
Soul Energy MAX
Normal Trap
You can only use each of the effects of this card once per turn.
If you control "Obelisk, the Tormentor" whose original Attribute is DIVINE: Tribute 2 other monsters you control; Destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent.
During either Main or Battle Phase: You can banish this card from you GY; Add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor".

Evolution Resolute Buster
Normal Spell
You can only activate this card once per turn.
Add 1 "Overload Fusion" from your Deck to your hand, also this turn if you Fusion Summon with the effect of "Overload Fusion" using 6 or more materials, during each Battle Phase this turn, the Fusion Summoned monster can declare attacks up to the number of Fusion Materials used. After this card resolves, you cannot Special Summon monsters for the rest of the turn, except with Spell effects.

Great Soul
Normal Trap
You can only use each of the effects of this card once per turn.
If a Dragon Synchro monster is on the field: Special Summon up to 2 "Resonator" and/or Level 1 Dragon monsters from your Deck.
When a monster effect is activated while you control a Level 10 or higher DARK Dragon Synchro monster: You can banish this card from your GY; Negate that effect, and if you do, make 1 of your Synchro monsters gain 2000 ATK until the end of the next turn.

Legend of the Mythic Dragons
Quick-Play Spell
You can only use 1 of the effects of this card per turn.
Target 1 Dragon monster you control; Double it's ATK until the end of the turn, then if your opponent controls a Dragon monster, the target's effect activations cannot be negated this turn.
During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz monsters that is either banished or in your GY.

Song Ice Spirit Moon
Equip Spell
You can only use each of the effects of this card once per turn.
Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged-Beast or Beast-Warrior from your hand, and if you do, equip this card to it, then you can return all Dragon monsters on the field to the hand.
During the End Phase of the turn that this card was sent from the Spell/Trap Zone to the GY: You can add 1 "Polymerization" or "Fusion" Spell or 1 "Fusion Parasite" from your Deck to your hand.

Prisoners of Fate
Continuous Trap
You can only activate this card once once per turn.
Each time a Link 4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on this card.
● 1: Declare 1 card name, then negate that card's effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn.
● 2: Special Summon 1 Level 4 or lower monster from your GY.
● 3: Send this card to the GY, and if you do, Special Summon 1 Link 4 monster from your Extra Deck.