White Synchron
ATK 800 / DEF 1000
Level 5 LIGHT
Machine / Tuner / Effect
You can only use each of the [2] [3] effects of this card once per turn.
[1] If you were to use this card on the field as Synchro Material, you can treat it as a non-Tuner monster.
[2] During your Main Phase, you can activate this effect: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also for the rest of the turn, you cannot Special Summon monsters from the Extra Deck, except Synchro monsters.
[3] You can banish this card from your GY, then target 1 Synchro monster you control; Decrease its Level by up to 4.
Revolution Synchron
ATK 900 / DEF 1400
Level 3 EARTH
Machine / Tuner / Effect
You can only use the [1] effect of this card once per turn.
You can only use the [2] effect of this card once per Duel.
[1] If you were to Synchro Summon a "Power Tool" OR Level 7 or 8 Dragon Synchro monster, you can also use this card in your hand as material.
[2] If this card is in the GY and you control a Level 7 or higher Synchro monster: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also it becomes Level 1.
Cosmic Quasar Dragon
ATK 4000 / DEF 4000
Level 12 LIGHT
Dragon / Synchro / Effect
1 Tuner Synchro monster + 2+ non-Tuner Synchro monsters
Must first be Synchro Summoned with the above Synchro materials.
[1] Once per turn, you can target face-up cards on the field, up to the number of this card's Synchro materials +1; Negate their effects. This effect and activation cannot be negated.
[2] You can banish this Synchro Summoned card (Quick Effect); Special Summon from your Extra Deck, 1 Dragon Synchro monster that lists 2+ non-Tuner Synchro monsters as material, from your Extra Deck. This is treated as a Synchro Summon.
Crimson Dragon
ATK 0 / DEF 0
Level 12 Light
Dragon / Synchro / Effect
1 Tuner + 1+ non-Tuner monsters
You can only use each of the [1] [2] effects of this card once per turn.
[1] If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand.
[2] You can target 1 Level 7 or higher Synchro monster you control, except "Crimson Dragon" (Quick Effect): Return this card into the Extra Deck, and if you do, Special Summon 1 Dragon Synchro monster with the same Level as the target. This is treated as a Synchro Summon.
Synchro Overtop
Normal Spell
You can only use each of the [1] [2] effects of this card once per turn.
[1] Target any number of Level 7 and/or 8 Dragon Synchro monsters in your GY; Special Summon them in Defense Position, but their effects are negated and they become Level 1, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Synchro monsters.
[2] When your Synchro monster is destroyed by battle: You can banish this card from the GY; Special Summon 1 "Crimson Dragon" from your Extra Deck.
Synchro World
Field Spell
[1] Each time a monster(s) is Synchro Summoned, place 2 Signal Counters on this card.
[2] You can remove a number of Signal Counters from your field to activate the appropriate effect.
●4: Increase or decrease 1 of your face-up monster's Levels by 1.
●7: Special Summon 1 Tuner from your GY.
●10: Special Summon 1 Synchro monster from your GY.
[3] If this card on the field is destroyed by your opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck.
Scrap-Iron Idol
Normal Trap
You can only use each of the [1] [2] effects of this card once per turn.
[1] Target 1 of your Level 7 or 8 Dragon Synchro monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also Set this card after its activation instead of sending it to the GY.
[2] If this Set card is destroyed by your opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck.