8 New Cards: Neos 8 New Cards revealed for Power of the Elements

Elemental HERO Spirit of Neos

Level 7 LIGHT

2500 ATK / 2000 DEF

Warrior / Effect

You can only use each of the effects of this card once per turn.

When your opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, also it cannot be destroyed by battle.

If this card is Special Summoned: You can add 1 Spell/Trap that lists an "Elemental HERO" Monster's name in its text or 1 "Polymerisation" from your Deck to your hand.

During your Main Phase: You can shuffle this card into the Deck, and if you do Special Summon 1 "Elemental HERO" Normal Monster from your Deck.

Elemental HERO Shining Neos Wingman

Level 8 LIGHT

3100 ATK / 2500 DEF

Warrior / Fusion / Effect

1 "Elemental HERO Neos" + 1 "Wingman" Fusion Monster

Must be Fusion Summoned.

You can only use the effect of this card once per turn.

If this card is Special Summoned: You can destroy cards your opponent controls, up to number of different Attributes on the field.

Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects.

If this card destroys a monster in battle: Inflict damage to your opponent equal to the destroyed monster's original ATK.

Cross Keeper

Level 2 DARK

400 ATK / 400 DEF

Warrior / Effect

You can only use each of the effects of this card once per turn.

You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" or "Neo-Spacian" Monster from your GY, but its effects are negated if it was Summoned from the GY.

If you Special Summon an "Elemental HERO" monster(s), while this card is in the GY: You can banish this card; Draw 2 cards, and if you do, place 1 card from your hand on the bottom of the Deck.

EN - Engage Neospace

Normal Spell

You can only activate this card once per turn.

You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion Monsters.

Send 1 "Elemental HERO" or 1 "Neo-Spacian" Monster from your hand, then send the other from your Deck to the GY; Special Summon 1 Level 5 or higher "Elemental HERO" or 1 "Neo-Spacian" Monster from your Deck, then add 1 "Polymerisation" from your Deck or GY to your hand, then if the Special Summoned monster was "Elemental HERO Neos", it gains 1000 ATK.

Instant Contact

Normal Spell

You can only activate this card once per turn.

Pay 1000 LP; Special Summon from your Extra Deck 1 Level 7 or lower "Elemental HERO" or 1 "Neo-Spacian" Monster, ignoring its Summoning Conditions, also if "Elemental HERO Neos" is not on your field or GY, the Summoned monster cannot attack, its effects are negated and return it to the Extra Deck during the End Phase.

EN - Wave

Continuous Spell

You can only use each of the effects of this card once per turn.

If your "Elemental HERO" monster(s) is sent to the GY or banished as Fusion Material: You can Special Summon 1 "Neo-Spacian" Monster or 1 "Elemental HERO Neos" from your Deck.

If a "Neo-Spacian" Monster(s) or "Elemental HERO Neos" is shuffled from your field or GY into the Deck or Extra Deck: You can Special Summon 1 "Elemental HERO" monster from your GY.

Fusion Maelstrom

Quick-Play Spell

You can only activate this card once per turn.

You can target 1 face-up monster on the field; Reveal 1 "Neo-Spacian", "Elemental HERO" or Level 10 monster from your hand, Deck or Extra Deck, then this turn if you were to use the target as Fusion Material, you can treat its name as the revealed monster's name, also if "Elemental HERO Neos" is on your field or GY, send the revealed monster from your Deck to the GY, otherwise shuffle it from your hand into the Deck.

Favourite Contact

Normal Trap

You can only activate this card once per turn.

Special Summon 1 Fusion monster from your Extra Deck that lists a "HERO" monster as material, ignoring its Summoning Conditions, by placing monsters from your hand, field, GY and/or from amongst your banished monsters on the bottom of your Deck in any order, then if "Elemental HERO Neos" was placed into the Deck, that Special Summoned monster cannot return to the Extra Deck while you control it.

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