in your hand, including this card.

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can reveal this card in your hand; Add 1 "Dragon Cards" card from your Deck to your hand, then discard 1 card.

[2] During the Main Phase (Quick Effect): You can destroy 1 monster your opponent controls, and if you do, send this card to the GY, then if you control an EARTH monster, you can draw 1 card.

 

Super Critical

Continuous Spell

You can only activate this card once per turn.

[1] When this card's activation resolves: You can add 1 card with a die rolling effect from your Deck to your hand.

[2] Once per chain, if a player rolled a 1 by a die rolling effect: That player can choose 1 of the following effects to activate.

  • Destroy up to 3 monsters your opponent controls.
  • Destroy 1 monster your opponent controls, and if you do, negate the effects of 1 monster your opponent controls.
  • Special Summon 1 monster from your GY.

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