Toy Soldier
Level 4 Warrior
You can only use each of the [2] [3] effects of this card once per turn.
[1] You can Set this card from your hand to your Spell/Trap Zone as a Spell.
[2] If this Set card in the Spell/Trap Zone is sent to the GY: You can Special Summon this card.
[3] If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand OR if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.
Toy Tank
Level 4 LIGHT
Machine / Effect
You can only use each of the [2] [3] effects of this card once per turn.
[1] You can Set this card from your hand to your Spell/Trap Zone as a Spell.
[2] If this Set card in the Spell/Trap Zone is sent to the GY: You can Special Summon this card.
[3] You can Tribute this card; Special Summon 1 Level 6 or lower monster from your hand OR if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".
Toy Box
Continuous Spell
[1] Once per turn: You can activate 1 of the following effects;
● Take up to 2 monsters from your hand, Deck, face-up Monster Zone and/or GY, whose original names include "Toy" that have an effect that can Set them from your hand in the Spell/Trap Zone as Spells, and Set them into your Spell/Trap Zone as Spells.
● Destroy up to 2 cards in your Spell/Trap Zone.
[2] Once per turn, when your opponent's monster declares an attack: You can send 1 face-down card you control to the GY; Destroy the opponent's monster.
Ebon Sun
Continuous Spell
You can only use each of the [1] [2] [3] effects of this card once per turn.
[1] If a monster(s) you control is destroyed by battle or card effect: You can gain LP equal to the total of their original ATK.
[2] If a monster(s) is Special Summoned from your GY in face-up position: You can target 1 of them; It gains 1000 ATK.
[3] If a Spell/Trap(s) is discarded from your hand and sent to the GY: You can target 1 of them; Add it to your hand.
Bright Crimson King Flame-Crime
Level 3 FIRE
Fiend / Effect
You can only use each of the [1] [2] [3] effects of this card once per turn.
[1] During either Main Phase, if you control a Fiend Tuner or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand.
[2] If this card is Special Summoned: You can inflict 400 damage for each FIRE monster you control with a different name to your opponent.
[3] If this card is sent to the GY as Synchro material: You can send 1 Normal Trap from your Deck to your GY.
White Circle Reef
Normal Spell
You can only use each of the [1] [2] effects of this card once per turn.
[1] Target 1 Fish monster you control; Destroy it, and if you do, add 1 monster with the same name from your Deck to your hand. If you controlled a Fish Synchro monster when you activated this card, you can Special Summon that monster instead.
[2] You can banish this card from your GY, then target 2 Fish monsters with the same name in your GY; Place 1 on the bottom of your Deck, and if you do, Special Summon the other.
White Arbitration
Continuous Trap
You can only use each of the [1] [2] [3] effects of this card once per turn.
[1] You can target 1 Fish monster you control; This turn, treat it as a Tuner.
[2] When your opponent's monster declares an attack: You can discard 1 Fish monster; Change all monsters your opponent controls to Defense Position.
[3] If a Fish monster you control is sent to the GY or destroyed by battle: You can send this face-up card from the Spell/Trap Zone to the GY; Special Summon 1 Fish monster from your GY.