8 New Cards: Ice Barrier & Infernoid 8 new cards revealed for Terminal World

Lancea, Ancestral Dragon of the Icy Sacred Mountain

Level 10 WATER

Dragon / Synchro / Effect

1 WATER Tuner + 1+ non-Tuner monsters

You can only use the [1] effect of this card up to twice per turn.

[1] Once per chain, if your opponent Special Summons a monster: You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position.

[2] If this Synchro Summoned card leaves the field by your opponent: You can Special Summon 1 "Ice Barrier" Synchro monster from your Extra Deck (this is treated as a Synchro Summon).

 

 

Georgius - Swordsman of the Ice Barrier

Level 6 WATER

Winged-Beast / Tuner / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If you control an "Ice Barrier" monster: You can Special Summon this card from your hand.

[2] If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.

[3] While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY.

 

Mirror Mage of the Ice Barrier

Level 2 WATER

Aqua / Tuner / Effect

You only use each of the [1] [2] effects of this card once per turn.

[1] You can Tribute 1 other monster you control; Special Summon up to 3 "Ice Barrier Tokens" (WATER / Aqua / Level 1 / 0 ATK/DEF), and if you do, increase this card's Level equal to the number of Tokens you Summoned, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except WATER Synchro monsters.

[2] If this is sent to the GY: You can add 1 "Ice Barrier" card from your Deck or amongst your banished cards to your hand.

 

Crystal Summits Leading to the Ice Barrier

Continous Trap

You can only use the [2] effect of this card once per turn.

[1] Your opponent cannot activate Spell/Traps or monster effects in response to your "Ice Barrier" monster's activated effects.

[2] If a monster(s) is Special Summoned from the Extra Deck: You can return 1 "Ice Barrier" monster you control to the hand or Deck, and if you do, you can return 1 card from either field or GY to the bottom of the Deck.

 

Infernoid Evill

Level 1 FIRE

Fiend / Fusion / Effect

2 "Infernoid" monsters

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; Send a number of "Infernoid" monsters with different names from your Deck to the GY, equal to the banished monster's Level.

[2] If this card is sent to the GY, or if this card is banished: You can add 1 "Void" Spell/Trap from your Deck to your hand.

 

Infernoid Flood

Link 4 FIRE

Fiend / Link / Effect

2+ monsters, including an "Infernoid" monster

You can only use each of the [1] [2] [3] effects of this card once per turn.

[1] When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster you control; Negate that Summon, and if you do, banish  it.

[2] If a card(s) is banished from your GY: You can banish 1 card on the field.

[3] If this Link Summoned card is destroyed by your opponent: You can Special Summon 1 "Infernoid" monster from your Deck, ignoring its Summoning Conditions.

 

Void Reactivation

Spell Card

You can only activate the [2] effect of this card once per Duel.

[1] Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; Discard your entire hand, then draw cards equal to the number you discarded.

[2] If you control no monsters, or you control only Fiend monsters: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names (except the turn this card was sent to the GY); Return them to the GY.

 

Void Decisive Boundary

Continuous Spell

You can only use the [2] effect of this card once per turn.

[1] "Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters.

[2] If you control no monsters, or you control only Fiend monsters: You can activate 1 of the following effects.

● Add 1 of your banished "Infernoid" monsters to your hand.

● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning Conditions.

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