7 New Cards: Superheavy Samurai 7 new cards revealed for Cyberstorm Access

Superheavy Samurai Bike Q

Level 2 EARTH

Machine / Tuner / Effect

You can only use the [1] effect of this card once per turn.

[1] If there is no Spell/Traps in your GY: You can discard this card; Add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Bike Q".

[2] Once per turn: You can target 1 Machine monster you control; Increase its Level by 2.

Superheavy Samurai Gaia Booster

Level 4 EARTH

Machine / Effect

You can only use the [2] effect of this card once per turn.

[1] During your Main Phase: You can target 1 "Superheavy Samurai" monster you control; Equip this card from your hand or field to it. The Equipped monster is treated as a Tuner.

[2] If there are no Spell/Traps in your GY and this card is currently equipped to a monster by its own effect: You can Special Summon this card.

Superheavy Samurai On 32

Level 1 EARTH

Machine / Effect

You can only use the [2] effect of this card once per turn.

[1] If there are no Spell/Traps in your GY,  you can Special Summon this card (from your hand). You can only Special Summon "Superheavy Samurai On 32" this way once per turn.

[2] If there are no Spell/Traps in your GY (Quick Effect): You can Tribute this card, then target 1 Spell/Trap in your opponent's GY; Set it to your field, but banish it when it leaves the field.

Superheavy Warrior Priest Big Ben K

Level 8 EARTH

Pendulum Effect: You can only use the Pendulum Effect of this card once per turn.

[1] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai" monster from your Deck to your hand.

Machine / Pendulum / Effect

This card is always treated as a "Superheavy Samurai" card.

You can only use each of the [1] [2] effects of this card once per turn.

[1] If there are no Spell/Traps in your GY: You can send 1 "Superheavy Warrior Priest Big Ben K" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand.

[2] If this card is used as a Synchro Material and sent to the face-up Extra Deck: You can place this card into your Pendulum Zone.

Superheavy Child Prodigy Waka U4

Level 4 DARK

Pendulum Effect: You can use the Pendulum Effect of this card once per turn.

[1] If there no Spell/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum monster from your Deck into your Pendulum Zone, except "Superheavy Child Prodigy Uka U4", then Special Summon this card.

Machine / Pendulum / Tuner / Effect

This card is always treated as a "Superheavy Samurai" card.

You can only use each of the [1] [2] effects of this card once per turn.

[1] If there are no Spell/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of the turn, except "Superheavy Samurai" monsters.

[2] If this card is used as a Synchro Material and sent to the face-up Extra Deck: You can place this card into your Pendulum Zone.

Superheavy Divine General Shana O

Level 8 DARK

Pendulum Effect: You can use the Pendulum Effect of this card once per turn.

[1] When your opponent's monster declares an attack: You can Special Summon this card, then if there are no Spell/Traps in your GY, make the opponent's monster's ATK becomes 0, and if you do, its effects are negated.

Machine / Pendulum / Effect

1 Tuner + 1+ non-Tuner monsters

This card is always treated as a "Superheavy Samurai" card.

[1] This card can attack while in face-up Defense Position. If it does, apply its DEF for Damage Calculation.

[2] During either Battle Phase while you control this Synchro Summoned card (Quick Effect): You can Special Summon 1 "Superheavy Samurai" monster card from your GY or face-up Spell/Trap Zone, then you can place this card into your Pendulum Zone.

Superheavy Heavenly God Masura O

Level 12 EARTH

Machine / Synchro / Effect

1 Tuner + 1+non-Tuner monsters

This card is always treated as a "Superheavy Samurai" monster.

[1] This card can attack while in face-up Defense Position. If it does, apply its DEF for Damage Calculation.

[2] If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" monster you control instead.

[3] Once per turn, if your opponent activates a Spell/Trap card or effect: You can draw until you have 3 cards in your hand.

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