7 New Cards: Sky Striker, Synchron, Xyz, Link & Others 7 new cards revealed on stream for Shiny Box and History Archive.

Sky Striker Mobilize - Linkage

Quick-Play Spell

If you control no monsters in your Main Monster Zone: Send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" Monster from your Extra deck to the Extra Monster Zone, then, if there is at least 1 LIGHT and 1 DARK "Sky Striker Ace" Monster on your field and/or GY, the Special Summoned monster gains 1000 ATK, also after this card resolves, you cannot Special Summon monsters from the Extra Deck until the end of the turn, except "Sky Striker Ace" monsters.

Duel Tower Alcatraz

Field Spell

During the start of either Battle Phase: You can make each player reveal a monster from their Deck, except a monster with ? ATK, and if you do, banish them face-down, then the player that banished a monster with higher ATK can Special Summon a monster from their hand, also it can attack directly.

During either End Phase: You can activate this effect; If you still control this card during the End Phase of your next turn, destroy all cards on the field.

Duel Academy

Field Spell

Apply the following effects based on the monster types on the field.

● (Warrior/Beast/Pyro) Once per turn, if you activate a Trap: You can target 1 card your opponent controls; Destroy it.

● (Dinosaur/Sea Serpant/Thunder) Once per turn, if you activate a Spell: You can inflict 1000 damage to your opponent.

● (Machine/Fairy/Fiend) Once per turn, if you activate a monster effect: You can target 1 monster you control; It gains 1000 ATK.

Riding Duel! Acceleration!

Continuous Spell

You can only activate this card once per turn.

When this card's activation resolves and you control no other cards: You can add 1 "Synchron" monster from your Deck to your hand.

During your Standby Phase: Place 1 Signal Counter on this card.

You can remove 2 Signal Counters from your field, then send this card from the Spell/Trap Zone to the GY; Draw 2 cards, then send 1 card from your hand to the GY.

Overlay Network

Continuous Spell

You can only use the effect of this card once per turn.

Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but its effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Xyz monsters.

Target 1 Xyz monster you control; Add 1 of it's attached materials to the owner's hand.

Battle Royale Mode - Joining

Continuous Spell

Activate this card by targeting 1 Effect monster on the field.

While this card is in the Spell/Trap Zone, twice per turn, if the target would be destroyed by battle, it is not destroyed, also if it is destroyed by battle, the player that destroyed it gains 2000 LP.

If the turn player's opponent receives battle or effect damage: They can activate this card; Special Summon 1 Level 4 or lower monster from their hand or Deck, and if they do, they lose 2000 LP.

Into the VRAINS!

Normal Spell

You can only activate this card once per turn.

Special Summon 1 monster from your hand, but its effects are negated, then immediately after this effect resolves, Link Summon using monsters you control, including the Special Summoned monster, also that Link Summon cannot be negated, and your opponent cannot activate cards or effects in response to the summon.

If your Link monster(s) you control is destroyed by battle or card effect while this card is in the GY: You can banish this card; Add 1 monster that has the same original type as the destroyed monster(s) to your hand.

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